frosth.darkomenb16_ESO wrote: »Getting a more balanced reward system means that even at night, you'd get guilds fighting other guilds rather than all joining the same faction to get the buffs because fighting would reward just as much, if not more.
So yes, more ap, leading to a more balanced campaign, will impact late night as well. Maybe even more.
People are not logging for the night because the AP is not good enough, they are logging because they have to get some sleep before going to work in the morning. No amount of AP offered will change that.
Rune_Relic wrote: »If you can figure up an idea that doesnt involve people not being able to play....that would be better.
frosth.darkomenb16_ESO wrote: »frosth.darkomenb16_ESO wrote: »Getting a more balanced reward system means that even at night, you'd get guilds fighting other guilds rather than all joining the same faction to get the buffs because fighting would reward just as much, if not more.
So yes, more ap, leading to a more balanced campaign, will impact late night as well. Maybe even more.
People are not logging for the night because the AP is not good enough, they are logging because they have to get some sleep before going to work in the morning. No amount of AP offered will change that.
You're replying too fast, take some time to read and understand what people are taking the time to write for you.
If total population for campaigns were balanced, they would be more or less balanced at all time of the day.
Meaning that instead of having 60 guys loged in one faction at night, there would be an average of 20 in each.
The ap gains aren't there for the one situation you are focused on but to fix the underlying problem: the vicious circle of losing and rage quit.
The idea being to change up things enough that all members of one faction stacking in one campaign is not the preferable situation.
If fighting an opposition is the most desirable situation, then people will spread out to gain the benefits and will have fun despite their min maxing nature.
Your solution doesn't address that at all.
The preferable situation would still be to be part of a buff campaign and dominate the map.
Sure, you're placing barriers along the way, but the finish line hasn't changed.
And as colateral damage, you're hurting people that just want to have fun.
frosth.darkomenb16_ESO wrote: »Second point:
Have you paused an instant to wonder why they have more people at off times than you?
Actually, i don't have to wonder, i know it exactly. A large US guild is playing on the EU server.
They're not only in one faction though, it's just the AD/DC ones are all playing the other two campaigns, so no one fights each other.IcyDeadPeople wrote: »There are already many players playing around the clock, and this game keeps going after you go to sleep.
Many players playing around the clock is not a problem. Many player playing around the clock only in a single faction is. My caps do not hinder the former, only the latter.
frosth.darkomenb16_ESO wrote: »…
I've posted one, but it got lost in this discussion:
- Campaign buffs are unlocked through activity tiers.
- Activity tier is depending on the amount of AP earned in the last 24h.
- You start at 0% of current buffs, and it increases as you "charge them".
…
frosth.darkomenb16_ESO wrote: »…
I've posted one, but it got lost in this discussion:
- Campaign buffs are unlocked through activity tiers.
- Activity tier is depending on the amount of AP earned in the last 24h.
- You start at 0% of current buffs, and it increases as you "charge them".
…
That's currently the best solution I've read on this forum for a lot of problems.
No. No. No. No. No!
It's a EU based guild with a large number of shift workers, students and unemployed!
frosth.darkomenb16_ESO wrote: »Also, I'm really not sure you're getting the concepts I'm using.
The primary goal isn't to get people to change campaign, but to keep login in in their home campaign even if they aren't currently winning.
frosth.darkomenb16_ESO wrote: »Your two last comments display two ways to missunderstand the same point.
The other poster said they weren't dominating until the opposing guilds at their hour frame left the campaign.
frosth.darkomenb16_ESO wrote: »What I'm was saying is that player distribution in factions over all campaigns is equal, no matter the hour.
It's just that they have organized themselves in buff campaigns rather than spreading out equally.
The two combined point toward the same issue: People leave campaigns to go towards buff campaigns because they have no reason to remain.
The way the game is currently setup, it is stupid not to join a campaign you can use for the buff.
I just gonna make people to be aware that there is a US guild playing on Thornblade atm. They were on Dawnbreaker before and we had same problem.
They call em self " Elite " guild. in what way i can't see when they apparently need to play when all is sleeping to be " Elite "...
Well there you have it.
I think maybe Zenimax can offer them a transfer to the US Server so we can have the balance back. And maybe don't allow US to play on EU or something like that, or force move em back where they belong
frosth.darkomenb16_ESO wrote: »And you don't find it strange that only one faction got reinforced at night?
Also, prime time isn't exactly a valid example.
I have never ever seen this US guild you speak of, ever! I have only ever found and played with EU based players, many of whom don't mind staying up for hours.
It's only been locked at 1am once, that was Sunday night. Normally we are one bar above everyone else, going down to all at 1 bar around 3am BST.
I can say this so many times but I don't think you will ever believe me, when the campaigns started, the whole first week had members who were up until 6am every night, and we couldn't capture the map.
The reason was every other faction had the same, there are enough players in every faction to even out the sides 24/7 the problem is the ones who are online to counter night teams in Thorneblade are in other campaigns doing the same thing there for their factions.
frosth.darkomenb16_ESO wrote: »
Dynamic caps would be, in this case: 88v80v88.
Which means it won't solve the problem, 8 players is a guild group and make a big difference.
frosth.darkomenb16_ESO wrote: »
At the same time, the caps would make 124 out of 380 players unable to play.
Your caps only push the issue under the rug, but doesn' fix it.
There will still be buff campaigns and factions willing to pile in one campaign and dominate it because the caps haven't removed the viability of such strategy.
frosth.darkomenb16_ESO wrote: »First, their 88 will be 88 hardcores against 80 "normals". Meaning that they'll have more prepared and experienced players. Even at equal number ,they'll win.
frosth.darkomenb16_ESO wrote: »The reasons to expect what I've explained are basic statistics.
When you have a larger pool of potential players, you have a higher flat number of hardcore players.
If you take only a subset of the entire population, through a cap for instance, and put a barrier of entry that is annoying to the common player, you end up with a higher number of more dedicated players ...
frosth.darkomenb16_ESO wrote: »You either are in a faction where you can log in 100% of the time, or you're a second rate citizen that can't log in all of the time.