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Returning 'home' to play.

Super_Sonico
Super_Sonico
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So another thread got me thinking about this.

After hitting the VR levels and going through all the other alliance content, it really makes me kind of pine for my home turf alliance areas.

But after completing them, is there any point of going back to them? The loot there is no good. You get no experience for killing anything there. I can see going back for simple things like upping your count of kills on certain types of mobs and for killing dolmens for achievements. But why else?

I think there needs to be some sort of content that allows us to run around in our home turf in VR mode. Perhaps a selectable setting, like with dungeons, that allows you to travel to a VR instance of your home turf?

How about an extended VR (or whatever the hell you're going to call it, stop changing it already please, you've changed it enough in the 5 months the game's been out) set of ranks with new quests in your home alliance? Or hell, let me do all the same quests again but just in a VR mode difficulty going from VR 10-15 or something.

What would be super cool is if you went to your home alliance territories in VR mode, you'd get quests based on your decisions about what you did in your 1-50 days. Let some poor SOB live? Maybe now he's ruined the place and called down the daedra you now have to clean up. Kill him? Maybe now the place is overrun by his gang of relatives.

I just want to be able to go home and play in my home turf and not be penalized for it by not getting experience, loot, etc. cause that's the alliance I chose at the start.

Thoughts?
  • moxiesauce
    moxiesauce
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    Agreed. I picked AD because I wanted to play AD, not the others. They need to remove the horrid alternate reality of end game and make it more immersive. Being able to scale down would be the easiest fix to the home turf problem, without them adding 100's more quests, which would take a considerable amount of time, and riddled with bugs.
    Edited by moxiesauce on August 19, 2014 4:16PM
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