So - - I'm extremely looking forward to Spellcrafting because I'm hoping to design my ideal Necromancer. However, I'm concern as to the realism to all of this. I'm hoping undead will be a part of the equation in conjuration (and not just daedric/elemental creatures), but - - what about minion-supportive abilities, more than just the ones included in the Sorcerer skill tree. With all the possibilities that spellcrafting can open up, I wonder just how far we can go into making the character we want to have. Ideally, I would like to summon at least a zombie, a skeleton, and a wraith (maybe have the wraith be an ultimate), and have a few abilities to allow me to feel like a Necromancer. Disease spells are obvious, but what about things to heal minions (passively, like lifesteal for minions through their/my attacks), or actively like an AoE pulse health siphon? Lots of ideas, lots of questions, and not enough information out there for any help, but still. Any thoughts? As far a Necromancy/Conjuration (I'm obsessed with it, so do not mind me too much), I would like to see options for:
Pets:
Active AoE effects (confirmed at gamescon with fire atronach and fire AoE, but what about undead?)
On Summon effects (buff caster/debuff enemies/damage/heal) (NOT all at once, just 1)
On Death effects (See above)
Splitting effects (I.e. instead of summoning 1 skeleton with 500 hp and 10 auto attack damage, summon 2 weaker skeletons with 250 hp and 5 auto attack damage, etc)
Pet Support:
Heal/Shield pets
I guess ideally I'd like to make a Necromantic Minion Master, be completely dependent on them, so they are my main source of damage, survivability, and playstyle... but is it too much, in and of itself, to hope for?