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• PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
[BUG] Id64 saved variable handling
The GetItemUniqueId function is nice. The fact that it returns an Id64 value is fine, up until the point that you want to save equipment lists to Saved Variables. The Id64 values when sent through the saved variable process get converted to a value of 0.000000. This means you have to convert them to string (precision loss) or use Id64ToString provided function, which also results in precision loss. EITHER CASE invalidates and prevents the usage of the newly provided comparison functions for comparing Id64 values. Since the values extracted from a saved variable will never again be an Id64. The result is converting all Id64 values to string to compare in that manner, rather than leaving them as Id64 or Number.
Please fix Id64 value saves to saved variables so that they can extract from the file back into memory as an Id64 value.
@ZOS_GinaBruno,
@ZOS_JessicaFolsom << thanks for your help.