This only happens to me in very large battles, so I'd think it's more because of lag than an actual cooldown. More annoying is when it bugs out and you're left running with a spear in your hands unable to do anything but move slowly.skwornub18_ESO wrote: »Why does this skill have a cooldown/lockeout after use? It has been reported numerous times as a bug and nothing has been mentioned about it.
Just like when you added a cooldown/lockout to Biting Jabs, Toppling Charge prevents a Templar from taking ANY action for 1 to 2 seconds after use. We can not heal, attack, or anything else. It is effectively a self stun after use, given it is supposed to stun your opponent for 2 ish seconds this makes the charge very ineffective.
When used in PVP if I am in any type of crowd I am left utterly useless and a free kill because of this effect.
Now the shield and board Shield Charge has no such issue and works with no cooldown imposed to the player. So why again are Templars forced to live with cooldowns on their skills, identical skills to other builds?
Seriously please fix this, people say do this or that to counter other class builds and when a person does try different Templar builds this happens.
Brandeospeedwagon wrote: »This only happens to me in very large battles, so I'd think it's more because of lag than an actual cooldown. More annoying is when it bugs out and you're left running with a spear in your hands unable to do anything but move slowly.skwornub18_ESO wrote: »Why does this skill have a cooldown/lockeout after use? It has been reported numerous times as a bug and nothing has been mentioned about it.
Just like when you added a cooldown/lockout to Biting Jabs, Toppling Charge prevents a Templar from taking ANY action for 1 to 2 seconds after use. We can not heal, attack, or anything else. It is effectively a self stun after use, given it is supposed to stun your opponent for 2 ish seconds this makes the charge very ineffective.
When used in PVP if I am in any type of crowd I am left utterly useless and a free kill because of this effect.
Now the shield and board Shield Charge has no such issue and works with no cooldown imposed to the player. So why again are Templars forced to live with cooldowns on their skills, identical skills to other builds?
Seriously please fix this, people say do this or that to counter other class builds and when a person does try different Templar builds this happens.
skwornub18_ESO wrote: »Brandeospeedwagon wrote: »This only happens to me in very large battles, so I'd think it's more because of lag than an actual cooldown. More annoying is when it bugs out and you're left running with a spear in your hands unable to do anything but move slowly.skwornub18_ESO wrote: »Why does this skill have a cooldown/lockeout after use? It has been reported numerous times as a bug and nothing has been mentioned about it.
Just like when you added a cooldown/lockout to Biting Jabs, Toppling Charge prevents a Templar from taking ANY action for 1 to 2 seconds after use. We can not heal, attack, or anything else. It is effectively a self stun after use, given it is supposed to stun your opponent for 2 ish seconds this makes the charge very ineffective.
When used in PVP if I am in any type of crowd I am left utterly useless and a free kill because of this effect.
Now the shield and board Shield Charge has no such issue and works with no cooldown imposed to the player. So why again are Templars forced to live with cooldowns on their skills, identical skills to other builds?
Seriously please fix this, people say do this or that to counter other class builds and when a person does try different Templar builds this happens.
I have tested it in PVE it also temporally locks you out there as well. It is more than lag. I though lag at first but then I started testing it thoroughly.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Brandeospeedwagon wrote: »This only happens to me in very large battles, so I'd think it's more because of lag than an actual cooldown. More annoying is when it bugs out and you're left running with a spear in your hands unable to do anything but move slowly.skwornub18_ESO wrote: »Why does this skill have a cooldown/lockeout after use? It has been reported numerous times as a bug and nothing has been mentioned about it.
Just like when you added a cooldown/lockout to Biting Jabs, Toppling Charge prevents a Templar from taking ANY action for 1 to 2 seconds after use. We can not heal, attack, or anything else. It is effectively a self stun after use, given it is supposed to stun your opponent for 2 ish seconds this makes the charge very ineffective.
When used in PVP if I am in any type of crowd I am left utterly useless and a free kill because of this effect.
Now the shield and board Shield Charge has no such issue and works with no cooldown imposed to the player. So why again are Templars forced to live with cooldowns on their skills, identical skills to other builds?
Seriously please fix this, people say do this or that to counter other class builds and when a person does try different Templar builds this happens.
Brandeospeedwagon wrote: »This only happens to me in very large battles, so I'd think it's more because of lag than an actual cooldown. More annoying is when it bugs out and you're left running with a spear in your hands unable to do anything but move slowly.
bertenburnyb16_ESO wrote: »Zeni emplyee 1: Templar players are so hot headed, they're complaining about everything
Zeni employee 2: yeah they need to cool down...
(sorry)
Is this only the templar charge then or all the others too?
I've noticed the delay but was never really bothered by it tbh...
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Tis a brave temp who uses it in zergs...tankqullb16_ESO wrote: »Is this only the templar charge then or all the others too?
I've noticed the delay but was never really bothered by it tbh...
its all but while other charges have a 10% chance(increasing the closer you get to a zergfest) to get stuck toppling charge is at 50%(and at 100% if used in a zergy situation)
Another annoying bug... not being able to cast eclipse. Like it has a cooldown or something and my player just freezes mid animation and doesn't cast it.
Another annoying bug... not being able to cast eclipse. Like it has a cooldown or something and my player just freezes mid animation and doesn't cast it.
That is either CC immunity after CC break, which is not entirely wrong, though it could at least do damage and not look like glitch, or automatic CC immunity that kicks in as soon as player/mob is CCed by something else (e.g. it is impossible to shut down player/mob which has been knocked down), which imo is bug.
I have already sent bug or two about this too.
TBH the sorcerer's streak has the same issue, i just never saw anyone complain about it.
If it's a bug, i want mine fixed too!
ezareth_ESO wrote: »TBH the sorcerer's streak has the same issue, i just never saw anyone complain about it.
If it's a bug, i want mine fixed too!
Yeah.
And then there is the bug where streak completely breaks and you can't fix it without relogging. It casts the spell, takes the mana, stuns everyone around you...but you don't move.