So reducing crit damage by 70% would impact crit builds more than negating an attacking players crit chance? That makes zero sense. But, I can tell that you are a NB who uses abilities that give you auto-crit(which impenetrable does not block) and thus you don't want to be effected any changes here.
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So reducing crit damage by 70% would impact crit builds more than negating an attacking players crit chance? That makes zero sense. But, I can tell that you are a NB who uses abilities that give you auto-crit(which impenetrable does not block) and thus you don't want to be effected any changes here.
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Impenetrable is fine as it is; the other traits need to be made viable to PvP.
So reducing crit damage by 70% would impact crit builds more than negating an attacking players crit chance? That makes zero sense. But, I can tell that you are a NB who uses abilities that give you auto-crit(which impenetrable does not block) and thus you don't want to be effected any changes here.
...
Impenetrable is fine as it is; the other traits need to be made viable to PvP.
It most absolutely is not fine. There are numerous reasons throughout this thread as to why it is not.
So reducing crit damage by 70% would impact crit builds more than negating an attacking players crit chance? That makes zero sense. But, I can tell that you are a NB who uses abilities that give you auto-crit(which impenetrable does not block) and thus you don't want to be effected any changes here.
...
Impenetrable is fine as it is; the other traits need to be made viable to PvP.
It most absolutely is not fine. There are numerous reasons throughout this thread as to why it is not.
Impenetrable works fine, has multiple counters, and stops me from melting people instantly through an abundance of crits.
If the effect of Impenetrable gets reduced to 5% per gear piece at yellow refine, that is fine by me; I'll just kill people twice as quickly.
The real issue remains the fact that none of the other traits are worth using in PvP.
Change the other traits to something meaningful that people will build for, and the complaints about Impenetrable will be solved while also promoting build diversity.
This will also get rid of the issue that some of the traits on PvP gear sets are laughably bad.
So reducing crit damage by 70% would impact crit builds more than negating an attacking players crit chance? That makes zero sense. But, I can tell that you are a NB who uses abilities that give you auto-crit(which impenetrable does not block) and thus you don't want to be effected any changes here.
...
Impenetrable is fine as it is; the other traits need to be made viable to PvP.
It most absolutely is not fine. There are numerous reasons throughout this thread as to why it is not.
Impenetrable works fine, has multiple counters, and stops me from melting people instantly through an abundance of crits.
If the effect of Impenetrable gets reduced to 5% per gear piece at yellow refine, that is fine by me; I'll just kill people twice as quickly.
The real issue remains the fact that none of the other traits are worth using in PvP.
Change the other traits to something meaningful that people will build for, and the complaints about Impenetrable will be solved while also promoting build diversity.
This will also get rid of the issue that some of the traits on PvP gear sets are laughably bad.
Seriously a trait that totally counter all crit builds is fine in Your world ?:) Would love to hear those "counters to impenetrable " also.
Seriously a trait that totally counter all crit builds is fine in Your world ?:) Would love to hear those "counters to impenetrable " also.
Agrippa_Invisus wrote: »So reducing crit damage by 70% would impact crit builds more than negating an attacking players crit chance? That makes zero sense. But, I can tell that you are a NB who uses abilities that give you auto-crit(which impenetrable does not block) and thus you don't want to be effected any changes here.
...
Impenetrable is fine as it is; the other traits need to be made viable to PvP.
It most absolutely is not fine. There are numerous reasons throughout this thread as to why it is not.
Impenetrable works fine, has multiple counters, and stops me from melting people instantly through an abundance of crits.
If the effect of Impenetrable gets reduced to 5% per gear piece at yellow refine, that is fine by me; I'll just kill people twice as quickly.
The real issue remains the fact that none of the other traits are worth using in PvP.
Change the other traits to something meaningful that people will build for, and the complaints about Impenetrable will be solved while also promoting build diversity.
This will also get rid of the issue that some of the traits on PvP gear sets are laughably bad.
Seriously a trait that totally counter all crit builds is fine in Your world ?:) Would love to hear those "counters to impenetrable " also.
Building for Weapon or Spell damage instead of crit.
madangrypally wrote: »Seriously a trait that totally counter all crit builds is fine in Your world ?:) Would love to hear those "counters to impenetrable " also.
Yes, when it is easy to stack nearly 100% crit chance. Having an insane amount of crit in PvE is not game breaking, but having it in PvP will just greatly increase the TTK rate which is not what the game needs.
Boost other traits, but dont nerf impenetrable.
Nobody here is complaining about the Crit percentage that is achievable in the game. The concern is that the current structure of impenetrable.
Seriously a trait that totally counter all crit builds is fine in Your world ?:) Would love to hear those "counters to impenetrable " also.
Agrippa_Invisus wrote: »
madangrypally wrote: »Seriously a trait that totally counter all crit builds is fine in Your world ?:) Would love to hear those "counters to impenetrable " also.
Yes, when it is easy to stack nearly 100% crit chance. Having an insane amount of crit in PvE is not game breaking, but having it in PvP will just greatly increase the TTK rate which is not what the game needs.
Boost other traits, but dont nerf impenetrable.
IcyDeadPeople wrote: »Agree with OP. Impenetrable seems far out of line in comparison to the benefits of any other armor trait.
Seriously a trait that totally counter all crit builds is fine in Your world ?:) Would love to hear those "counters to impenetrable " also.
Formost, both of these players touched on concerns at play:Agrippa_Invisus wrote: »madangrypally wrote: »Seriously a trait that totally counter all crit builds is fine in Your world ?:) Would love to hear those "counters to impenetrable " also.
Yes, when it is easy to stack nearly 100% crit chance. Having an insane amount of crit in PvE is not game breaking, but having it in PvP will just greatly increase the TTK rate which is not what the game needs.
Boost other traits, but dont nerf impenetrable.
Beyond that, let's go with a 60% base crit rate across the board, though some players might argue this stat to be low (ie: character has to be built for crit to be concerned with crit reduction to begin with):
Properly executed Sneak attacks auto-crit ignoring Impenetrable
Works for all classes
Crit potions add 20% (26% for Nightblades; I think 23% for Argonians and 29% for Argonian Nightblades, but someone can correct me) crit rate, and stack with all class effects.
60% + 20% = 80% ; with a potion alone characters built for crit have a minimum 10% chance to crit on Impenetrable players, unless the Impenetrable player is built with a shield.
Works for all classes
Adding class effects on top of that 10% we have:
Nightblade Shadowy Disguise adds 100% crit rate for 2.9 seconds and a single attack
Templar Biting Jabs adds 70% crit rate as an executioner attack
Dragonknight Molten Armaments provides a 30% crit rate buff for themselves and allies (though I have read complaints about it bugging out), but limited to Weapon attacks
Sorceror has 15% added crit rate on targets impacted by Dark Magic
So all classes (presuming they built for crit in the first place, and barring bugs) are able to crit on Impenetrable built players; Impenetrable just reduces the capacity to do so, which makes sense for the trait.
The largest bonuses (Nightblade and Templar) are the most limited in application; while the more versatile options (Dragonknight and Sorceror) provide the lowest buffs.
Some players may still want to be able to crit on everyone simply by building stats without managing buffs or resources, but buff and resource management is an important part of PvP.
A player with a "crit build" is only going half-way if they don't properly use their skills and potions that synergize with their build.
The largest issue with Impenetrable is that it's run on all builds, rather than just on tanks.
The fix for this is to make the other traits more viable, adding diversity to the game.
hasselhoffman wrote: »Does anybody know if the piercing trait on weapons effectively counter impen?
OMG....I have a crit build and I can't kill you....Nerf whatever it is that stopping me from having that I win button...... Are you serious? Seriously...
xsorusb14_ESO wrote: »The funny thing is, Even with this stat in PvP, I still crit a crap ton of people...so its not like Crit is going to waste...
Meh, if a character can stack everything into crit why shouldn't someone be able to stack everything into preventing crits?
xsorusb14_ESO wrote: »The funny thing is, Even with this stat in PvP, I still crit a crap ton of people...so its not like Crit is going to waste...
Lets be honest most people are clueless in pvp. This thread is about those decent pvp'ers that actually use good gear and builds.
Yeah and look what You need to do to achieve a little crit ( 20-30 % MAX ) for a short time or just 1 skill. If You really think that a player going full crit and wasting potion each time he want to have a CHANCE to crit on players that use impenetrable is fine then I guess You are the guy using full impenetrable and being happy of killing those crit builds.
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If You want to prove that that impenetrable is fine then build Your character for max crit and duel some good players in full impenetrable. Let me know how it went.