Blob = Lag ! Haredus (Eu)

Maintenance for the week of March 17:
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – March 19, 6:00AM EDT (10:00 UTC) - 9:00AM EDT (13:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – March 19, 6:00AM EDT (10:00 UTC) - 9:00AM EDT (13:00 UTC)
Vanzen
Vanzen
✭✭✭✭✭
Its obvious ...
We were hapily playing on Haredus (EU), no lag, lot of fun, contest of skill !
Guess what ? Some people decided that they would spoil the fun, knowing as we usually didnt blob that they would have a great advantage over us, and here they come !
I wont even discuss the sheer supidity and boredom of the "blob".
One thing we all notice is : as soon as the blob appears everything stops and it's lag as its worst !
Blob = lag .... I ve played days on on Haredus and I never experienced lag until the blob came !
Edited by Vanzen on August 18, 2014 7:30PM
  • cazlonb16_ESO
    cazlonb16_ESO
    ✭✭✭✭✭
    AD is the only faction actually trying to win the campaign. Both EP and DC field mostly blobs only concerned with farming AP. Classic "tactics" by Smurfs: Park the bus on one of the towers on Alessia bridge and burn the stupids trying to go up there.

    Given the rather poor communication and cooperation of AD, the other two factions could take it easily if they tried at all.
  • AbraXuSeXile
    AbraXuSeXile
    ✭✭✭✭✭
    Oops.
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • Soris
    Soris
    ✭✭✭✭✭
    It was indeed needed bit more EP/DC people but no blobs. Thanks for ruining a nice, lag-free campaign.

    Last night, on DC side, there was 2x24 men paintrain group roaming around with randoms attached, and first time I experienced massive lag and then crashes in this campaign since 2 weeks.

    You do not welcomed here and no one loves you.
    Welkynd [Templar/AD/EU]
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    You guys are funny.

    So it's not ZOS's fault that blobbing is over-effective due to AoE caps, or the fact that their servers can't handle what they themselves advertised as "massive scale PvP battles".

    No, no, it's the players' fault. The players create the lag, the crappy server code, the game mechanics, the FPS bugs, the freezes even in solo PvE questing...it's all about the players.

    denialism1final.jpg

    Edit: I don't even play on Haderus EU. I just find this thread funny
    Edited by Maulkin on August 19, 2014 9:07AM
    EU | PC | AD
  • synnerman
    synnerman
    ✭✭✭✭
    Whatever you do don't move to Thornblade EU as there are 4 blobs, lag, server crashes , server rollbacks with hard worked for scrolls returned for no reason, constant ability lag anytime the blobs hit each other even if your standing in the Northern morrowind gate.
    The game is practically unplayable anywhere near them , which is great if they're trying to take your keep/resource/scroll.

    Never mind though I and my fellow guildies patience wont last much longer and it will all be ok because we just wont bother subbing anymore just as the devs don't bother updating us on the situation with this farce. Quid pro Quo Mr Wheeler, Quid pro Quo.
    Edited by synnerman on August 19, 2014 9:59AM
  • Soris
    Soris
    ✭✭✭✭✭
    You guys are funny.

    So it's not ZOS's fault that blobbing is over-effective due to AoE caps, or the fact that their servers can't handle what they themselves advertised as "massive scale PvP battles".

    No, no, it's the players' fault. The players create the lag, the crappy server code, the game mechanics, the FPS bugs, the freezes even in solo PvE questing...it's all about the players.

    I dont think there is anyone who doubt this issue exists not because of zos' poor game design. It's indeed poor design for sure.

    However, nothing can be more frustrating when you try to avoid those blobs but they actually diffuse every corner like zombie infection and feck the game experience.

    Ps: I'm pretty sure 100 random players cause less lag than a 24 men impulse train group. And I dont even talk about players can cause crash on purpose. Nice pic btw
    Welkynd [Templar/AD/EU]
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    faernaa wrote: »

    I dont think there is anyone who doubt this issue exists not because of zos' poor game design. It's indeed poor design for sure.

    However, nothing can be more frustrating when you try to avoid those blobs but they actually diffuse every corner like zombie infection and feck the game experience.

    Ps: I'm pretty sure 100 random players cause less lag than a 24 men impulse train group. And I dont even talk about players can cause crash on purpose. Nice pic btw

    I understand your frustration. I unashamedly play in a zerg and I'll tell you things from my and my guilds perspective.

    First off, we actually enjoy that style of play. We enjoy the massive organised battles between 30+ man zergs. The feints, the ambushes, the keep taking the scroll carrying....the lot. Also, we don't really care to fight individual players when part of a large group. In fact 90% of the times we avoid them going straight for our objectives. Most deaths to zergs (keep defence excluded) is people getting in the way or trying to peck at the zerg from distance forcing us into action.

    See we were happy with what Thornblade was meant to be. A massive zerg battleground. Large group vs large group. People who liked small scale action were also happy with this arrangement as they settled into Chillrend or Haderus.

    The issue is that the server crapped more often than my 90yo nan. The queues to get in were hour-long and the lag inside unbelievable. In other words ZOS failed us. They pretty much promised that these battles would be possible and now their system can't handle it.

    What is now happening is zergs spreading out to different campaigns in an effort to reduce the lag. That has negative impact on everyone. On us because we can't fight the groups we used to fight any more. And to you because every campaign will now have 2-3 zergs whereas it didn't before.

    ZOS need to take action. One option is to admit that what they said would be possible is not and change the game mechanics to prevent zergballing. The other option is to of course find the source of the lag and fix it. Then we'll be happy to be in 1 zerg-fest campaign and get out of everyone else's feet and vice versa.
    EU | PC | AD
  • Vanzen
    Vanzen
    ✭✭✭✭✭

    I understand your frustration. I unashamedly play in a zerg and I'll tell you things from my and my guilds perspective.

    First off, we actually enjoy that style of play. We enjoy the massive organised battles between 30+ man zergs. The feints, the ambushes, the keep taking the scroll carrying....the lot. Also, we don't really care to fight individual players when part of a large group. In fact 90% of the times we avoid them going straight for our objectives. Most deaths to zergs (keep defence excluded) is people getting in the way or trying to peck at the zerg from distance forcing us into action.

    See we were happy with what Thornblade was meant to be. A massive zerg battleground. Large group vs large group. People who liked small scale action were also happy with this arrangement as they settled into Chillrend or Haderus.

    The issue is that the server crapped more often than my 90yo nan. The queues to get in were hour-long and the lag inside unbelievable. In other words ZOS failed us. They pretty much promised that these battles would be possible and now their system can't handle it.

    What is now happening is zergs spreading out to different campaigns in an effort to reduce the lag. That has negative impact on everyone. On us because we can't fight the groups we used to fight any more. And to you because every campaign will now have 2-3 zergs whereas it didn't before.

    ZOS need to take action. One option is to admit that what they said would be possible is not and change the game mechanics to prevent zergballing. The other option is to of course find the source of the lag and fix it. Then we'll be happy to be in 1 zerg-fest campaign and get out of everyone else's feet and vice versa.

    Thats a nice attitude ! Well said ! You'r enjoying your blob and yet you understand that it can spoil the fun for others.
    Its up to ZOZ to cater to everyone's need as possible, and this pvp matter is no small concern.

    (about a previous post ... yes 100 or more players spread appart fighting dont cause lag, its the blobs that causes it !)
  • Soris
    Soris
    ✭✭✭✭✭
    Well said indeed, couldn't add much on it. As you said, roughly, blobs cause lag even for themselves and blobs don't like lags.

    So hey! Why would you you left us with 3 laggy server instead of 1 laggy/zergy server and 2 lag free ones? Or else, drop that tactic and join the fight like everyone do. Blobing isn't only viable way to pvp
    Welkynd [Templar/AD/EU]
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    faernaa wrote: »
    Well said indeed, couldn't add much on it. As you said, roughly, blobs cause lag even for themselves and blobs don't like lags.

    So hey! Why would you you left us with 3 laggy server instead of 1 laggy/zergy server and 2 lag free ones? Or else, drop that tactic and join the fight like everyone do. Blobing isn't only viable way to pvp

    Of course blobling is not the only viable way to PvP. A lot of us also play in smaller groups too because it's a different kind of fun. Ultimately like I said, we play large groups primarily because we enjoy it. We genuinely have fun facing off other zergs and the "all or nothing" nature of the combat (loser wipes completely). Also we take pride in helping our faction, we don't hold an outpost for 2 hours farming randoms. We go for key keeps, we go for scrolls, we go for emperorship. We go looking for other big groups and provoke them to attack us.

    Until ZOS tells us that they don't want us to play like this and make it that game mechanics don't allow us, we'll try to get our kicks from it. In the process we'll also try to make the game playable (to small the extent we can control it) while maintaining some competition.

    Our target is to spread enough so hopefully there won't be more than 1-2 large zergs per faction. Maybe the server will be able to handle that. We've got players guesting every campaign in order to get a picture of where it's best to home. This part is obviously hard because we don't have direct lines of communication with every other zerg leader.

    We picked Chillrend for now because until yesterday there were 0 yellow zergs there (we're AD). I've been guesting there and have seen loosely organised groups of 50 reds roaming around quite often taking keeps defended by randoms. Hopefully we'll give reds and blues some competition, bring some balance to the campaign and not lag it too much for the sake of all of us.
    Edited by Maulkin on August 19, 2014 5:27PM
    EU | PC | AD
  • Soris
    Soris
    ✭✭✭✭✭
    I guess you are one of the K.o.C groups? I was raiding with you for a while as a guest, in early months of game. Actually it was a guild's(insert name here) open raid then it evolved K.o.C in time.

    Anyways, we were roaming around with like 4-5x24 men raid. Hell, it was a lot of fun, like whole server gathered up and build a huge Voltran :) And going to face against huge number of enemies, like a real battle scene.

    While this happening, there was zero lag or very little. Because none of us or them using that filthy "stack and aoe" tactic (which is now known as blob/zergtrain/impulsegroup whatever) When people realised aoe caps are exist and start to use that tactic, lags appeared from no where.

    So the problem is clear for months. I hope ZOS is working hard on it. And I understand you. You love big fights, so do I sometimes. But when lag comes, I feel I need to do alt-f4 and unsub, because you -next gen zergs- taking it anywhere you go.
    Edited by Soris on August 19, 2014 6:25PM
    Welkynd [Templar/AD/EU]
  • Skafsgaard
    Skafsgaard
    ✭✭✭✭
    Oops.

    Don't worry. It's not you. We'll wipe your noob train any day.
    Edited by Skafsgaard on August 19, 2014 11:47PM
    The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Get ready for the most intense online PvP experience ever created, with The Elder Scrolls Online: Tamriel Unlimited.

    Yes, I am ready...


    Source:
    http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-war
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes...we all know Blobbing causes lag...hence why I made videos on it.. and argued with people who said it wasn't causing lag.

  • frosth.darkomenb16_ESO
    frosth.darkomenb16_ESO
    ✭✭✭✭
    faernaa wrote: »
    I guess you are one of the K.o.C groups? I was raiding with you for a while as a guest, in early months of game. Actually it was a guild's(insert name here) open raid then it evolved K.o.C in time.

    Anyways, we were roaming around with like 4-5x24 men raid. Hell, it was a lot of fun, like whole server gathered up and build a huge Voltran :) And going to face against huge number of enemies, like a real battle scene.

    While this happening, there was zero lag or very little. Because none of us or them using that filthy "stack and aoe" tactic (which is now known as blob/zergtrain/impulsegroup whatever) When people realised aoe caps are exist and start to use that tactic, lags appeared from no where.

    So the problem is clear for months. I hope ZOS is working hard on it. And I understand you. You love big fights, so do I sometimes. But when lag comes, I feel I need to do alt-f4 and unsub, because you -next gen zergs- taking it anywhere you go.

    This exactly.
    There is absolutely no issue in having large fights, zerging is awesome.
    The server actually handles very large battles just fine.
    It did on haderus anyway.

    However, the stacking is what really kills it. It just requires too much performances and bottlenecks the gameplay in only one viable strategy.
  • Mendoze
    Mendoze
    ✭✭✭
    Very nice posts from players from both sides, and I agree that it should be ZOS responsibility to fix this mess that nobody really likes, rather than we blame each other. We don't like AOE zergs in our backwater campaigns, and zergs don't like to be there either, because they don't really have any good opposition ( well some of course like the free AP without any organized opposition, but I assume that must get boring after some time ).

    As for lag, I might be wrong, but I think very basic level example goes something like this:

    100 vs 100 battle without AOE skills, and game only has to make 100 + 100 = 200 calculations (if every player does some single target attack).

    With a 100 vs 100 AOE battle, game has to calculate 200 x 100 = 20 000 calculations ( 200 people using AOE and hitting the other 100 players).

    So unless ZOS upgrades their hardware/software considerably, the only way I can see PVP to stay playable is to remove AoE skills from PVP. You could still group up and clash with other raids, but instead of AOE skills, you would kill each other with single target skills. It would still be equal playing ground for everybody, and that's the kind of raid I'd love to join too.
    Edited by Mendoze on August 21, 2014 1:52PM
  • frosth.darkomenb16_ESO
    frosth.darkomenb16_ESO
    ✭✭✭✭
    You're a bit off with your calculations.
    You're assuming everyone hits everyone, which is the case now with stacking.

    But uncapped aoe means people won't stack, and the radius of most aoe is barely large enough to hit 4 players for ranged, and 10 players for pbaoes.
    Without caps single target abilities are actually preferable in most cases.

    So sure, it is a bit more than 100 + 100, but it doesn't have as much of an impact as you think it does.
    Definitely much less than target caps which involve sorting operations which really slows down everything.
  • Durham
    Durham
    ✭✭✭✭✭

    Of course blobling is not the only viable way to PvP. A lot of us also play in smaller groups too because it's a different kind of fun. Ultimately like I said, we play large groups primarily because we enjoy it. We genuinely have fun facing off other zergs and the "all or nothing" nature of the combat (loser wipes completely). Also we take pride in helping our faction, we don't hold an outpost for 2 hours farming randoms. We go for key keeps, we go for scrolls, we go for emperorship. We go looking for other big groups and provoke them to attack us.

    Until ZOS tells us that they don't want us to play like this and make it that game mechanics don't allow us, we'll try to get our kicks from it. In the process we'll also try to make the game playable (to small the extent we can control it) while maintaining some competition.

    Our target is to spread enough so hopefully there won't be more than 1-2 large zergs per faction. Maybe the server will be able to handle that. We've got players guesting every campaign in order to get a picture of where it's best to home. This part is obviously hard because we don't have direct lines of communication with every other zerg leader.

    We picked Chillrend for now because until yesterday there were 0 yellow zergs there (we're AD). I've been guesting there and have seen loosely organised groups of 50 reds roaming around quite often taking keeps defended by randoms. Hopefully we'll give reds and blues some competition, bring some balance to the campaign and not lag it too much for the sake of all of us.

    Keep in mind I do not blame players for playing the blob... However this tactic totally lags out many players in the game... The other day i was playing The game play was awsome noticed 1 blob group all the sudden ability lag starts... we leave due to x amount of players in my group saying playing was almost unplayable... before we could move out another blob group shows up and everyone becomes unplayable...3 mins later rollback.

    .
    PVP DEADWAIT
    PVP The Unguildables
Sign In or Register to comment.