frwinters_ESO wrote: »you kill something.....AP
you defend something.....AP
you attack something.....AP
you stand and watch someone attack or defend something.....AP
From the best I can figure out for kills it is a combination of the Rank of the opponent killed and your contribution to that kill. If you are in a group it is split by the group member in range to get ap. If you are solo and the kill would have gave 800 ap and someone else joins in the fight and you do 50% of the damage you are awarded 400 ap. Healing is considered a contribution but usually only nets a small percentage of the total ap. I would guess that you throw a heal on someone you become part of the contribution for whoever they kill for a certain amount of time. That ap though is going to be split a lot of ways.
Say you throw a heal on guy A, he is in a group of 24 people, he kills someone that would have granted 800 ap. That 800 is split between you, everyone in his group and anyone else that threw a heal on him. So once that 800 ap is split between 50 people you get 16 ap. I think part of the reason healing ap is so low is that you have 20 people at a siege spamming rapid regen all the sudden the ap is spread paper thing. You get it from a lot of sources but there isn't much to go around once it is divided by all those people.
Solo you can see it much easier. On a solo kill vs a high rank player I can get up to 800 ap, vs a low rank player I can get as low as 100. It seems like as a duo the ap is split directly in half even if the other group member didn't attack the person but is in range.
From the best I can figure out for kills it is a combination of the Rank of the opponent killed and your contribution to that kill. If you are in a group it is split by the group member in range to get ap. If you are solo and the kill would have gave 800 ap and someone else joins in the fight and you do 50% of the damage you are awarded 400 ap. Healing is considered a contribution but usually only nets a small percentage of the total ap. I would guess that you throw a heal on someone you become part of the contribution for whoever they kill for a certain amount of time. That ap though is going to be split a lot of ways.
Say you throw a heal on guy A, he is in a group of 24 people, he kills someone that would have granted 800 ap. That 800 is split between you, everyone in his group and anyone else that threw a heal on him. So once that 800 ap is split between 50 people you get 16 ap. I think part of the reason healing ap is so low is that you have 20 people at a siege spamming rapid regen all the sudden the ap is spread paper thing. You get it from a lot of sources but there isn't much to go around once it is divided by all those people.
Solo you can see it much easier. On a solo kill vs a high rank player I can get up to 800 ap, vs a low rank player I can get as low as 100. It seems like as a duo the ap is split directly in half even if the other group member didn't attack the person but is in range.
Thank you. On the killing side of things, that would seem to fit my observations for the most part. I just think healing must be a bit different because it is usually an instant AP yield upon healing.