I have been playing since beta. There is no reward in this game. I have done all the content and all I have to show for it is a bunch of colors and 300 skill points. The game lacks PVE reward. I the same gear that a brand new vr 12 has. ESO has to add Everquest type loot rewards. This game is lacking.
I`m sorry but i have the be the bad guy here once again as i have been in other similar threads.
I`ve been waiting for about 8 years for a game such as this one and now that it`s here i see people trying to change it to make it similar to other MMO`s which i have quit playing for being the way they are.
Zenimax created a game that is very close to the way i had wished MMO`s to be for 8 years .
This game doesn`t turn it`s players into Gods. OMG, FINALLY.
WoW turns it`s players into gods, LOTRO turns it`s players into gods, now i haven`t played Everquest 2 but i played the first one and it definatly turned it`s players into gods although i could definatly appreciate the difficulty of the original Everquest and the fact that casting spells actually required components and there were no instant cast spells.
SO that being said, there are plenty of games out there that will give you exactly what you want and there is only one game right now that gives me what i want .
If you`re unhappy here then why not simply go somewhere that will make you happy and leave this game the way it is for those of us who actually enjoy it the way it is .
Back when i played WoW, i remember the first time i saw someone crit for 5000 damage , i was speechless cuz i only had about 1000 HP. Now back then the lvl cap was 60 and the maximum HP one could have at the time was somewhere between 5000-7000 at lvl 60 depending on class and gear .
I recently saw a video of someone soloing a boss with a warlock and she was dealing a constant 500 000 damage to that boss and even that damage was barely scratching the boss`s HP bar . That in my book is completly ridiculous. It`s a real friggin joke.
So yeah , for the past 8 years i`ve been waiting for an MMO that was more down to earth. Where character`s wouldn`t grow in power exponentially and where no one would be turned into a god at lvl cap. Where player skill and the choices you make would actually matter and where if you are bad as a player then you`ll be bad in the game .
In wow and a lot of other MMO`s , it doesn`t matter if you`re good or bad because your success only depends on the gear that you wear . So a person who`s really good can get defeated by a person who`s really bad just because he had better gear. That infuriates me.
At least in this game, your skills as a player and your ability to react quickly to different situations and your ability to dodge damage and your ability to manage your stamina and magicka will have a huge effect on your success. This is not something i can say for most MMO`s out there .
The comment that the OP made , wanting more reward , that is just greed and nothing else. That actually means that you don`t play the game for the experience it provides, you just play the game to earn rewards. So what then? what if it does give you rewards everytime you run a dungeon? Once you`re done with that you`ll still be here once again wanting more content that will get you more rewards.
There is just no making people like you happy because once you`re done collecting the end game rewards you get bored and come back begging for more.
People like me play games like these for the experience of living in a fantasy world and being able to experience it with other similar minded people. I don`t play this to become a god or to become rich or to be given rewards everytime i kill a mudcrab.
The experience of being able to live in a beautiful fantastical world is rewarding enough for me .
Draxuul
Attorneyatlawl wrote: »@Draxuul, while I agree that largely horizontal progression is good, the problem is there's basically NO progression right now. As a long-time DAOC player I am appalled at games like WOW where your character became exponentially stronger every few months (or however long it took for content there), not just by a little but by an incredible amount each time. However, there has to be some amount of gain in terms of alternate options unlocked and slight power increases for the sake of fun, too. DAOC barely increased character power post-TOA (probably by 10-15% from then until now, a decade later) but they added lots of options and cool new alternatives to keep things fresh. In ESO currently there's none of that.
I do want to highlight that your point about "what about once you have everything" is one I often mention to people myself, and agree with very much (that you should enjoy the game, not just assume you have to have everything off the bat and then be disappointed once you're there).
DAOC provided an extremely long PVP progression system called Realm Ranks. Similar to much larger versions of Assault/Support in PVP right now and using their own exclusive points earned from each rank, they provided a lot of alternative options as well as slight power increases over time. The important things were right at the bottom, and the higher you went the smaller the gains got and the longer they took, requiring so many points that time alone would never let most players reach them and you had to have skill just to earn that many too.
I want that kind of setup in ESO. It would provide (and provided) a very solid long-term progression without being unfair and while completely avoiding the issues of exponentially increasing power to where a 5000hp mob that used to take 20 seconds to kill would die in packs in under a second to one cast of your AOE like some games have gone down the road of (*cough*WOW*cough*).
So, don't apologize, and certainly don't be sorry. You don't need to. You raise some very valid points and you believe them too, nothing wrong with that whether or not I happened to agree or not (despite that I do in this case). Keep submitting your feedback and hopefully we will end up with a balanced approach in the end .
It's a tricky subject. I would love to complete a difficult dungeon and get a dagger that is 50% more powerful than what i could otherwise get.
But then i would be 50% more powerful in cyrodiil than a similar NB. Until he also kills the boss and gets his dagger. Killing the boss would no longer be a fun run with a great reward - it would become a mandatory grind everyone has to do just to be on equal ground in cyrodiil, not to be more powerful, just to no longer be gimped.
Pure PvP players with no interest in PvE would then rightfully complain that they are forced to do something they don't want to, just to be able to PvP.
It's a tricky subject. I would love to complete a difficult dungeon and get a dagger that is 50% more powerful than what i could otherwise get.
But then i would be 50% more powerful in cyrodiil than a similar NB. Until he also kills the boss and gets his dagger.
Pure PvP players with no interest in PvE would then rightfully complain that they are forced to do something they don't want to, just to be able to PvP.
Excellent points Sharee. But there HAS to be something to KEEP PvE MMO-r's HERE. So far, that ain't in place. Period.
Additionally this: "Killing the boss would no longer be a fun run with a great reward - it would become a mandatory grind (* ie the former Anomalies grinding, and other stuff now in Craglorn) everyone has to do just to be on equal ground in cyrodiil, not to be more powerful, just to no longer be gimped."
That is exactly what is IN PLACE and has been as related to PvPr's who don't/ won't compete UNTIL they are V-12, thus muddying up whatever PvE content there is at endgame because they need to earn their bones in order to make V12. PvP e x p is STILL not optimum, or players would do it there.
Attorneyatlawl wrote: »@Draxuul, everything in DAOC worked in both pve and pvp. It had no artificial separation like WOW does. The best players did both pve and pvp because they could use realm abilities from pvp in their raids etc which then gave them some money and gear to do better in pvp... etc. etc.
poodlemasterb16_ESO wrote: »
Really? you think I am doom and gloom? It is more of people are leaving fast. I don't want this. I like the game.