Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Re-working the Animation Global Cooldown

Soliss
Soliss
✭✭✭
I think a very large portion of bugs are the result of this game's Animation Cooldowns. If an animation isn't completely rendered, the character sometimes gets stuck without being able to perform other skills. For example, if you get thrown up into the air (say with volcanic rune) at the same time as being knocked down by another ability (say destro staff), then your character might get stuck on the ground, just floating around because the animations never completed.

Zenimax instituted Animation Cooldowns as an alternative to Global Cooldowns found in other MMO's.

However, I think the implementation of these Animation Cooldowns is what's causing a large portion of UI delay, buggy responsiveness and general unplayability associated to the game.

My recommendation would be the following:

1) Rework the animations for all abilities, and allow them to be scaled (i.e. less frames) so that they can be performed faster (if say, buffed under haste) or slower (if say weapon speed debuffed). This would allow flexibility and consistency.

2) Most animations in the game would need to be shortened to make a more playable and responsive game.

3) Require that the ability associated to the animation doesn't "cast" until the animation completes (i.e. the "casting time")

4) Remove animation weaving by not allowing abilities to interrupt yet still cast. This would also remove casting from under Block. You can still interrupt your own casts, but doing so means it doesn't cast.

I was playing a few other MMOs and looking at how smoothly the game was able to transition animations and ESO was very unresponsive by comparison. I really think that's the culprit for a lot of problems we're currently experiencing.
  • R0M2K
    R0M2K
    ✭✭✭✭
    Aprove
  • jrgray93
    jrgray93
    ✭✭✭✭✭
    ✭✭
    Sick and tired of spells failing to cast because of these animation timers. It is particularly bad with some skills more so than others. The Templar charge is a big offender. If I spam the spell to make sure it casts when it should, I sometimes end up casting it more times than I want to.
    EP: Slania Isara : Harambe Was an Inside Job
  • skeletorz_ESO
    skeletorz_ESO
    ✭✭✭
    Agree, this game needs a global cooldown or something. I despise the idea of having to spellweave/animation cancel in order to be competitive and just flat out won't do it. I'll go back to some other game that isn't so completely ***.
    “If you would be a real seeker after truth, it is necessary that at least once in your life you doubt, as far as possible, all things.” -- René Descartes
  • Lunerdog
    Lunerdog
    ✭✭✭✭✭
    Spot on, well said.
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    agreed
  • jeevin
    jeevin
    ✭✭✭✭✭
    Here Here! I like your style so I will agree
Sign In or Register to comment.