First let me say, I don't actually hate the rez limit and time trial concept. So now that we have a 'Difficult' mode, I was hoping to inject some old school raiding logic for normal mode.
As a GM and raid leader, I strive to get groups of people together to learn mechanics for downing bosses. Rez limits can make the learning process tedious with the constant reset of Trial to get back to boss we need to work on. Secondly, the rez limit and time portion of the show adds a level of elitism that does not accommodate those that need to learn very well. I have done both 4/4 AA and 3/3 Hel-Ra and have made the weekly time trial boards for both as well, so this is not a plea on my own behalf, but rather for the sake of bringing others up.
With Difficult mode in place, I find nothing wrong with rez limits and timers at this level. It makes not only the slightly harder mechanics a goal to complete, but also adding a level of competition and needed raid awareness for success. However, at the normal mode level, people need a better environment to learn.
The proposal: Make Normal Mode Trials more "old school" raid feel. Allow unlimited rezzes (grand soul gems will still be an expense). This will allow me to have a raid night where I can take any particular group on learning runs and allow the group to work on the boss that they are having trouble with. It will benefit those that are a bit more casual and simply don't have the time to repeat a Trial multiple times to sit and learn a ONE fight. This is the way it is for Vet/non-Vet dungeons, so it is not a stretch for it to be that way in Trials. Same goes for time. Remove any time limits as to accommodate said learning process.
I have no problem with the concept for Difficult mode. I simply ask for more room to be able to teach fights in a more consistent manner versus "OK, instance out and regroup so we can reset and waste time killing the bosses we have on farm AGAIN, just to get to boss we need to get better at." Once you have completed a Trial on Normal Mode, you should ideally have the foundation of skill/mechanics/awareness to do Difficult Mode with the rez limit/time Trial concept adding to the "difficulty", which is a more logical place for said concept.
As far as lockouts go, that part does not bother me. These are short enough Trials that going through bosses on farm ONCE in a night to get to the boss that needs work is not that big of a deal. Simply would like to stay at that boss for the duration of raid night (typical 2-4hrs twice or so a week).
Edited by Fissh on August 25, 2014 1:05PM <X-Raided>