Why would I play at VR12?

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tripiseanb14_ESO
tripiseanb14_ESO
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Well, I did it. Got
the game at launched, quested through VR12, enjoyed getting levels and skilling up my tradeskilling etc. During that climb, I collected enough mats and crafting skill to make a full set of V12 Legendary crafted gear with Kuta enchantments.

Conventional wisdom tells me, the next mountain to climb is raids! The riches, the rewards, the... Uh... Ever piece of gear I see coming out of trials is worse than the gear I was able to make. I am a tank, so the best combos of sets were all craftable.

Why would I raid? There's no reward, where is the fun in that? I like the idea of crafting being viable end game, but, it shouldn't BE the end game. I like that you have to use your crafting to improve your craglorn gear and all, but... that really frustrates me.

I am torn now between raiding for a couple of pieces of jewelry... and going and rolling a templar.

Anyone have a good reason I should be spending time on trials?
Edited by tripiseanb14_ESO on August 18, 2014 5:07AM
  • moxiesauce
    moxiesauce
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    There's isn't one really, outside of getting on the leader board. Found myself not caring much about that, just got my templar to 36 :D
  • Reiterpallasch
    Reiterpallasch
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    FFXI actually had a really nice system in place that had excellent synergy between crafting and endgame.

    While doing endgame content, you could get items called "abjurations". They were nothing special on their own, as they were simply just pieces of paper. Crafting on the other hand could make cursed gear. Cursed gear couldn't be worn, had no stats, etc. But if you combined the two, it would create an item that you could wear, and some of the items were incredibly powerful.

    It didn't involve everything, and was only a small part of the gear grind, but it was a pretty cool system for what little of it there was.
  • Arthur_Spoonfondle
    Arthur_Spoonfondle
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    What happened to playing a game for fun and a sense of achievement?
  • dodgehopper_ESO
    dodgehopper_ESO
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    I really hope this game isn't about gear grind. I'm excited to see a lateral gear development, and a champion/spellcrafting system to build upwards (and lets hope they do something for weapons like they're doing with spellcrafting). It grows tiresome the way other games have you always chasing after the latest new raid gear, often stupid looking gaudy/tacky garbage that you don't really want to wear, but you have to. My first MMO I never chased after the gear, yet somehow I always managed to stay on top most of the time. The truth is, I just played for fun and had a great time. One of the things that excites me about these Developers is that the seem to be developing for FUN and not to put us on a damn hamster wheel of digital heroine.

    I for one hope that gear and crafting remains interesting, but not the end all and be all of activity for the game. This is usually the death knell to pvp in most other mmorpgs. The reality is pvp usually gets the short end of the stick in the gear grind, and soon pvp'ers find that they have to pve so much that they can't pvp anymore. Please, for goodness sake, no more gear hamster wheel threads. No. Please. Stop. This has got to end in these games. Why can't playing the game just be about having fun with the game? Why can't it be about discovery, or personal challenge. Can you beat this boss in 20 minutes? Can you beat this dungeon with a team of sword and board tanks? How about an all healer team? This is one of the great things about sandbox games (Eve, Starwars Galaxies, etc). The player is creative, develops their own endgame goals, and shoots for them. It is my sincere hope that TES Online marries a happy medium of the themepark and sandbox worlds.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • The_Sadist
    The_Sadist
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    Achievements, of course.

    But seriously, do both, roll a Templar and level it when you're not in trials trying to drop the couple of pieces of jewellery you want. If you have extremely bad luck you can potentially spend weeks / months in trials without getting what you want, yay for BoP.

    I'm personally attempting trials whenever possible, leveling alts and grinding achievements... It will suffice for now.
    Edited by The_Sadist on August 18, 2014 12:02PM
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • Pangnirtung
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    @dodgehopper_ESO, unfortunately or fortunately for some the game has become a gear grind. Listening to zone chat selling, wanting to buy, trading, etc. for dropped high end loot is all too common the past week.

    On a related note, why can I NOT get the same high end loot without tagging along with a grind/high dps group in Craglorn?

    It seems at least for the moment Zenimax has its focus set on appeasing the hard core gamers. More group grinding and trials definitely do not interest me. Nor does a broken PVP system.
  • UnholyPerfection
    UnholyPerfection
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    What gear do you wear? I'm a VR8 Templar tank wearing 5 Hist Bark 4 Vampires Kiss. Is there a better combo?
  • Knootewoot
    Knootewoot
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    PvP
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    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Inversus
    Inversus
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    I just went PvP
    VR14 EH Sorc
    VR1 AD NB Crafter
  • Agobi
    Agobi
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    I always answer the same to each and every one of these questions ; play because you want to and are having fun....if not..then just quit and find another activity ;)

  • Pmarsico9
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    FFXI actually had a really nice system in place that had excellent synergy between crafting and endgame.

    While doing endgame content, you could get items called "abjurations". They were nothing special on their own, as they were simply just pieces of paper. Crafting on the other hand could make cursed gear. Cursed gear couldn't be worn, had no stats, etc. But if you combined the two, it would create an item that you could wear, and some of the items were incredibly powerful.

    It didn't involve everything, and was only a small part of the gear grind, but it was a pretty cool system for what little of it there was.

    This would fit the mold of ESO's crafting nearly-perfectly.

    I also think we should be able to make stuff that we can improve as we level off rare material drops in dungeons as we level.
  • Xeres14
    Xeres14
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    @dodgehopper_ESO, unfortunately or fortunately for some the game has become a gear grind. Listening to zone chat selling, wanting to buy, trading, etc. for dropped high end loot is all too common the past week.

    On a related note, why can I NOT get the same high end loot without tagging along with a grind/high dps group in Craglorn?

    It seems at least for the moment Zenimax has its focus set on appeasing the hard core gamers. More group grinding and trials definitely do not interest me. Nor does a broken PVP system.

    I'll answer the statement in bold. The theory is that content is tougher than anything you'd do solo and therefore better rewards. I don't know how true that is - never done a Craglorn group.

    And IMO, it should be this way.
  • Nox_Aeterna
    Nox_Aeterna
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    Go back to the videos that zen made back at the start and notice that they said CRAFTING would generate the best gear also in this game.

    So at most i expect them to keep this up , even if they allow trials to drop equal gear to this.

    With that said we must see how that sesonal gear actually works.

    The more they change this , the more this game becomes even more alike all the other MMOs out there.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Obscure
    Obscure
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    What I'm really concerned about is what happens when the Champion system comes out. We know we'll be getting Champion points relative to our VR levels, but once you hit 12 you're capped. Essentially everything you do at VR12 right now isn't accounted for in veteran points and thus there's no way to convert any of that time into the champion point system. Essentially you're better off putting down your VR12, and leveling a new character into VR levels to get more champion points for your account when that system goes live.

    Couple that with no enticing raid gear drops other than maybe some jewelry that's marginally better than what your already wearing, and end game is really just Cyrodiil. If they had some unique legendary gear drops in the trails maybe there'd be a point. Not to say they aren't fun, just that there's no real reason you couldn't just do something else for fun that also rewards you for your time.
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