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My own two cents after 5 months

Haxnschwammer
Haxnschwammer
✭✭✭✭
The end is near! The last vet zone is nearly done and I want to share my thoughts and give some feedback.

Vet 10 without exploiting or rushing content playing a "weak" templar. Not that I couldn't beat most enemies, but
It's no match for some DKs I've seen facerolling 10+ mobs in public dungeons. Still I like the templars most.
I played about 5 months with about 3.5 hours per day. Scenery, quests, lore, story kept me entertained.
Some choices I made have been hard and took me 10 minutes to finally make a decision (screw you Sheogorath!).
Some NPC deaths have been touching, others... well just let's say the next time I see Razum-Dar I'll take his skalp!
Damn khajit have 9 lives...

So, what's left?
I have to go back to Cadwell, collect 4 skyshards, make that spikeball run in Reapers March.
Hmm, yes, there are a few dolmens I skipped and some world bosses. Oh, and I missed two public dungeons.
I guess there is enough work for a week until the 3 zones are completely finished.

And what's next?
Hardly been in Cyrodiil, make some quests, collect skyshards, maybe I even do some PvP.
Craplorn, I mean Grindlorn, Anomaly City, damned I mean Craglorn. Until now I avoided visiting this
place. Too many bad storys about elitists, exploiters, you know them. At least I can make some money selling golden stuff.
Maybe I find a guild that's worth to spend my time on in Craglorn. Oh, and of course with the coming nirnhoned traits
I have to get them. Crafters OCD.

Achievement runs
Fishing? No. Maybe when you can use the fish for cooking.
Killing spree? Kill 1000 dwemer spiders, kill a bunch of atronarchs... Well, maybe. I won't take the easy tour in
low level areas just to fill in the numbers. Maybe except for dolmen bosses as they are level related.
Dolmen hunting, release anchors and stuff. Hmm, don't think so.
In general I think I will play on and take the achievements as I play but I won't waste my time to complete them all.
Some I really don't want to do like the "I like Maiq" thingie or the extort money from traders...

And the future?
Well, there is stuff coming that I'm looking forward to, some I don't give a [snip] about.
Time will show if I like that. Spellcrafting sounds good, justice system too as long they
manage to keep the potential griefing down.


And finally some feedback about the game

Starter Islands
I tell you this islands are a must! They are tutorials and stuffed with stuff, but they are made with so much love for details.
You learn all the basics and get a good start into the game. Also the starter in Vet levels should be visited.
Loads of materials and chests, lore and of course skill points (skyshards).

Zonedesign
The zones have been made like I imagined them. They are a bit small and everything is near. Ride a minute from capital to main bandit camp.
But on the other hand, not many want to spend their time to just reach another town. Beside that the zones represent the cultural
background and climate zones. Alik'r is a desert, there is snow in Skyrim, and so on. Cities use their typical architecture style.
Black Marsh is so far my favourite. Love the argonians and the lore about them.

Questdesign
There are far over a thousand quests. Of course some kind of quests will repeat, but everywhere have been quests
with a touching/sad/maddening/enraging story. I've read every line, listened to every speech, even listened to the NPCs at the market for a laugh.
The choices offered had me take a couple of minutes of the game to make a decision. Some have been clear and and hard at the same time.
Sometimes I regret a choice later. And for some pixels on a screen that's damned good work.
I have never been bored with quests, even the "I found something, let's ride over the continent to find the owner"-quests.
The main questlines (the zone questline, not Molag Bal) made me stay awake at late hours. Again and again.

Rewards
Most rewards are crap. Just standard stuff I can collect from everyday bandits. There are a few rewards I kept as a trophy though,
even when they aren't game trophys. Rewards from important NPCs should be something special. Saved the king? Here take that
boots for deconstructing...

Combat system
Adapt or die. Still there are balancing issues, but in general I like the system. Red circle? Move! Power attack? Interrupt! Block!
Stun! CC! Counter! Synergies! Buff! Debuff! And use the damned potions if you run low!
No place for F1-monkeys (Eve-Online reference), no "fights" where you press 1-2-3-4 repeat.
Of course, I also did just spam jab the trash mobs on the street, but for tougher monsters or bosses I used
a variety of skills. Because tree monsters (spriggans) and trolls burn, you know.

Crafting
Good system. researching, collecting, sets. Not bad. But make sure crafted gear is on par or better as found gear. The second
found gear is better crafting is dead.
Provisioning and Alchemy is good, but needs some fine tuning (which is already in the pipe).

Market
Thank the Devs there is no central auction house. Keep away that crap! Trade guilds, kiosks, keep shops. A kind of medieval
trading system that supports immersion. And it works if you get off your lazy ass! I make a few thousands a day and I do
not even try to sell in bulk. Not counting the occasional golden sets.

Bugs
The game came to early, it had far to many bugs that have been reportet in beta again and again.
Meanwhile most of them are gone and the game is (as far as I played it) stable. I know Cyrodiil has problems but I haven't been there much so I can't tell about them. I personaly haven't encountered much of them.
Still there is much to be improved. Like lists in shops, stacking in banks, insert point here...
Just look at a random thread in this forum.

General
Was it worth the money I spend?
Yes, definitely. I enjoyed it so far and I think I will have fun in the next months, too.
So thanks to ZOS for a good game. Not exactly the game I wanted but still a
good game. I have two months on my sub and I will buy another 6 months unless
the devs *** on my shoes (That's not a challenge, you hear me?)

The whole thing is no discussion but you can of course post your own point of view.
Not that I could stop you anyway...

[Moderator Note: Edited per our rules on Cursing & Profanity]
Edited by ZOS_UlyssesW on August 29, 2014 4:16PM
Once I was a healer. Then I took a Wrobel to the knee.

PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Zebug
    Zebug
    ✭✭✭
    nice post, not one sided to hate or fanboy.

    Anyway, I went and made an alt when I hit VR12 and got him pimped out with gear. Now when the guild runs things I will join, but when its solo time I play my stamina focused DW/sword and board nightblade (main was standard cloth, stick sorc which I made before learning it was the easy mode way thank you very much...just did my research and wanted a total magic based character so I could save my stamina for running).
  • Guppet
    Guppet
    ✭✭✭✭✭
    Nicely put. The game is actually very good, if you just take it for what it is. Most people's problems come from unrealistic preset expectations.
  • KariTR
    KariTR
    ✭✭✭✭✭
    I finally hit VR12 last night.

    Like you, OP, I gave Craglorn a miss - not because I don't like grouping - I group in PvP all the time - but because farming is not my idea of fun and from what I have read on the forums, phasing makes finding people to run quests with near impossible (though I really should experience this for myself).

    I spent one evening on a Trial (guild run) and didn't enjoy that at all. Fortunately, I find Cyrodiil a great deal of fun and it is there I have slowly got my last two vet levels.
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    In general I think I will play on and take the achievements as I play but I won't waste my time to complete them all.
    Some I really don't want to do like the "I like Maiq" thingie or the extort money from traders...
    That's kind of how people really should approach achievements IMO. I can definitely understand not wanting to do the extort money from traders thing too, as I kind of don't want to do that one either. Why don't you want to do the "I like M'aiq" one though? Are you trying to say that you don't like M'aiq?!?
    Starter Islands
    I tell you this islands are a must! They are tutorials and stuffed with stuff, but they are made with so much love for details.
    You learn all the basics and get a good start into the game. Also the starter in Vet levels should be visited.
    Loads of materials and chests, lore and of course skill points (skyshards).
    One of the worst decisions ZOS made pre-launch was to listen to idiots like Angry Joe and change it so that you didn't actually start on the starter islands. They are absolutely the best intro to the game, and even when you're an experienced player starting a new character (or moving on to a new alliance in vet content) they're still really worth doing.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • TehMagnus
    TehMagnus
    ✭✭✭✭✭
    ✭✭
    It takes 5 months to clear all the single player content this game has to offer, Craglorn can be cleared in 2 days with a group, but we need more single player content?

    Right...
  • purple-magicb16_ESO
    purple-magicb16_ESO
    ✭✭✭✭✭
    Good post. Very comprehensive and I agree with a lot of it. You may want to reconsider fishing if you are a crafter as fishing achievement rewards unlock dyes. Good post tho. I read the whole thing and I never read posts that long. +insightful

    P.S. You've also made me reconsider my position on support for a global auctionhouse in relation to its impact on immersion.
    Edited by purple-magicb16_ESO on August 29, 2014 3:52PM
    I don't comment here often but when I do, I get [snip]
  • Makkir
    Makkir
    ✭✭✭✭✭
    This guy gets it
  • kitsinni
    kitsinni
    ✭✭✭✭✭
    Craglorn grinding isn't exploiting or elitist, it's just a different style of play .. actually calling it exploiting because it isn't your preference is a bit elitist.

    There are actually some really cool quests in Craglorn you don't have to grind to do it. Some of the quests and dailies are actually pretty challenging. There are quite a few small scale dungeons and daily quests there. I think it is silly to write off the zone completely based on what seems like the other people's opinions on the forum about it. Unless you are just really against playing with other people I would not skip the zone based on other people's forum opinions.
  • ZOS_PierreL
    ZOS_PierreL
    ✭✭✭✭
    Hi guys,

    Thank you for taking the time to share your feedback with us. We really appreciate it.

    Also, do not hesitate to use the command /feedback in game to share directly your feelings concerning a specific feature in The Elder Scrolls Online.

    Have a good day!
    The Elder Scrolls Online: Tamriel Unlimited Social Team - ZeniMax Online Studios
    Facebook | Twitter | Google+ | Tumblr | Pinterest | YouTube | ESO Knowledge Base
    Staff Post
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    I have said it before, and I will say it again, 90% of the game is great. The other 10% is not a deal breaker, just fix it.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Theosis
    Theosis
    ✭✭✭✭
    Nice post
    This is were my signature would be if I was allowed one.
  • atomikrej
    atomikrej
    ✭✭
    kitsinni wrote: »
    Craglorn grinding isn't exploiting or elitist, it's just a different style of play .. actually calling it exploiting because it isn't your preference is a bit elitist.

    There are actually some really cool quests in Craglorn you don't have to grind to do it. Some of the quests and dailies are actually pretty challenging. There are quite a few small scale dungeons and daily quests there. I think it is silly to write off the zone completely based on what seems like the other people's opinions on the forum about it. Unless you are just really against playing with other people I would not skip the zone based on other people's forum opinions.

    Yeah, I totally agree. You can go to the zone during the weekend and say in chat "LFG quest/delve". You shouldn't have too much trouble finding a group. Then you can see if you like it or not. You never know, you might be pleasantly surprised.
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hi guys,

    Thank you for taking the time to share your feedback with us. We really appreciate it.

    Also, do not hesitate to use the command /feedback in game to share directly your feelings concerning a specific feature in The Elder Scrolls Online.

    Have a good day!

    @ZOS_PierreL‌ Do we need to repeat things we have posted on the forums in /feedback?

    Edited by Elsonso on August 29, 2014 4:57PM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Azzuria
    Azzuria
    ✭✭✭✭✭
    /agree.
    Brunhilda Icehammer - Nord Dragonknight, 'Smith & Enchantress 'What is 'ranged? I need to hit something!!'
    Laehl Direthorn - Bosmer Nightblade, Purveyor of fine Clothes, Bows and Staves
    Reeza gra-Zuni - Orc Templar 'War Shaman' and Apothecary
    Noemi Snowpaw - Kajiit Dragon Knight - I laugh... or I'd have to kill you.
    Kitera Dreamon - Breton of The Dominion: Because those Daggers don't appreciate a great Mage.
    Lysara Shadowcroft - Dunmer Bloodmage: This will only hurt a lot.
  • Elad13
    Elad13
    ✭✭✭
    It's all based on the fun you have in game...which varies from person to person. I loved the game until I hit vet lvl...and found out my other 2 toons were a waste of time. And kudos for gaining gold so easily, sadly there's nothing to spend it on. All your points are great to hear even if rare on these forums. I wish I could agree but at over $120 and counting I don't find the value that you do in the game.
    I think a big factor is not having built in voice chat and the lack of incentives. Like you said...save the king and get some boots for deconstructing....This really makes the game boring. Since I don't pvp much there's not much left that's not a repeat. Skill points are not so important since I've unlocked all that I use. And the only thing playing an alt does is show how much harder it was with a DW templar.
    The main reason for me to play was to have something to do until consoles were released. I have over a decade worth of friends on xbox and was really excited to join up with them. But based off of reviews and such it looks like unless they make major changes console sells will be much lower then expected.
    When grouping takes 1.5 hours of waiting for 7 mins of play...This is the biggest gripe I found and the biggest reason to not be excited about all the group content.
    I read the stories but never felt connected to the world...exploring use to be something I enjoyed but with no rewards it's become dull.
    There are several camps in this game...those that love it...those that grew bored with the flaws...and those that wished this game to be as good as the hype. At some point you have to evaluate if the $ is worth it...for many that answer is yes....for many it's no.
    Edited by Elad13 on August 29, 2014 5:22PM
  • kieso
    kieso
    ✭✭✭✭✭
    I agree mostly with the starter island comment; I really liked that area and it was/still is a good place to learn the game for new players and I thought it was a huge mistake to make it not only optional but not easily guided too. I've encountered so many newbies who passed the starter island because they saw another black arrow and ran to that one first.
  • Maverick827
    Maverick827
    ✭✭✭✭✭
    What's with the "weak Templar" schtick? I'm leveling a Templar and at level 26, with literally just Puncturing Strikes, I can solo dark anchors and world bosses that are a higher level. With just that one ability I can "faceroll" the same 10+ mobs in public dungeons.

    And it's only going to get better as I level. Siphon Spirit and Blazing Shield will shore up the few things I can't already solo.
  • Daethz
    Daethz
    ✭✭✭
    Have you ever seen a DK with dualwield faceroll 10+ mobs?
    Nope, because a DK + Dualwield is probably the weakest class/weapon combo possible.
    And That happens to be the class I play.

    For an example, it is completely impossible for me to defeat a Storm Atronarch of my own level. I have tried three dozen times and failed miserably each time. The one time, in reapers march or the zone before that i believe where i actually managed to solo one, I managed to kite him and get two ultimate flags. But that was after literally over a dozen deaths.
    Waiting, and watching, for the return of Melee Weapons.
    -Subsidiary of The Fighters Guild
  • DuelWieldingCheesyPoofs
    Nice post i play like this and love it.
  • Tarukmockto
    Tarukmockto
    ✭✭✭
    @Haxnschwammer: Nice summation of many of my own thoughts and feelings about this game. Thanks.
    NA - DC - DK - PC
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    I agree with a lot of what is said here. ESO is a very enjoyable game, and taking your time to enjoy it is the best way to go. I agree with you about trade, crafting, etc. I do think Craglorn is fine. The only real issue is that its a grindfest, but it really doesn't need to be, that's just what people make of it.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • heyguyslol
    heyguyslol
    ✭✭✭
    The end is near! The last vet zone is nearly done and I want to share my thoughts and give some feedback.

    Vet 10 without exploiting or rushing content playing a "weak" templar. Not that I couldn't beat most enemies, but
    It's no match for some DKs I've seen facerolling 10+ mobs in public dungeons. Still I like the templars most.
    I played about 5 months with about 3.5 hours per day. Scenery, quests, lore, story kept me entertained.
    Some choices I made have been hard and took me 10 minutes to finally make a decision (screw you Sheogorath!).
    Some NPC deaths have been touching, others... well just let's say the next time I see Razum-Dar I'll take his skalp!
    Damn khajit have 9 lives...

    So, what's left?
    I have to go back to Cadwell, collect 4 skyshards, make that spikeball run in Reapers March.
    Hmm, yes, there are a few dolmens I skipped and some world bosses. Oh, and I missed two public dungeons.
    I guess there is enough work for a week until the 3 zones are completely finished.

    And what's next?
    Hardly been in Cyrodiil, make some quests, collect skyshards, maybe I even do some PvP.
    Craplorn, I mean Grindlorn, Anomaly City, damned I mean Craglorn. Until now I avoided visiting this
    place. Too many bad storys about elitists, exploiters, you know them. At least I can make some money selling golden stuff.
    Maybe I find a guild that's worth to spend my time on in Craglorn. Oh, and of course with the coming nirnhoned traits
    I have to get them. Crafters OCD.

    Achievement runs
    Fishing? No. Maybe when you can use the fish for cooking.
    Killing spree? Kill 1000 dwemer spiders, kill a bunch of atronarchs... Well, maybe. I won't take the easy tour in
    low level areas just to fill in the numbers. Maybe except for dolmen bosses as they are level related.
    Dolmen hunting, release anchors and stuff. Hmm, don't think so.
    In general I think I will play on and take the achievements as I play but I won't waste my time to complete them all.
    Some I really don't want to do like the "I like Maiq" thingie or the extort money from traders...

    And the future?
    Well, there is stuff coming that I'm looking forward to, some I don't give a [snip] about.
    Time will show if I like that. Spellcrafting sounds good, justice system too as long they
    manage to keep the potential griefing down.


    And finally some feedback about the game

    Starter Islands
    I tell you this islands are a must! They are tutorials and stuffed with stuff, but they are made with so much love for details.
    You learn all the basics and get a good start into the game. Also the starter in Vet levels should be visited.
    Loads of materials and chests, lore and of course skill points (skyshards).

    Zonedesign
    The zones have been made like I imagined them. They are a bit small and everything is near. Ride a minute from capital to main bandit camp.
    But on the other hand, not many want to spend their time to just reach another town. Beside that the zones represent the cultural
    background and climate zones. Alik'r is a desert, there is snow in Skyrim, and so on. Cities use their typical architecture style.
    Black Marsh is so far my favourite. Love the argonians and the lore about them.

    Questdesign
    There are far over a thousand quests. Of course some kind of quests will repeat, but everywhere have been quests
    with a touching/sad/maddening/enraging story. I've read every line, listened to every speech, even listened to the NPCs at the market for a laugh.
    The choices offered had me take a couple of minutes of the game to make a decision. Some have been clear and and hard at the same time.
    Sometimes I regret a choice later. And for some pixels on a screen that's damned good work.
    I have never been bored with quests, even the "I found something, let's ride over the continent to find the owner"-quests.
    The main questlines (the zone questline, not Molag Bal) made me stay awake at late hours. Again and again.

    Rewards
    Most rewards are crap. Just standard stuff I can collect from everyday bandits. There are a few rewards I kept as a trophy though,
    even when they aren't game trophys. Rewards from important NPCs should be something special. Saved the king? Here take that
    boots for deconstructing...

    Combat system
    Adapt or die. Still there are balancing issues, but in general I like the system. Red circle? Move! Power attack? Interrupt! Block!
    Stun! CC! Counter! Synergies! Buff! Debuff! And use the damned potions if you run low!
    No place for F1-monkeys (Eve-Online reference), no "fights" where you press 1-2-3-4 repeat.
    Of course, I also did just spam jab the trash mobs on the street, but for tougher monsters or bosses I used
    a variety of skills. Because tree monsters (spriggans) and trolls burn, you know.

    Crafting
    Good system. researching, collecting, sets. Not bad. But make sure crafted gear is on par or better as found gear. The second
    found gear is better crafting is dead.
    Provisioning and Alchemy is good, but needs some fine tuning (which is already in the pipe).

    Market
    Thank the Devs there is no central auction house. Keep away that crap! Trade guilds, kiosks, keep shops. A kind of medieval
    trading system that supports immersion. And it works if you get off your lazy ass! I make a few thousands a day and I do
    not even try to sell in bulk. Not counting the occasional golden sets.

    Bugs
    The game came to early, it had far to many bugs that have been reportet in beta again and again.
    Meanwhile most of them are gone and the game is (as far as I played it) stable. I know Cyrodiil has problems but I haven't been there much so I can't tell about them. I personaly haven't encountered much of them.
    Still there is much to be improved. Like lists in shops, stacking in banks, insert point here...
    Just look at a random thread in this forum.

    General
    Was it worth the money I spend?
    Yes, definitely. I enjoyed it so far and I think I will have fun in the next months, too.
    So thanks to ZOS for a good game. Not exactly the game I wanted but still a
    good game. I have two months on my sub and I will buy another 6 months unless
    the devs *** on my shoes (That's not a challenge, you hear me?)

    The whole thing is no discussion but you can of course post your own point of view.
    Not that I could stop you anyway...

    [Moderator Note: Edited per our rules on Cursing & Profanity]

    damn thats a wall of text and I thought I talked a lot.
    @heyguyslol
    __________________
    Theodora West
    V14 Sorcerer
    Daggerfall

    http://twitch.tv/heyguyslol_1975
  • Resueht
    Resueht
    ✭✭✭
    The end is near! The last vet zone is nearly done and I want to share my thoughts and give some feedback.

    Vet 10 without exploiting or rushing content playing a "weak" templar. Not that I couldn't beat most enemies, but
    It's no match for some DKs I've seen facerolling 10+ mobs in public dungeons. Still I like the templars most.
    I played about 5 months with about 3.5 hours per day. Scenery, quests, lore, story kept me entertained.
    Some choices I made have been hard and took me 10 minutes to finally make a decision (screw you Sheogorath!).
    Some NPC deaths have been touching, others... well just let's say the next time I see Razum-Dar I'll take his skalp!
    Damn khajit have 9 lives...

    So, what's left?
    I have to go back to Cadwell, collect 4 skyshards, make that spikeball run in Reapers March.
    Hmm, yes, there are a few dolmens I skipped and some world bosses. Oh, and I missed two public dungeons.
    I guess there is enough work for a week until the 3 zones are completely finished.

    And what's next?
    Hardly been in Cyrodiil, make some quests, collect skyshards, maybe I even do some PvP.
    Craplorn, I mean Grindlorn, Anomaly City, damned I mean Craglorn. Until now I avoided visiting this
    place. Too many bad storys about elitists, exploiters, you know them. At least I can make some money selling golden stuff.
    Maybe I find a guild that's worth to spend my time on in Craglorn. Oh, and of course with the coming nirnhoned traits
    I have to get them. Crafters OCD.

    Achievement runs
    Fishing? No. Maybe when you can use the fish for cooking.
    Killing spree? Kill 1000 dwemer spiders, kill a bunch of atronarchs... Well, maybe. I won't take the easy tour in
    low level areas just to fill in the numbers. Maybe except for dolmen bosses as they are level related.
    Dolmen hunting, release anchors and stuff. Hmm, don't think so.
    In general I think I will play on and take the achievements as I play but I won't waste my time to complete them all.
    Some I really don't want to do like the "I like Maiq" thingie or the extort money from traders...

    And the future?
    Well, there is stuff coming that I'm looking forward to, some I don't give a [snip] about.
    Time will show if I like that. Spellcrafting sounds good, justice system too as long they
    manage to keep the potential griefing down.


    And finally some feedback about the game

    Starter Islands
    I tell you this islands are a must! They are tutorials and stuffed with stuff, but they are made with so much love for details.
    You learn all the basics and get a good start into the game. Also the starter in Vet levels should be visited.
    Loads of materials and chests, lore and of course skill points (skyshards).

    Zonedesign
    The zones have been made like I imagined them. They are a bit small and everything is near. Ride a minute from capital to main bandit camp.
    But on the other hand, not many want to spend their time to just reach another town. Beside that the zones represent the cultural
    background and climate zones. Alik'r is a desert, there is snow in Skyrim, and so on. Cities use their typical architecture style.
    Black Marsh is so far my favourite. Love the argonians and the lore about them.

    Questdesign
    There are far over a thousand quests. Of course some kind of quests will repeat, but everywhere have been quests
    with a touching/sad/maddening/enraging story. I've read every line, listened to every speech, even listened to the NPCs at the market for a laugh.
    The choices offered had me take a couple of minutes of the game to make a decision. Some have been clear and and hard at the same time.
    Sometimes I regret a choice later. And for some pixels on a screen that's damned good work.
    I have never been bored with quests, even the "I found something, let's ride over the continent to find the owner"-quests.
    The main questlines (the zone questline, not Molag Bal) made me stay awake at late hours. Again and again.

    Rewards
    Most rewards are crap. Just standard stuff I can collect from everyday bandits. There are a few rewards I kept as a trophy though,
    even when they aren't game trophys. Rewards from important NPCs should be something special. Saved the king? Here take that
    boots for deconstructing...

    Combat system
    Adapt or die. Still there are balancing issues, but in general I like the system. Red circle? Move! Power attack? Interrupt! Block!
    Stun! CC! Counter! Synergies! Buff! Debuff! And use the damned potions if you run low!
    No place for F1-monkeys (Eve-Online reference), no "fights" where you press 1-2-3-4 repeat.
    Of course, I also did just spam jab the trash mobs on the street, but for tougher monsters or bosses I used
    a variety of skills. Because tree monsters (spriggans) and trolls burn, you know.

    Crafting
    Good system. researching, collecting, sets. Not bad. But make sure crafted gear is on par or better as found gear. The second
    found gear is better crafting is dead.
    Provisioning and Alchemy is good, but needs some fine tuning (which is already in the pipe).

    Market
    Thank the Devs there is no central auction house. Keep away that crap! Trade guilds, kiosks, keep shops. A kind of medieval
    trading system that supports immersion. And it works if you get off your lazy ass! I make a few thousands a day and I do
    not even try to sell in bulk. Not counting the occasional golden sets.

    Bugs
    The game came to early, it had far to many bugs that have been reportet in beta again and again.
    Meanwhile most of them are gone and the game is (as far as I played it) stable. I know Cyrodiil has problems but I haven't been there much so I can't tell about them. I personaly haven't encountered much of them.
    Still there is much to be improved. Like lists in shops, stacking in banks, insert point here...
    Just look at a random thread in this forum.

    General
    Was it worth the money I spend?
    Yes, definitely. I enjoyed it so far and I think I will have fun in the next months, too.
    So thanks to ZOS for a good game. Not exactly the game I wanted but still a
    good game. I have two months on my sub and I will buy another 6 months unless
    the devs *** on my shoes (That's not a challenge, you hear me?)

    The whole thing is no discussion but you can of course post your own point of view.
    Not that I could stop you anyway...

    [Moderator Note: Edited per our rules on Cursing & Profanity]

    damn thats a wall of text and I thought I talked a lot.

    Why did you quote all of it then? 0_o
    If she doesn't know the pain of cliffracers, she's too young for you.
  • Ridicularded
    Ridicularded
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    I'm a v12 templar and I faceroll any craglorn mob, including double gargoyle
  • PlagueMonk
    PlagueMonk
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    Starter Islands
    I tell you this islands are a must! They are tutorials and stuffed with stuff, but they are made with so much love for details.
    You learn all the basics and get a good start into the game. Also the starter in Vet levels should be visited.
    Loads of materials and chests, lore and of course skill points (skyshards).

    Shussssssssssh! Don't tell everyone dammit! The "Vets" for the most part don't think to go to these zones becasue they are all grown up. The vet starter zones are nice and peaceful with all of 5-6 people there total. I can run around and open a chest every 20 feet and resource gather like a mad man.


  • ZOS_PierreL
    ZOS_PierreL
    ✭✭✭✭

    @ZOS_PierreL‌ Do we need to repeat things we have posted on the forums in /feedback?

    If you want, you can do it. This is still a good option if you think about adding some ideas in your feedback.

    Rest assured that we consider every feedback, no matter the way you send it to us.
    The Elder Scrolls Online: Tamriel Unlimited Social Team - ZeniMax Online Studios
    Facebook | Twitter | Google+ | Tumblr | Pinterest | YouTube | ESO Knowledge Base
    Staff Post
  • Vahrokh
    Vahrokh
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    ✭✭✭
    magnusnet wrote: »
    It takes 5 months to clear all the single player content this game has to offer

    I barely played at all (super extra casual) yet I was close to VR12 (never going to Grindlorn) before they listened to baddies and nerfed the only fun content in this game.

    magnusnet wrote: »
    Craglorn can be cleared in 2 days with a group, but we need more single player content?

    With so awful group content like Craglorn, one has just to hope they stick making single player stuff. 2 days of that garbage is long enough.
    Edited by Vahrokh on August 30, 2014 8:56PM
  • Vahrokh
    Vahrokh
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    ✭✭✭
    Elad13 wrote: »
    It's all based on the fun you have in game...which varies from person to person. I loved the game until I hit vet lvl...and found out my other 2 toons were a waste of time. And kudos for gaining gold so easily, sadly there's nothing to spend it on. All your points are great to hear even if rare on these forums. I wish I could agree but at over $120 and counting I don't find the value that you do in the game.
    I think a big factor is not having built in voice chat and the lack of incentives. Like you said...save the king and get some boots for deconstructing....This really makes the game boring. Since I don't pvp much there's not much left that's not a repeat. Skill points are not so important since I've unlocked all that I use. And the only thing playing an alt does is show how much harder it was with a DW templar.
    The main reason for me to play was to have something to do until consoles were released. I have over a decade worth of friends on xbox and was really excited to join up with them. But based off of reviews and such it looks like unless they make major changes console sells will be much lower then expected.
    When grouping takes 1.5 hours of waiting for 7 mins of play...This is the biggest gripe I found and the biggest reason to not be excited about all the group content.

    Very nice piece, expecially the last paragraph.

    I mean, I can find an hard mode trials group quicker and easier than 3 other guys willing to torture themselves in the fantastic Grindlorn 4 men content. Should say it all, no?

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