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Here is why playing DK as a purist is not much fun

Lancillotto
Lancillotto
✭✭✭
When I play medieval fantasy games, the first character I roll is always a tanky knight in heavy armor. So when I got ESO my first character was a DK. I didn't go dress and destro staff because that just didn't feel right with my class choice (I love the knightly look). However, I soon realized that playing a DK as a purist (i.e., heavy armor and melee weapons) was not much fun. First, this is because offensive stamina-based abilities are not as efficient as magicka-based abiities (the well-known problem of stamina regeneration); and second, the offensive magicka-based abilities of a dragon knight are pretty lame. So I was stuck with my DK using wrecking blow followed by executioner... very effective against a single target, but very tedious when fighting multiple enemies.
A templar, on the other hand, is much more fun, because if you don't like your stamina-based attacks you can opt for some very valid magicka-based abilities, like biting jabs.
This is especially evident in fights against multiple enemies. Below I provide an example that makes this fairly clear.

1st scenario: DK meets 3 enemies

1) use buffs to increase your damage (Momentum, Burning Embers) and stamina recovery (green dragon blood)
2) petrify 1 enemy
3) use wrecking blow on a second enemy while the third kicks your butt, do this a couple of times
4) Use executioner on that second enemy to finish him off
5) re-petrify 1st enemy who just came out of CC (or have him kick your butt while you deal with the 3rd enemy)
6) rinse and repeat "wrecking blow-executioner" sequence on 2nd enemy
7) rinse and repeat "wrecking blow-executioner" sequence on 3rd enemy

2nd scenario: Templar meets same 3 enemies

1) get close to 3 enemies and use biting jabs 3-4 times, done!

This is not meant to say that I want templars nerfed, to the contrary, I think templars are quite fun to play and deal very well with all sorts of situations. What I suggest is that DK should have some more efficient way of dealing with multiple enemies (besides resorting to your ultimate, which can be used only once every 3 big fights or so).
Perhaps Carve may due the trick if only stamina would work better and your damage output was a bit higher.
Edited by Lancillotto on August 23, 2014 1:24AM
  • Makkir
    Makkir
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    I hate purists...thats why I play my DK in sin
  • The_Drexill
    The_Drexill
    ✭✭✭✭
    Low Slash, Invasion, Whip, Green Blood, Open

    Enjoy
    Brandizzle - NB
    Drexill The Unbreakable - Sorc

    For teh covenant.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
    ✭✭✭✭✭
    Dude, you're a DK. You have everything going for you already, do you really need to be even more versatile and effective.

    Also, if you are clever, you can wear 5 light and 2 heavy and have the heavy be your chest and legs. Although @UlanX‌ might chastise you for wearing socks with your heavy armor.

    Anyway, as a Nightblade, I can't do half of what you do, and I am still only effective against single targets. It's like the upper class complaining to the poor about their income tax. Wish I had enough income to be taxed!
    Dear Sister, I do not spread rumors, I create them.
  • Lancillotto
    Lancillotto
    ✭✭✭
    Low Slash, Invasion, Whip, Green Blood, Open

    Enjoy

    still, too many attacks to kill a single enemy. Whip aside, none of those attacks is good against more than 1 enemy at a time. Moreover, if your build is stamina-based (mine is) you don't want to use your whip as a main attack, it drains your magicka very quickly, and then you can't use dragon blood when you need it.
    Edited by Lancillotto on August 23, 2014 1:36AM
  • The_Drexill
    The_Drexill
    ✭✭✭✭
    Low Slash, Invasion, Whip, Green Blood, Open

    Enjoy

    still, too many attacks to kill a single enemy. Whip aside, none of those attacks is good against more than 1 enemy at a time. Moreover, if your build is stamina-based (mine is) you don't want to use your whip as a main attack, it drains your magicka very quickly, and then you can't use dragon blood when you need it.

    I think you're in one of those "Grass is greener" scenarios. I play both a DK (Heavy, S/S, Stamina) and a Sorcerer (Both setups... Caster Resto/Destro and 2H Stamina)... and I can say one isn't really any stronger than the other for vet mobs.
    Brandizzle - NB
    Drexill The Unbreakable - Sorc

    For teh covenant.
  • Aenra
    Aenra
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    and there's me, thinking fun was subjective a term.. ah well
    Pride, honour and purity
  • Exarch
    Exarch
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    My Dragon Knight is still young and innocent, but why aren't you using AoE abilities like Flaming Breath, Dark Talons, Inferno, Inhale, or the defensive abilities like Spiked Armor, or Obsidian Shield, to avoid some of that butt-kicking?
  • AoEnwyr
    AoEnwyr
    ✭✭✭✭

    Also, if you are clever, you can wear 5 light and 2 heavy and have the heavy be your chest and legs. Although @UlanX‌ might chastise you for wearing socks with your heavy armor.


    Oh @smeeprocketnub19_eso


    I shudder at the thought lovely. A Vestige should never let appearances slide, no matter how tempting the stat bonuses may be. That's what fashion is, sacrifice!

    Stay Splendid,

    Seras Loren
  • felinith66
    felinith66
    ✭✭✭
    I have a Templar and a DK. Templar is great against mobs, but the DK can go toe to toe w/ elites while Templar has to scramble all over the place. DK tank might not kill mobs faster than the Templar, but they have plenty of aoe utilities that can nullify large groups. And tanking w/ my DK in public/group dungeons, just feels safer for the group than my Templar tank.
  • MercyKilling
    MercyKilling
    ✭✭✭✭✭
    I tend to pop molten armaments and green dragon blood then crit rush into the crowd to THEN pop volatile armor and lay about me with cleave and normal attacks. Sometimes I'll even pop magma shell.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Dyabolikal
    Dyabolikal
    ✭✭
    When I play medieval fantasy games, the first character I roll is always a tanky knight in heavy armor. So when I got ESO my first character was a DK. I didn't go dress and destro staff because that just didn't feel right with my class choice (I love the knightly look). However, I soon realized that playing a DK as a purist (i.e., heavy armor and melee weapons) was not much fun. First, this is because offensive stamina-based abilities are not as efficient as magicka-based abiities (the well-known problem of stamina regeneration); and second, the offensive magicka-based abilities of a dragon knight are pretty lame. So I was stuck with my DK using wrecking blow followed by executioner... very effective against a single target, but very tedious when fighting multiple enemies.
    A templar, on the other hand, is much more fun, because if you don't like your stamina-based attacks you can opt for some very valid magicka-based abilities, like biting jabs.
    This is especially evident in fights against multiple enemies. Below I provide an example that makes this fairly clear.

    1st scenario: DK meets 3 enemies

    1) use buffs to increase your damage (Momentum, Burning Embers) and stamina recovery (green dragon blood)
    2) petrify 1 enemy
    3) use wrecking blow on a second enemy while the third kicks your butt, do this a couple of times
    4) Use executioner on that second enemy to finish him off
    5) re-petrify 1st enemy who just came out of CC (or have him kick your butt while you deal with the 3rd enemy)
    6) rinse and repeat "wrecking blow-executioner" sequence on 2nd enemy
    7) rinse and repeat "wrecking blow-executioner" sequence on 3rd enemy
    ,
    2nd scenario: Templar meets same 3 enemies

    1) get close to 3 enemies and use biting jabs 3-4 times, done!

    This is not meant to say that I want templars nerfed, to the contrary, I think templars are quite fun to play and deal very well with all sorts of situations. What I suggest is that DK should have some more efficient way of dealing with multiple enemies (besides resorting to your ultimate, which can be used only once every 3 big fights or so).
    Perhaps Carve may due the trick if only stamina would work better and your damage output was a bit higher.

    My scenario for DK meets three enemies

    1) Dont waste time on buffing
    2) Petrify ranged mage/healer/archer
    3) Melee runs in and is meet with power bash
    4) Use invasion on third enemy knock him to the ground, flame lash causing him to be unbalanced, heavy attack knocking him to the ground again with another flame lash, followed by a light attack and power bash. rince and repeat
    5) Repetrify the first enemy
    6)Rinse and repeat step four on the melee enemy.
    7) Rinse and repeat step four on the last enemy.

    Walk away from the encounter with barely a scratch on me. Move onto the next fight. when I am low on stamina after about my third rapid encounter I then use my ultimate to restore my bars if i don't have my ulti I allow the stuns to work for their full effect 13-15 seconds until i have enough to finish the fight.

    I have soloed up to v7 before the patch made the game easier and finished gold without much trouble. I would prefer to play a little more tactical rather then depend on a one move unless I have no options I have managed to kill mobs up to five enemies using this method so there are always options.

    Edited by Dyabolikal on August 23, 2014 3:44AM
  • Lancillotto
    Lancillotto
    ✭✭✭
    Dyabolikal wrote: »

    My scenario for DK meets three enemies

    1) Dont waste time on buffing
    2) Petrify ranged mage/healer/archer
    3) Melee runs in and is meet with power bash
    4) Use invasion on third enemy knock him to the ground, flame lash causing him to be unbalanced, heavy attack knocking him to the ground again with another flame lash, followed by a light attack and power bash. rince and repeat
    5) Repetrify the first enemy
    6)Rinse and repeat step four on the melee enemy.
    7) Rinse and repeat step four on the last enemy.

    Sure, but what I am saying is that to have to use all those abilities (or any other possible tactical combination of them) every time you meet three enemies is a bit tedious. I wish the DK had some more effective ability to deal with mobs, like the templar does. Obviously a DK can't have everything on its plate, I get that, and when you increase your DPS you may have to sacrifice something else... but that's how the templar class works. I don't see why a DK can't be something similar if you want to build it that way, just with different skill options. This would make it a bit more versatile and fun to play in different situations.
    Edited by Lancillotto on August 23, 2014 4:21AM
  • Dyabolikal
    Dyabolikal
    ✭✭
    Dyabolikal wrote: »

    My scenario for DK meets three enemies

    1) Dont waste time on buffing
    2) Petrify ranged mage/healer/archer
    3) Melee runs in and is meet with power bash
    4) Use invasion on third enemy knock him to the ground, flame lash causing him to be unbalanced, heavy attack knocking him to the ground again with another flame lash, followed by a light attack and power bash. rince and repeat
    5) Repetrify the first enemy
    6)Rinse and repeat step four on the melee enemy.
    7) Rinse and repeat step four on the last enemy.

    Sure, but what I am saying is that to have to use all those abilities (or any other possible tactical combination of them) every time you meet three enemies is a bit tedious. I wish the DK had some more effective ability to deal with mobs, like the templar does. Obviously a DK can't have everything on its plate, I get that, and when you increase your DPS you may have to sacrifice something else... but that's how the templar class works. I don't see why a DK can't be something similar if you want to build it that way, just with different skill options. This would make it a bit more versatile and fun to play in different situations.

    I understand.... but unfortunately there is no real AOE skills that a DK can use effectively without having to use large amounts of magicka that return very little in real damage, if you insist on using a melee stamina build you will have do fight like one. In reality I would like to see someone take on three people at once but you know as well as I do that you will lose.

    The only way that you can play is to be methodical, plan your fights, and try to appreciate it for what it is. I can be very rewarding to overcome great odds by playing with skill, then relying on the lazy mode button to get you out of trouble every time something becomes too much of a challenge, I know this personally as the only way I can be effective in this game with very large mobs is to use magicka abilities and that sucks. It is what it is.......either you adapt and overcome, or you stay static and fail.
  • Cahuani
    Cahuani
    ✭✭
    Wish I had enough income to be taxed!

    NBs need to be nerfed? Gwahahahaha just you wait! Be careful what you wish for!
    "A man is only as good as the beard that wears him"
  • Harnesh
    Harnesh
    ✭✭✭
    Put on your Hist bark drop cinder storm and kill at your leisure in what ever manner you deem appropriate.
  • cazlonb16_ESO
    cazlonb16_ESO
    ✭✭✭✭✭
    the offensive magicka-based abilities of a dragon knight are pretty lame. So I was stuck with my DK using wrecking blow followed by executioner... very effective against a single target, but very tedious when fighting multiple enemies.
    A templar, on the other hand, is much more fun, because if you don't like your stamina-based attacks you can opt for some very valid magicka-based abilities, like biting jabs.
    This is especially evident in fights against multiple enemies.

    If you're not outright trolling, you really need to have another look at your skills. Complaining about DK AoE ability in PvE is just...weird.
  • rusila22
    rusila22
    ✭✭✭
    @Lancillotto sorry to tell you man but skills you're using are not op at all !
    let me give you some help.

    For solo mode :
    Geared : 1resto staff+5LA+2Heavyarmor

    quickslot mana potion

    Bar slot 1 rapid regen

    Bar slot 2 engulfing flame always use st or aoe mobs because it has a dot which improve your fire damage

    Bar slot 3inner light(crit crit :)

    Bar slot 4 burning embers (dot+base attack spammmm)

    Bar slot 5 : volatile armor (1200armor gain+reflect damage on melee )

    Ultimate :Take Flight (it will be up often:)

    with that build 5werewolfs in glenumbra Veteran 6! they didn't got any chance to kill me :) and trust me it was really fun :)

    If you need a build for dungeon mode just ask me :)
    Rusila CP :600
    Title : Monster Hunter
    Currently : Beta Tester in Morrowind
  • Tigeracer
    Tigeracer
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    I never thought I would hear a DK complaining about AOE abilities...
    My brother is a VR6 DK and never EVER complains.
    Myself, I am a VR12 NB and have respecced 11 times!!! It took me until VR5 to finally get a clue and make a decent build. Now I can solo every single public dungeon (WITHOUT WEARING A DRESS), but it still takes me a long time, compared to what I see DK's being capable of.
  • SFBryan18
    SFBryan18
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    "Nightblade can turn invisible. Why can't I do that too!"

    Pretty much sums it up. Every class has its own abilities. If you want what the Templar has, then use a Templar.
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