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I think there needs to be "rubber banding" of levels in the 1-50 PvE campaign

Stranglehands
Stranglehands
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This is really prompted by me doing city of ash on my level 29 healer last night and it being way too easy. I know that auto-levelled dungeons are coming (though in our case the highest level party member was only level 33, so maybe the dungeon is just too easy).
The thing is, dungeons are one of the places I go to escape from what is probably my pet hate about the game, which is stuff being the wrong level. Most often, too low-level - if you complete all the quests without missing any out you start to find that your list of active quests starts to turn green and the only way to escape easy mode is to skip ahead and leave side quests undone. I can kind of see the logic that the sort of person who does every mission is the kind of gentle player who prefers collecting flowers to killing stuff and would appreciate the combat being easy, but I kind of feel cheated that I can't both do all the missions and it stay challenging. I was thinking of ways to bring this about

- Make the experience gain "rubber band" in the sense that if you're doing a lower-level mission, much like how you don't get ultimate, you might also get your overall XP reduced, maybe while leaving skill XP the same. I know that pretty much everyone would be appalled at this idea though
- Somehow make the mobs more powerful for you, maybe involving the phasing system, or conversely
- Provide the player with a way to nerf themselves, essentially providing "normal", "hard", "expert" levels of difficulty to turn up the challenge (while not providing any way to turn the challenge down). XP gains, loot etc. would be unchanged so it wouldn't provide an avenue for easy grinding, just purely make it harder

I know that you could do the same thing just by equipping bad gear and weapons, etc. but this might still be better
.kcoR gnillaF si noitadnuoF esohw ETIYREP oT
  • TheAmu
    TheAmu
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    The challenge can be implemented by the player.

    Use only 4 skills. Use only 3!

    Use lower level clothes or weapons.

    The game has given you many ways to adjust the play to your liking. You don't have to change the fundamental game mechanics and coding just to cater to what suits you right now.

    Think outside the box.
  • Thralgaf
    Thralgaf
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    Auto-levelled dungeons?
  • Stranglehands
    Stranglehands
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    Yeah, they said they're going to implement the level of mobs in dungeons being raised to the level of the highest level player in the party, so you aren't restricted to only being able to use the search tools when you're in a particular level range
    .kcoR gnillaF si noitadnuoF esohw ETIYREP oT
  • Soulshine
    Soulshine
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    You are talking about implementing the same kind of level downscaling that exhists in GW2, which in "theory" was supposed to allow players to still have challenging content in lower level zones while still being able to earn xp and loot that was reasonably comprable to what they would get if they leveled in an area appropriate to their level. Souded great in theory yet imho does not really work that way. Content is still too easy/boring and loot is not as they said.

    Rift has a similar option called mentoring, in which players can downscale up to 5 levels to that of a player they want to run content with. Works better though don't same situation as above, since in both cases you still have more skills and powers at your disposal than an on level player in the zone.

    In this game I'd say your best best is to request they stop NERFING everything, lol. We have seen the difficulty level reduced three times during beta, let alone twice since live. At the rate they are going you won't need to worry about armor as fighting naked in AA might be a good option :wink:
  • Soulshine
    Soulshine
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    removed

    Edited by Soulshine on August 19, 2014 12:07PM
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