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Craglorn Shift and Future Content

Ridicularded
Ridicularded
✭✭✭
Craglorn has been an issue talked about for quite a while. The talk has ranged from grinding experience to never finding a group on the same quest as you. Well I've been thinking about some possible changes that could encourage players to push more content.

First of all, if I'm the only one, oh well, it's just my opinion. No matter how you look at it, Craglorn experience grinding is exploiting. It may not be a reportable offense, but when it comes down to it, Craglorn was not intended to be farmed for quick level ups and easy deconstruction loot. I totally get that Veteran content up to Reaper's March was a long process and probably should be looked into. In the mean time, people are still grinding Crag bosses to this day and until something changes, that will be the primary purpose of the zone along with Trials.

The last major issue I have with Craglorn is the quest compatibility. It's hard to find a group because quests can hardly be shared due to requirements before the quest is started. Also, most groups don't want to backtrack to catch another party member up to them because they've been waiting for days to get to that point in their adventure.

I've been thinking of a few ways Craglorn's ideas could be shifted to encourage the pushing of content and discourage grinding experience/loot.

1) Instead of bosses granting large quantities of experience per kill, (especially with their spawn rates), allow the quest reward to be a heavy dose of that level juice.

2) Instead of bosses dropping the purple or blue loot give us a goodie box upon quest completion with similar amounts/qualities of loot we would have found while slaying Craglorn's deadliest beasts.

Since a large portion of the quests are available daily, it would still allow players to gain experience through Craglorn while encouraging players to actually push content. It would also be nice if there were more challenging delves or hardmodes to the dungeons instead of limiting the challenge mainly to Trials.

I doubt there would be an easy fix to the quest compatibility, or at least I haven't been able to think of a viable way to adapt the system towards ease of access. These are just some ideas that have come up in my discussions with other players, and so far, most of them tend to agree. If you have any other suggestions, I'd love to hear them.
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