Get your heavy armor skill line to level 22 and tell me again how much CC this game has
h1roshim4_ESO wrote: »From what I understand, and correct me if I'm wrong, but you only get CC immunity if you break the CC. Letting it run it's course doesn't grant immunity.
If you are suffering from too much CC the answer lies in your right mouse button (or whatever button you may have bound it to) not these forums. CC is how you score kills - and if your team does not co-ordinate CC and DPS and healing then you will not be able to perform at a reasonable level.
This has been true of MMO's since long ago.
And if you want to learn what CC is like I recommend you try the 40 second mezz that existed in DAOC. You lose the mez war you lose the fight. If the enemy landed the first AE mez - you lose - period end of sentence. When they introduced purge (self cast only) and Determination for melee classes it got better - but it was still lose the mez war - and lose the fight. The various CC and ability to instantly break out of it is very sound in this game. However, one must not belittle the value of stamina, and not belittle their ability to stop all CC on their own right.
h1roshim4_ESO wrote: »From what I understand, and correct me if I'm wrong, but you only get CC immunity if you break the CC. Letting it run it's course doesn't grant immunity.
I understand it that one gains immunity after CC fades even if he does not break out and I am inclined to say it actually triggers in the game (at least sometimes), but...
Templar jabs definitely do not trigger CC immunity (hence dreaded stun lock) despite being count as CC, as implied by the fact CC immune target can not be knocked back.
Eclipse (CC breakable skill) most likely does not trigger immunity neither, but, remarkably, can not be cast on knocked down target as though target had immunity from the moment he was knocked down, while Eclipse itself can be immediately followed by knockdown (not that there is point in doing it).
So, there are obviously many ifs attached, if not outright bugs.
And if you want to learn what CC is like I recommend you try the 40 second mezz that existed in DAOC. You lose the mez war you lose the fight. If the enemy landed the first AE mez - you lose - period end of sentence. When they introduced purge (self cast only) and Determination for melee classes it got better - but it was still lose the mez war - and lose the fight.
h1roshim4_ESO wrote: »From what I understand, and correct me if I'm wrong, but you only get CC immunity if you break the CC. Letting it run it's course doesn't grant immunity.
I understand it that one gains immunity after CC fades even if he does not break out and I am inclined to say it actually triggers in the game (at least sometimes), but...
Templar jabs definitely do not trigger CC immunity (hence dreaded stun lock) despite being count as CC, as implied by the fact CC immune target can not be knocked back.
Eclipse (CC breakable skill) most likely does not trigger immunity neither, but, remarkably, can not be cast on knocked down target as though target had immunity from the moment he was knocked down, while Eclipse itself can be immediately followed by knockdown (not that there is point in doing it).
So, there are obviously many ifs attached, if not outright bugs.
skwornub18_ESO wrote: »If you are suffering from too much CC the answer lies in your right mouse button (or whatever button you may have bound it to) not these forums. CC is how you score kills - and if your team does not co-ordinate CC and DPS and healing then you will not be able to perform at a reasonable level.
This has been true of MMO's since long ago.
And if you want to learn what CC is like I recommend you try the 40 second mezz that existed in DAOC. You lose the mez war you lose the fight. If the enemy landed the first AE mez - you lose - period end of sentence. When they introduced purge (self cast only) and Determination for melee classes it got better - but it was still lose the mez war - and lose the fight. The various CC and ability to instantly break out of it is very sound in this game. However, one must not belittle the value of stamina, and not belittle their ability to stop all CC on their own right.
Now if the stamina pool was increased or the required amount to break CC decreased or even removed I might start agreeing with you. .
skwornub18_ESO wrote: »If you are suffering from too much CC the answer lies in your right mouse button (or whatever button you may have bound it to) not these forums. CC is how you score kills - and if your team does not co-ordinate CC and DPS and healing then you will not be able to perform at a reasonable level.
This has been true of MMO's since long ago.
And if you want to learn what CC is like I recommend you try the 40 second mezz that existed in DAOC. You lose the mez war you lose the fight. If the enemy landed the first AE mez - you lose - period end of sentence. When they introduced purge (self cast only) and Determination for melee classes it got better - but it was still lose the mez war - and lose the fight. The various CC and ability to instantly break out of it is very sound in this game. However, one must not belittle the value of stamina, and not belittle their ability to stop all CC on their own right.
Now if the stamina pool was increased or the required amount to break CC decreased or even removed I might start agreeing with you. .
You do realize you just stated two things that YOU can do with your armor loadout.....right?
However, people would rather stack things like weapon damage...and spell power...and glory items instead of utility based things. Again, this is your problem based on how you decided to setup your character. This is not ZOS fault. You could increase your stamina pool - decrease the cost of CC break - and all stamina based abilities - if you wanted to - but you choose not to....and then complain that these things are a problem.
So - who should be calling foul again?
This is silly, there is not too muh CC in the game. The problem lies with the way CC immunity (break free & immovable) bugs out regularly now since 1.3.3.
When those mechanics function properly, there is such a plethora of counters to CC that CC becomes meaningless against large groups because of immovable/purge/maneuvers/negate, not to mention simply blocking.
Get your heavy armor skill line to level 22 and tell me again how much CC this game has
Luvsfuzzybunnies wrote: »Get your heavy armor skill line to level 22 and tell me again how much CC this game has
I can'tell tell if you're trying to be funny or not. Immovable is super strong when working as intended. I however think it should be a magicka based effect rather than a stamina one considering all other armor uses magicka and stamina is used to dodge roll and weapon attack. This would be a push in the right direction to bridge the magicka vs stamina gap.
skwornub18_ESO wrote: »h1roshim4_ESO wrote: »From what I understand, and correct me if I'm wrong, but you only get CC immunity if you break the CC. Letting it run it's course doesn't grant immunity.
I understand it that one gains immunity after CC fades even if he does not break out and I am inclined to say it actually triggers in the game (at least sometimes), but...
Templar jabs definitely do not trigger CC immunity (hence dreaded stun lock) despite being count as CC, as implied by the fact CC immune target can not be knocked back.
Eclipse (CC breakable skill) most likely does not trigger immunity neither, but, remarkably, can not be cast on knocked down target as though target had immunity from the moment he was knocked down, while Eclipse itself can be immediately followed by knockdown (not that there is point in doing it).
So, there are obviously many ifs attached, if not outright bugs.
Funny I am a Templar and I find the last hit on Bitting Jabs rarely stuns a opponent like it should. Don't get me wrong it is wicked when it actually does stun but more often than not it doesn't. I have lost count of the number of Mages blinking away and NBs disappearing precisely because Biting Jabs failed to stun on last hit.
Luvsfuzzybunnies wrote: »skwornub18_ESO wrote: »h1roshim4_ESO wrote: »From what I understand, and correct me if I'm wrong, but you only get CC immunity if you break the CC. Letting it run it's course doesn't grant immunity.
I understand it that one gains immunity after CC fades even if he does not break out and I am inclined to say it actually triggers in the game (at least sometimes), but...
Templar jabs definitely do not trigger CC immunity (hence dreaded stun lock) despite being count as CC, as implied by the fact CC immune target can not be knocked back.
Eclipse (CC breakable skill) most likely does not trigger immunity neither, but, remarkably, can not be cast on knocked down target as though target had immunity from the moment he was knocked down, while Eclipse itself can be immediately followed by knockdown (not that there is point in doing it).
So, there are obviously many ifs attached, if not outright bugs.
Funny I am a Templar and I find the last hit on Bitting Jabs rarely stuns a opponent like it should. Don't get me wrong it is wicked when it actually does stun but more often than not it doesn't. I have lost count of the number of Mages blinking away and NBs disappearing precisely because Biting Jabs failed to stun on last hit.
You can cc break biting jabs which is what the sorc or nb has done to accomplish their escape skill.
skwornub18_ESO wrote: »If you are suffering from too much CC the answer lies in your right mouse button (or whatever button you may have bound it to) not these forums. CC is how you score kills - and if your team does not co-ordinate CC and DPS and healing then you will not be able to perform at a reasonable level.
This has been true of MMO's since long ago.
And if you want to learn what CC is like I recommend you try the 40 second mezz that existed in DAOC. You lose the mez war you lose the fight. If the enemy landed the first AE mez - you lose - period end of sentence. When they introduced purge (self cast only) and Determination for melee classes it got better - but it was still lose the mez war - and lose the fight. The various CC and ability to instantly break out of it is very sound in this game. However, one must not belittle the value of stamina, and not belittle their ability to stop all CC on their own right.
Now if the stamina pool was increased or the required amount to break CC decreased or even removed I might start agreeing with you. .
You do realize you just stated two things that YOU can do with your armor loadout.....right?
However, people would rather stack things like weapon damage...and spell power...and glory items instead of utility based things. Again, this is your problem based on how you decided to setup your character. This is not ZOS fault. You could increase your stamina pool - decrease the cost of CC break - and all stamina based abilities - if you wanted to - but you choose not to....and then complain that these things are a problem.
So - who should be calling foul again?
skwornub18_ESO wrote: »Luvsfuzzybunnies wrote: »skwornub18_ESO wrote: »h1roshim4_ESO wrote: »From what I understand, and correct me if I'm wrong, but you only get CC immunity if you break the CC. Letting it run it's course doesn't grant immunity.
I understand it that one gains immunity after CC fades even if he does not break out and I am inclined to say it actually triggers in the game (at least sometimes), but...
Templar jabs definitely do not trigger CC immunity (hence dreaded stun lock) despite being count as CC, as implied by the fact CC immune target can not be knocked back.
Eclipse (CC breakable skill) most likely does not trigger immunity neither, but, remarkably, can not be cast on knocked down target as though target had immunity from the moment he was knocked down, while Eclipse itself can be immediately followed by knockdown (not that there is point in doing it).
So, there are obviously many ifs attached, if not outright bugs.
Funny I am a Templar and I find the last hit on Bitting Jabs rarely stuns a opponent like it should. Don't get me wrong it is wicked when it actually does stun but more often than not it doesn't. I have lost count of the number of Mages blinking away and NBs disappearing precisely because Biting Jabs failed to stun on last hit.
You can cc break biting jabs which is what the sorc or nb has done to accomplish their escape skill.
Which makes my point that biting jabs does not stun lock like some here try to say it does.
@skwornub18_ESO
The entire problem is from these several bugs:
1 - CC immunity not activating properly
2 - Immovable not providing CC immunity
3 - Unbreakable CC from knockdown/stun + root combo
These are all bugs which ZOS has acknowledged, of course I have reservations about when if ever they will be fixed. That doesn't mean that there's too much CC in the game, just that these bugs need to be fixed ASAP.
Being locked down by CC as you put it is only a result of these bugs. If you are getting repeatedly hard CC'd each time after the immunity timer wears off then it's a problem with your build and play style. Way of the arena for instance reduces CC break cost by 40%.
As a LA sorc with only 1100 stamina, I can CC break/roll about 2-3 times before going OOS and dying. Yet that almost never happens to me because i hold block and use wards.
The only issue I have with CC design is how knockoff from horse is unbreakable.