AlexDougherty wrote: »Most of those doors have chains and bars across them (ie sealed and obvious), a few don't, but I just assume they are locked, after all I haven't lockpicked any doors at all (chests yes, doors no).
nerevarine1138 wrote: »AlexDougherty wrote: »Most of those doors have chains and bars across them (ie sealed and obvious), a few don't, but I just assume they are locked, after all I haven't lockpicked any doors at all (chests yes, doors no).
This.
Before you make some wise-ass remarks about doors not opening, actually take a look at the door in question. I guarantee that there's a giant padlock on it.
nerevarine1138 wrote: »AlexDougherty wrote: »Most of those doors have chains and bars across them (ie sealed and obvious), a few don't, but I just assume they are locked, after all I haven't lockpicked any doors at all (chests yes, doors no).
This.
Before you make some wise-ass remarks about doors not opening, actually take a look at the door in question. I guarantee that there's a giant padlock on it.
Oh look. Another condescending post. How refreshing.
What of the keep doors in Cyrodiil that refuse to work? That's actually an issue.
nerevarine1138 wrote: »nerevarine1138 wrote: »AlexDougherty wrote: »Most of those doors have chains and bars across them (ie sealed and obvious), a few don't, but I just assume they are locked, after all I haven't lockpicked any doors at all (chests yes, doors no).
This.
Before you make some wise-ass remarks about doors not opening, actually take a look at the door in question. I guarantee that there's a giant padlock on it.
Oh look. Another condescending post. How refreshing.
What of the keep doors in Cyrodiil that refuse to work? That's actually an issue.
A bugged door that says "Open" when you mouse over it and doesn't actually open is not what the OP is talking about. If you'd read the extremely snarky and condescending initial post, you would probably have noticed that. He's talking about the wide variety of doors, primarily in Cyrodiil, that actually can't be opened.
nerevarine1138 wrote: »nerevarine1138 wrote: »AlexDougherty wrote: »Most of those doors have chains and bars across them (ie sealed and obvious), a few don't, but I just assume they are locked, after all I haven't lockpicked any doors at all (chests yes, doors no).
This.
Before you make some wise-ass remarks about doors not opening, actually take a look at the door in question. I guarantee that there's a giant padlock on it.
Oh look. Another condescending post. How refreshing.
What of the keep doors in Cyrodiil that refuse to work? That's actually an issue.
A bugged door that says "Open" when you mouse over it and doesn't actually open is not what the OP is talking about. If you'd read the extremely snarky and condescending initial post, you would probably have noticed that. He's talking about the wide variety of doors, primarily in Cyrodiil, that actually can't be opened.
cazlonb16_ESO wrote: »Today I can't pass any doors in Cyrodiil with resto staff equipped, I have to switch to S&B every single time I want to enter or leave a keep.
Those carpenters probably saw this post and are trolling me in game now.
( I'm not kidding about the staff thing - It's kinda hilarious actually. )
Stranglehands wrote: »Not enough bow and shield drops imo, I mean how are they meant to level up
nerevarine1138 wrote: »AlexDougherty wrote: »Most of those doors have chains and bars across them (ie sealed and obvious), a few don't, but I just assume they are locked, after all I haven't lockpicked any doors at all (chests yes, doors no).
This.
Before you make some wise-ass remarks about doors not opening, actually take a look at the door in question. I guarantee that there's a giant padlock on it.
nerevarine1138 wrote: »nerevarine1138 wrote: »AlexDougherty wrote: »Most of those doors have chains and bars across them (ie sealed and obvious), a few don't, but I just assume they are locked, after all I haven't lockpicked any doors at all (chests yes, doors no).
This.
Before you make some wise-ass remarks about doors not opening, actually take a look at the door in question. I guarantee that there's a giant padlock on it.
Oh look. Another condescending post. How refreshing.
What of the keep doors in Cyrodiil that refuse to work? That's actually an issue.
A bugged door that says "Open" when you mouse over it and doesn't actually open is not what the OP is talking about. If you'd read the extremely snarky and condescending initial post, you would probably have noticed that. He's talking about the wide variety of doors, primarily in Cyrodiil, that actually can't be opened.