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NB Invis, 3 months later

TheBull
TheBull
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General: Currently, a Nightblade’s own residual outgoing damage-over-time ticks break his or her invisibility. This is not intended, and will be fixed in a future patch.


3 months later, still not fixed. Not updated for 1.4. By that time it will have been 4 months. What's the problem? Can we get an update please?
Edited by TheBull on August 20, 2014 2:04PM
  • Jaxom
    Jaxom
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    Don't worry, they will fix the tooltip appropriately.
  • Stannum
    Stannum
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    Also some preset area effects such as caltrops, beast traps etc should be fixed not to break invis
  • TheBull
    TheBull
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    Also some preset area effects such as caltrops , beast traps etc should be fixed not to break invis
    That's my problem atm, caltrops (DoT). I gave up on using Siphon DoTs awhile go... because of breaking invis AND doing like 0 damage.
    Edited by TheBull on August 21, 2014 11:37AM
  • Kego
    Kego
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    There is an easy solution. Give Shadow Cloak the Ability of True Stealth. True Stealth will always work for it's duration but the player will still suffer DoT DMG and AOE DMG but it does not bring him out of True Stealth.

    Ofc. True Stealth can't be detected by Mage Light and Detect Potions.

    Shouldn't be so hard to impelment ZOS?
    Edited by Kego on August 21, 2014 11:41AM
  • Stannum
    Stannum
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    Kego wrote: »
    Ofc. True Stealth can't be detected by Mage Light and Detect Potions.
    If it were done there would be a greate loud whine over Cyrodiil
  • Jaxom
    Jaxom
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    Kego wrote: »
    Ofc. True Stealth can't be detected by Mage Light and Detect Potions.
    If it were done there would be a greate loud whine over Cyrodiil

    But really, how would it be any different than an invis pot which MANY people use. I dont get pulled out of stealth using one of those. It's a class defining ability, throw us a bone and do something with it. As it currently stands, I have a better time getting away with a dodge roll (using bow) and Mist Form. BTW, if I'm in "crouch" and mist form, if I get far enough away, I will go into stealth while still in mist. That's far more powerful than a 2.9s invis skill which cannot put you into stealth.
  • Stannum
    Stannum
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    Jaxom wrote: »
    That's far more powerful than a 2.9s invis skill which cannot put you into stealth.
    Not so definitly.
    Against maglight users you can keep more then in 12m and invis would work & you still can use distant attacs (flying blade e.g.) with invis bonus (and crit in case of disguise morph). You also will have caps in armour/spell resist for 4.5sec when invis falls (and dark cloac morph also removes DoTs).
  • Wahee
    Wahee
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    Every new patch I rush to read the notes hoping that this time the dots bug will be fixed. Every time I've been disappointed. If the fix for this doesn't come in 1.4 we've got at least another month before we can start even hoping for a fix in 1.5. A serious bug with a core class ability remaining for months is just flat out unacceptable.

    Crippling grasp is a key culprit here. I've wanted to put cripple and cloak on a bar together since launch. I cannot use my class skills in the combination that I want because of a bug. No other class has an issue like this, and never in any mmo I've played has a bug this serious gone unaddressed for so long.
    Edited by Wahee on August 21, 2014 2:21PM
    Mostly Harmless: PvP leader and officer
    mostly-harmless-guild.com
  • Jaxom
    Jaxom
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    Jaxom wrote: »
    That's far more powerful than a 2.9s invis skill which cannot put you into stealth.
    Not so definitly.
    Against maglight users you can keep more then in 12m and invis would work & you still can use distant attacs (flying blade e.g.) with invis bonus (and crit in case of disguise morph). You also will have caps in armour/spell resist for 4.5sec when invis falls (and dark cloac morph also removes DoTs).

    All what you are saying is true, but it's not relevant to my comment. My comment was addressing what you originally said, that a "True Stealth" skill (a suggestion made by Kego) would "create a great whine in Cyrodiil." I'm saying, it's not since there are more powerful combo's that work in the current system. Having our stealth not break on damage, is no more powerful than me being able to go into stealth while in Mist Form.
  • Stannum
    Stannum
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    Jaxom wrote: »

    All what you are saying is true, but it's not relevant to my comment. My comment was addressing what you originally said, that a "True Stealth" skill (a suggestion made by Kego) would "create a great whine in Cyrodiil." I'm saying, it's not since there are more powerful combo's that work in the current system. Having our stealth not break on damage, is no more powerful than me being able to go into stealth while in Mist Form.
    Problem is not in true stealth power, problem is in true stealth + surprise attack combo. Now you can protect yourself with maglight or unmovable. Without maglight or unmovable NB will wipe any.
  • Jaxom
    Jaxom
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    Jaxom wrote: »

    All what you are saying is true, but it's not relevant to my comment. My comment was addressing what you originally said, that a "True Stealth" skill (a suggestion made by Kego) would "create a great whine in Cyrodiil." I'm saying, it's not since there are more powerful combo's that work in the current system. Having our stealth not break on damage, is no more powerful than me being able to go into stealth while in Mist Form.
    Problem is not in true stealth power, problem is in true stealth + surprise attack combo. Now you can protect yourself with maglight or unmovable. Without maglight or unmovable NB will wipe any.

    I see what you are saying. I hadn't thought of it in those regards. I suppose in that application, it would have the potential for abuse. I think his original idea was based on the concept of escape and survivability not necessarily using it in how you are describing above. If you made Magelight counter it, that may be a better balance than the scenario where you keep popping Surprise Attack, Shadowy Disguise ad nauseum.
  • CapuchinSeven
    CapuchinSeven
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    Also some preset area effects such as caltrops, beast traps etc should be fixed not to break invis

    I think we're whistling in the wind on this really, it's okay for DKs to regen to full health from 5% and it's okay
    Jaxom wrote: »
    Kego wrote: »
    Ofc. True Stealth can't be detected by Mage Light and Detect Potions.
    If it were done there would be a greate loud whine over Cyrodiil

    But really, how would it be any different than an invis pot which MANY people use. I dont get pulled out of stealth using one of those. It's a class defining ability, throw us a bone and do something with it. As it currently stands, I have a better time getting away with a dodge roll (using bow) and Mist Form. BTW, if I'm in "crouch" and mist form, if I get far enough away, I will go into stealth while still in mist. That's far more powerful than a 2.9s invis skill which cannot put you into stealth.

    Yeah it's true, I'm not a vamp but I have a better time in full medium and dodge rolling a ton then using Dark Cloak. Using it anywhere near someone is pointless.

    THIS close to going vamp for the feed heal anyway.
  • TheBull
    TheBull
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    Still looking for an update.

    First death today, big battle, caltrops down, press invis 3 times, invis instantly breaks 3 times.

    The worst part, is that since it's been broken so long it feels like my fault!
    Edited by TheBull on August 22, 2014 2:42PM
  • CapuchinSeven
    CapuchinSeven
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    TheBull wrote: »
    Still looking for an update.

    First death today, big battle, caltrops down, press invis 3 times, invis instantly breaks 3 times.

    The worst part, is that since it's been broken so long it feels like my fault!

    Well, without getting into if that should or should be the case, that is kinda working as intended and doing what it should. The point of the thread is more the actual bugs like your own DOTs causing a drop out.
  • TheBull
    TheBull
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    TheBull wrote: »
    Still looking for an update.

    First death today, big battle, caltrops down, press invis 3 times, invis instantly breaks 3 times.

    The worst part, is that since it's been broken so long it feels like my fault!

    Well, without getting into if that should or should be the case, that is kinda working as intended and doing what it should. The point of the thread is more the actual bugs like your own DOTs causing a drop out.
    Oh i see where the misunderstanding is. those were MY caltrops :)
  • TheBull
    TheBull
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    CAN WE GET A *** UPDATE PLEASE

    I pay my money like everyone else. Fix this stupid ***. I've been dealing with it for too long. This along with other stupid *** like WW not transforming, forcing a relog because of the slow walk bug.

    This is stupid *** ZOS major "impairs functionality ***" WTF

    On the verge of canceling,
    BC
    Edited by TheBull on August 24, 2014 3:18AM
  • DuelWieldingCheesyPoofs
    Fix ittttttttt ftw are you waiting for
  • TheBull
    TheBull
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    This *** is so dumb. If I throw down caltrops I can't stealth or invis for 30 seconds. Couple that with not being able to restealth until the person I JUST KILLED releases is beyond dumb.

    UPDATE PLEASE. I think I've reached my breaking point. More frustration than fun atm.

    @ZOS_BrianWheeler‌ last resort.
    Edited by TheBull on August 24, 2014 2:39PM
  • Piedplat
    Piedplat
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    I can count time when I land a surprise attack with a stun, I think there a problem with the animation of Shadow Cloak, I have one seconde where I cant do any skill.

    The same thing happen with Ambush (teleport strike morphed)

    ZoS come on !!!!
    armata.ca
    GuildeQc PvP
  • Stannum
    Stannum
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    Piedplat wrote: »
    The same thing happen with Ambush (teleport strike morphed)
    Ambush does not stun players
  • TheBull
    TheBull
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    Piedplat wrote: »
    The same thing happen with Ambush (teleport strike morphed)
    Ambush does not stun players
    Is it bugged now? It's supposed to stun 1.5 seconds.
  • TheBull
    TheBull
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    Jaxom wrote: »
    That's far more powerful than a 2.9s invis skill which cannot put you into stealth.
    Not so definitly.
    Against maglight users you can keep more then in 12m and invis would work & you still can use distant attacs (flying blade e.g.) with invis bonus (and crit in case of disguise morph). You also will have caps in armour/spell resist for 4.5sec when invis falls (and dark cloac morph also removes DoTs).
    No you get it for 1.5 after leaving clock. You do not get 4.5 secs after cloak.
  • Stannum
    Stannum
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    TheBull wrote: »
    Piedplat wrote: »
    The same thing happen with Ambush (teleport strike morphed)
    Ambush does not stun players
    Is it bugged now? It's supposed to stun 1.5 seconds.
    It's supposed to stun mobs only. It sometimes can stun player only from stealth like other attacks.

  • Stannum
    Stannum
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    TheBull wrote: »
    Jaxom wrote: »
    That's far more powerful than a 2.9s invis skill which cannot put you into stealth.
    Not so definitly.
    Against maglight users you can keep more then in 12m and invis would work & you still can use distant attacs (flying blade e.g.) with invis bonus (and crit in case of disguise morph). You also will have caps in armour/spell resist for 4.5sec when invis falls (and dark cloac morph also removes DoTs).
    No you get it for 1.5 after leaving clock. You do not get 4.5 secs after cloak.
    You are wrong. Cast ivis then type "C" and look when nombers change with timer. (i have misteken only in 0.5s, the correct time is 4 sec).

  • TheBull
    TheBull
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    TheBull wrote: »
    Jaxom wrote: »
    That's far more powerful than a 2.9s invis skill which cannot put you into stealth.
    Not so definitly.
    Against maglight users you can keep more then in 12m and invis would work & you still can use distant attacs (flying blade e.g.) with invis bonus (and crit in case of disguise morph). You also will have caps in armour/spell resist for 4.5sec when invis falls (and dark cloac morph also removes DoTs).
    No you get it for 1.5 after leaving clock. You do not get 4.5 secs after cloak.
    You are wrong. Cast ivis then type "C" and look when nombers change with timer. (i have misteken only in 0.5s, the correct time is 4 sec).
    I am wrong.
    Edited by TheBull on August 25, 2014 10:07PM
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