Hello,
In an effort to create more build diversity in ESO I have done lots of theorycrafting on dragon knight melee dps and I have figured out a weapon build that does reasonable dps for trials. Below I will detail how this build look likes and how you can make this build yourself! I hope you enjoy it.
To take into consideration
For DK melee builds it's so that you will rely on both magicka and stamina and you will rely on both spelldamage and weapon damage. This is because most dk abilities use spelldamage and magicka to increase their dps done, but use weaponcrit to know how often they can crit (general rule of thumb; if the range is less then 8 it uses weapon crit). For this reason you will need to balance the various stats eso has to offer and I have done this by creating sets that will suit to all these requirements.
This build will do 480 or more DPS on most fights and was tested on mammoths & the second boss in Aetherian Archive. When I tested it I had a mix of blue and purple gear with legendary dual wield weapons. I am a bosmer and did not use ultimates, weaponcrit potions nor foodbuffs, if you use them your dps will be higher. I had 1870 magicka, 1313 stamina, 128 spelldamage, 194 weapon damage, 8% spellcrit, 43% weapon crit, 83 stamina recovery and 74 magicka recovery
Abilities
This build is based on using one bar with dual wield for your main dps. You can place anything you wish in your second bar, in my case it's a bow build. Because the bow build doesn't give the same good results I just list the dual wield build, as that one works.
You will need to use the following abilities :
1.Blood craze (good dps + healing)
2.Unstable flame (good dps that builds over time)
3.Molten whip (increases unstable flame damage, to be used with spare magicka)
4.Scalding rune (aoe, passives from mages guild skill line)
5.Molten Weapon (more weapon damage)
6.Banner as ultimate (just the best ultimate there is)
Your rotation will look as follows :
First apply molten weapon and then open from stealth with molten whip. Then blood craze → unstable flame to keep both refreshed at all times, the dot may never leave the boss or you will lose a lot of dps. After this, refresh molten weapon when it runs out and use either scalding rune (aoe) or molten whip for spare magicka. Weave light attacks into your rotation to increase the amouth of dps.
Stats & gear
For stats I placed all my points in health and I use stamina/magicka food.
For gear I did a mix of three sets. I used the warlock as jewelery set with a spelldamage enchant to increase my amouth of spelldamage and to gain some extra magicka recovery + magicka. Other sets that do roughly the same thing can be considered aswell.
For my main set I used Torug's pact x5, it will make your enchants much stronger and trigger more often. Besides that it increases your weapon damage and spelldamage, something you will need.
For my other set I used hunding's rage x4, it increases your stamina and weapon crit. I did not go for the five set because I am overcharged with weapon damage once I use 'molten weapon'. This makes the 5 set of torug's pact more worthwhile as you will get the full benefit.
For enchants I used max magicka on every gear piece and magicka damage + restore stamina/magicka enchants on both weapons. I do this to increase the amouth of statregen I have as I am having a low amouth of statrecovery.
Traits : all armor has divines, my mh has precise and my offhand has infused. My mundus stone is the thief.
Conclusion
By using all the passives you can use and equiping the gear, stats, enchants and abilities I listed you should be able to do 480 or more DPS in trials with your melee build, on fights that allow melee atleast. Hopefully this will help with your melee build and if you have any recomendations for this build, feel free to reply in the thread below.
Edited by Denaia on August 21, 2014 11:20AM