The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/
Maintenance for the week of April 22:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – April 22, 4:00AM EDT (08:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

[BUG] Id64 saved variable handling

Wykkyd
Wykkyd
✭✭✭✭✭
The GetItemUniqueId function is nice. The fact that it returns an Id64 value is fine, up until the point that you want to save equipment lists to Saved Variables. The Id64 values when sent through the saved variable process get converted to a value of 0.000000. This means you have to convert them to string (precision loss) or use Id64ToString provided function, which also results in precision loss. EITHER CASE invalidates and prevents the usage of the newly provided comparison functions for comparing Id64 values. Since the values extracted from a saved variable will never again be an Id64. The result is converting all Id64 values to string to compare in that manner, rather than leaving them as Id64 or Number.

Please fix Id64 value saves to saved variables so that they can extract from the file back into memory as an Id64 value.

@ZOS_GinaBruno‌, @ZOS_JessicaFolsom‌ << thanks for your help.
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