The_Drexill wrote: »Low Slash, Invasion, Whip, Green Blood, Open
Enjoy
Lancillotto wrote: »The_Drexill wrote: »Low Slash, Invasion, Whip, Green Blood, Open
Enjoy
still, too many attacks to kill a single enemy. Whip aside, none of those attacks is good against more than 1 enemy at a time. Moreover, if your build is stamina-based (mine is) you don't want to use your whip as a main attack, it drains your magicka very quickly, and then you can't use dragon blood when you need it.
smeeprocketnub19_ESO wrote: »
Also, if you are clever, you can wear 5 light and 2 heavy and have the heavy be your chest and legs. Although @UlanX might chastise you for wearing socks with your heavy armor.
Lancillotto wrote: »When I play medieval fantasy games, the first character I roll is always a tanky knight in heavy armor. So when I got ESO my first character was a DK. I didn't go dress and destro staff because that just didn't feel right with my class choice (I love the knightly look). However, I soon realized that playing a DK as a purist (i.e., heavy armor and melee weapons) was not much fun. First, this is because offensive stamina-based abilities are not as efficient as magicka-based abiities (the well-known problem of stamina regeneration); and second, the offensive magicka-based abilities of a dragon knight are pretty lame. So I was stuck with my DK using wrecking blow followed by executioner... very effective against a single target, but very tedious when fighting multiple enemies.
A templar, on the other hand, is much more fun, because if you don't like your stamina-based attacks you can opt for some very valid magicka-based abilities, like biting jabs.
This is especially evident in fights against multiple enemies. Below I provide an example that makes this fairly clear.
1st scenario: DK meets 3 enemies
1) use buffs to increase your damage (Momentum, Burning Embers) and stamina recovery (green dragon blood)
2) petrify 1 enemy
3) use wrecking blow on a second enemy while the third kicks your butt, do this a couple of times
4) Use executioner on that second enemy to finish him off
5) re-petrify 1st enemy who just came out of CC (or have him kick your butt while you deal with the 3rd enemy)
6) rinse and repeat "wrecking blow-executioner" sequence on 2nd enemy
7) rinse and repeat "wrecking blow-executioner" sequence on 3rd enemy
,
2nd scenario: Templar meets same 3 enemies
1) get close to 3 enemies and use biting jabs 3-4 times, done!
This is not meant to say that I want templars nerfed, to the contrary, I think templars are quite fun to play and deal very well with all sorts of situations. What I suggest is that DK should have some more efficient way of dealing with multiple enemies (besides resorting to your ultimate, which can be used only once every 3 big fights or so).
Perhaps Carve may due the trick if only stamina would work better and your damage output was a bit higher.
Dyabolikal wrote: »Lancillotto wrote: »
My scenario for DK meets three enemies
1) Dont waste time on buffing
2) Petrify ranged mage/healer/archer
3) Melee runs in and is meet with power bash
4) Use invasion on third enemy knock him to the ground, flame lash causing him to be unbalanced, heavy attack knocking him to the ground again with another flame lash, followed by a light attack and power bash. rince and repeat
5) Repetrify the first enemy
6)Rinse and repeat step four on the melee enemy.
7) Rinse and repeat step four on the last enemy.
Sure, but what I am saying is that to have to use all those abilities (or any other possible tactical combination of them) every time you meet three enemies is a bit tedious. I wish the DK had some more effective ability to deal with mobs, like the templar does. Obviously a DK can't have everything on its plate, I get that, and when you increase your DPS you may have to sacrifice something else... but that's how the templar class works. I don't see why a DK can't be something similar if you want to build it that way, just with different skill options. This would make it a bit more versatile and fun to play in different situations.
Lancillotto wrote: »Dyabolikal wrote: »Lancillotto wrote: »
My scenario for DK meets three enemies
1) Dont waste time on buffing
2) Petrify ranged mage/healer/archer
3) Melee runs in and is meet with power bash
4) Use invasion on third enemy knock him to the ground, flame lash causing him to be unbalanced, heavy attack knocking him to the ground again with another flame lash, followed by a light attack and power bash. rince and repeat
5) Repetrify the first enemy
6)Rinse and repeat step four on the melee enemy.
7) Rinse and repeat step four on the last enemy.
Sure, but what I am saying is that to have to use all those abilities (or any other possible tactical combination of them) every time you meet three enemies is a bit tedious. I wish the DK had some more effective ability to deal with mobs, like the templar does. Obviously a DK can't have everything on its plate, I get that, and when you increase your DPS you may have to sacrifice something else... but that's how the templar class works. I don't see why a DK can't be something similar if you want to build it that way, just with different skill options. This would make it a bit more versatile and fun to play in different situations.
I understand.... but unfortunately there is no real AOE skills that a DK can use effectively without having to use large amounts of magicka that return very little in real damage, if you insist on using a melee stamina build you will have do fight like one. In reality I would like to see someone take on three people at once but you know as well as I do that you will lose.
The only way that you can play is to be methodical, plan your fights, and try to appreciate it for what it is. I can be very rewarding to overcome great odds by playing with skill, then relying on the lazy mode button to get you out of trouble every time something becomes too much of a challenge, I know this personally as the only way I can be effective in this game with very large mobs is to use magicka abilities and that sucks. It is what it is.......either you adapt and overcome, or you stay static and fail.
smeeprocketnub19_ESO wrote: »Wish I had enough income to be taxed!
Lancillotto wrote: »the offensive magicka-based abilities of a dragon knight are pretty lame. So I was stuck with my DK using wrecking blow followed by executioner... very effective against a single target, but very tedious when fighting multiple enemies.
A templar, on the other hand, is much more fun, because if you don't like your stamina-based attacks you can opt for some very valid magicka-based abilities, like biting jabs.
This is especially evident in fights against multiple enemies.