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General points to improve ESO

Nocturnalfox
Nocturnalfox
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There are probably many posts on here with suggestions and polls and what not, but these are MY suggestions for improving a game, that lets face it is still far from balanced and complete. The majority of these are doable, a few are just things I noticed and would of liked a do over on.
It will be numbered, but the order is not in significance.

1. EXP method and reward, you can get EXP the first time you do the things in the world, but if you do them again (ie dolmens) you can not get any other then kill exp, that needs to be adjusted, the whole point of the game is fighting the Daedric host sent by Molag Bal, culminating in the fight with him itself, so why are we not rewarded better with EXP and better loot in the chest (maybe stuff exclusive to fighting daedra?). Exp in PVP needs improving as well, it is still extremely slow compared to questing, it should be perfectly viable to level up and vet up through PvP in a reasonable time if that is the aspect you enjoy.

2. Armours, it has been said many times all ready that light armour is favoured, so is medium for stam builds, but heavy armour is still left in the wind, I like heavy armour I generally wear 5 pieces of it, and with most stuff its fine, it still needs to be hiked up.

3. Armour actives and armour based skills- you should have to wear a minimum amount (3-4?) armour to use that sets active skill.
As for skills maybe reduce the amount of armour gained as a secondary. To prevent lightly armoured but heavily armour buffed mages from out doing a tank.

4. soft caps- They have gone up, I don't know why, I don't like it, it seems like an easy fix to the whole issue. Turn them back down.

5. Gaining emperor - Now I get that you should have to put in some serious work to get this. But for myself and I suspect the vast majority it will be impossible. I was on holiday the past few weeks and maxxing out my ESO time, I think I got to rank 200 at like 8-9 hours a day on DC. That's excessive. and like I said I was only 200, on DC. Now I have gone back to work I will be able to spare even less time, like before, so those of us who actually have lives to maintain will at the very least struggle with this...
My suggested fix would be once you have had it you should not be able to have it again. You are a former emperor, you have had your time in the spot light now *** off. :lol:

6. Bug fixing> New content - that is how it should always be. I don't want new broken stuff, I want the current stuff fixed and in working order. Only then should you think about adding new stuff.

7. Server downtime- people do complain about this but honestly I don't mind. As long as its during the day time. And I would rather it happened more frequently if it meant trialling fixes and balances faster. A little irritation now will eventually make it good.

8. Guilds- now in my opinion you should only be allowed to join ONE guild. And the unlocks should be based around smaller group sized guilds. You should need at the most 16 people to unlock everything. Needing more people then that to unlock stuff is rubbish.

9. Guild merchants- Guilds should have to have so many listed items before they can purchase one, I saw on a couple of guilds when I searched for things between vet4-8 there was like 3 items...

10. armour/weapon trait researching- The times on this are excessive, I think I got 4 on heavy armour chest now it is taking me days at a time to research stuff and there is no way I can speed it up. Either reduce the time to something reasonable or put in a minigame of sorts unique to each thing (ie blacksmithing, clothing) that reduces time on success and can be repeated.

11. Horse swim- Why do I dismount every time I run in a little bit of water. Either make it swim or put arm bands on it...

12. Group tool- needs an overhaul, and where is the "LFG for questing" section, I see groupings for everything else but questing together.

13. Tweak set bonuses and enchantments- now I don't need or want exploration, but I would of liked an EXP gain enchantment for kills or completing quests. The PVP set is the same bonus as well for all 3 types of armour just in a slightly different order, instead of being placeholder they should have things actually relevant to their type.

14. Crossbows- where are they...

15. Polearms- see above...

16. Sashimono- THIS IS NOT BEING DROPPED, make it happen. :wink:

17. restrict the faction quests- Now I made a DC character, I did have an AD and a EP one as well, I got rid of the latter two, why? No point having them when I can (and have too) do it all on one character, seems redundant. The factions should be unique, picking one should close doors to the other two. Probably have to wait till 1.5 at the earliest.

18. Werewolf skills- these need a serious rework, my suggestion would be lowering the cost of the ultimate from 750 to 400. And all the passives should work in humanoid form too. They also need more actives maybe 1-2 that work in humanoid form, like the leap attack would of been interesting lol

19. Vamps need more actives too, and the ulti needs tweaking, should be more expensive, I am aware it has recently been nerfed but I think it didn't need that, just for the cost to go up, ulti's are game changers, they shouldn't be spammable.

20. AND FOR THE LOVE OF ALL THAT IS TES MAKE A TRADE CHANNEL IN CHAT....

I will call it there, I may add to this as and when.
Feel free to add things, you guys may noticed things I have forgotten to mention. I'm just finishing it on 20 because that's a nice number.
Vasiliya Vet 8 DK -NA DC-
Normally found grinding, arguing or charging with a Battle Axe all round Cyrodiil
  • Kos
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    It's a very long list of suggestions and no doubt you have put some thought into it. I will only add to the first point, I agree the xp gain should be more substantial,but I would also expand the whole idea of gaining xp to be more interesting, for instance when we gain level we could receive a reward in the mail (could be nice piece of armor), I think it would make leveling process more interesting.
  • Tandor
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    17. restrict the faction quests- Now I made a DC character, I did have an AD and a EP one as well, I got rid of the latter two, why? No point having them when I can (and have too) do it all on one character, seems redundant. The factions should be unique, picking one should close doors to the other two. Probably have to wait till 1.5 at the earliest.

    I find that slightly ambiguous, but I assume you're wanting to do away with the veteran concept of doing the other faction lines, in which case I agree wholeheartedly as I have no intention of doing those lines other than from 1-50 with alts.

  • Phantax
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    8. Guilds- now in my opinion you should only be allowed to join ONE guild. And the unlocks should be based around smaller group sized guilds. You should need at the most 16 people to unlock everything. Needing more people then that to unlock stuff is rubbish.
    Agree fully ! +1
    12. Group tool- needs an overhaul, and where is the "LFG for questing" section, I see groupings for everything else but questing together.
    Hell yes, current tool is terrible !
    18. Werewolf skills- these need a serious rework, my suggestion would be lowering the cost of the ultimate from 750 to 400. And all the passives should work in humanoid form too. They also need more actives maybe 1-2 that work in humanoid form, like the leap attack would of been interesting lol
    Werewolf in general need serious re-think !

    :/
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Nocturnalfox
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    Yes I mean do away with the veteran system.
    It seems half clear that someone at ESO dev plays CoD...


    I understand that they are doing away with it soon anyway, so I didn't elaborate on that, would like to see what they do to it before I criticise it.
    Vasiliya Vet 8 DK -NA DC-
    Normally found grinding, arguing or charging with a Battle Axe all round Cyrodiil
  • Anastasia
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    Yes I mean do away with the veteran system.
    It seems half clear that someone at ESO dev plays CoD...


    I understand that they are doing away with it soon anyway, so I didn't elaborate on that, would like to see what they do to it before I criticise it.


    They've said NOTHING or even alluded to doing away with the part where we tromp through the enemy factions zones. :(

    Edited by Anastasia on August 17, 2014 8:01PM
  • ers101284b14_ESO
    ers101284b14_ESO
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    Anastasia wrote: »
    Yes I mean do away with the veteran system.
    It seems half clear that someone at ESO dev plays CoD...


    I understand that they are doing away with it soon anyway, so I didn't elaborate on that, would like to see what they do to it before I criticise it.


    They've said NOTHING or even alluded to doing away with the part where we tromp through the enemy factions zones. :(

    They are probably going to keep that for people who enjoy it. But since they are doing away with vet ranks and adding the champion what they are probably doing is going to tone down craglorn, allow you to be competitive in endgame and in PVP using the champ ranks so that if you don't want to clear all factions you won't have to. Also with the rested bonus you'll be able to keep up instead of having to get on and quest levels everday.
  • Anastasia
    Anastasia
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    Anastasia wrote: »
    Yes I mean do away with the veteran system.
    It seems half clear that someone at ESO dev plays CoD...


    I understand that they are doing away with it soon anyway, so I didn't elaborate on that, would like to see what they do to it before I criticise it.


    They've said NOTHING or even alluded to doing away with the part where we tromp through the enemy factions zones. :(

    They are probably going to keep that for people who enjoy it. But since they are doing away with vet ranks and adding the champion what they are probably doing is going to tone down craglorn, allow you to be competitive in endgame and in PVP using the champ ranks so that if you don't want to clear all factions you won't have to. Also with the rested bonus you'll be able to keep up instead of having to get on and quest levels everday.

    I really wish there were fresh content for V+ 1- 10, instead of the whole 'do the other two faction things'. But why bother now since it is just skip through territory - doesn't help you prepare for anything endgame which is what it was created for.

    You may be right, but I just don't see that happening. Plenty of soloing from cradle up to Vet+ 1-10 content now after that July Nerf. I highly doubt rested exp bonus will be significant. And I think the Champion system 'perks' going in will be small/incremental perks which will be fun to broaden/develop your character with. For those who play the most, and have who have played the longest it ought to be a fun and interesting addition!

    Btw - PvE players could get more competitive for this MMO's endgame IF they were regularly learning, earning and prepping in groups via the grouping in Vet+ content that V+ 1-10 was originally designed for
    (*wish ZOS had upped the group bonuses, given better loot rewards for grouping etc so there would be more motivation and fixed the phase issues so people could group more effectively ;o( Instead the vet content was nerfed to make it easier to play solo and that nerfage now directly affects TESO's endgame and the players who arrive there unprepared. With some exceptiong, many are predictably having difficulty getting into groups there of course.

    Hopefully we get some more info soon though; looking forward to hearing more about it!

    Edited by Anastasia on August 17, 2014 8:26PM
  • ers101284b14_ESO
    ers101284b14_ESO
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    Anastasia wrote: »
    Anastasia wrote: »
    Yes I mean do away with the veteran system.
    It seems half clear that someone at ESO dev plays CoD...


    I understand that they are doing away with it soon anyway, so I didn't elaborate on that, would like to see what they do to it before I criticise it.


    They've said NOTHING or even alluded to doing away with the part where we tromp through the enemy factions zones. :(

    They are probably going to keep that for people who enjoy it. But since they are doing away with vet ranks and adding the champion what they are probably doing is going to tone down craglorn, allow you to be competitive in endgame and in PVP using the champ ranks so that if you don't want to clear all factions you won't have to. Also with the rested bonus you'll be able to keep up instead of having to get on and quest levels everday.

    I really wish there were fresh content for V+ 1- 10, instead of the whole 'do the other two faction things'. But why bother now since it is just skip through territory - doesn't help you prepare for anything endgame which is what it was created for.

    You may be right, but I just don't see that happening. Plenty of soloing from cradle up to Vet+ 1-10 content now after that July Nerf. I highly doubt rested exp bonus will be significant. And I think the Champion system 'perks' going in will be small/incremental perks which will be fun to broaden/develop your character with. For those who play the most, and have who have played the longest it ought to be a fun and interesting addition!

    Btw - PvE players could get more competitive for this MMO's endgame IF they were regularly learning, earning and prepping in groups via the grouping in Vet+ content that V+ 1-10 was originally designed for
    (*wish ZOS had upped the group bonuses, given better loot rewards for grouping etc so there would be more motivation and fixed the phase issues so people could group more effectively ;o( Instead the vet content was nerfed to make it easier to play solo and that nerfage now directly affects TESO's endgame and the players who arrive there unprepared. With some exceptiong, many are predictably having difficulty getting into groups there of course.

    Hopefully we get some more info soon though; looking forward to hearing more about it!

    There is more PVE and PVP content coming along with solo and group. Murkmire if I remember is going to be solo but that won't be any time super soon I don't think. Since this update is finishing off craglorn. Imperial city will also be a mix of PVP and PVE. So that should be pretty cool. Plus when the justice system does arive that will create a more sandbox element and adds open world PVP. I think people are looking at what it is now and not seeing what it's becoming. But during the 1 year anniversary we will look back and go "Holy crap things have changed."
  • Elsonso
    Elsonso
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    1. EXP method and reward, you can get EXP the first time you do the things in the world, but if you do them again (ie dolmens) you can not get any other then kill exp, that needs to be adjusted

    I would certainly not agree to FULL experience given for each repeated task, but maybe each time you do it you get half of what you got the previous time, and open it up to any level character. This prevents over-farming while allowing people to get something for repeat performances.
    5. Gaining emperor - My suggested fix would be once you have had it you should not be able to have it again. You are a former emperor, you have had your time in the spot light

    This goes in the face of item #1 where you get experience for repeating things but now you cannot be emperor more than once?
    8. Guilds- now in my opinion you should only be allowed to join ONE guild.

    Disagree.

    However, I do think that only characters matching the guild alliance should be allowed any access to the guild. When using a character of an opposing alliance, it would be just as if that guild did not exist. I would still limit the player to 5 total guilds, though.
    9. Guild merchants- Guilds should have to have so many listed items before they can purchase one, I saw on a couple of guilds when I searched for things between vet4-8 there was like 3 items...

    This is somewhat self-correcting. Guilds with small inventories will not sell as much. They will depend upon a few big sales. If they consistently fail to make a profit, eventually they will either list more stuff or stop buying a trader. If they can make it selling a handful of items, then I have no problem with that.
    17. restrict the faction quests- Now I made a DC character, I did have an AD and a EP one as well, I got rid of the latter two, why? No point having them when I can (and have too) do it all on one character, seems redundant. The factions should be unique, picking one should close doors to the other two. Probably have to wait till 1.5 at the earliest.

    I think that there is way too much blending of the Alliances.

    Not only should members of one Alliance be arrested and executed as a spy just for setting foot in the other Alliance zones, but characters in one Alliance should have no behind-the-scenes social contact with characters in another Alliance. No friend notification, guild chat, or whispering.

    I am even thinking that, for the duration of a Campaign, players should be limited to one and only one Alliance in Cyrodiil. Once they pick a home Campaign with a character, only characters of the same Alliance can enter Cyrodiil until those Campaigns have ended or they remove themselves from the Campaign.

    I know ZOS wants a friendly happy world where players can dabble in everything, but there is supposed to be a war going on. There is no sense in the game outside of Cyrodiil, other than quests where token baddies are killed in PVE, that there is really any conflict between the Alliances.
    20. AND FOR THE LOVE OF ALL THAT IS TES MAKE A TRADE CHANNEL IN CHAT....

    Yes.


  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    1. EXP method and reward, you can get EXP the first time you do the things in the world, but if you do them again (ie dolmens) you can not get any other then kill exp, that needs to be adjusted

    I would certainly not agree to FULL experience given for each repeated task, but maybe each time you do it you get half of what you got the previous time, and open it up to any level character. This prevents over-farming while allowing people to get something for repeat performances.
    5. Gaining emperor - My suggested fix would be once you have had it you should not be able to have it again. You are a former emperor, you have had your time in the spot light

    This goes in the face of item #1 where you get experience for repeating things but now you cannot be emperor more than once?
    8. Guilds- now in my opinion you should only be allowed to join ONE guild.

    Disagree.

    However, I do think that only characters matching the guild alliance should be allowed any access to the guild. When using a character of an opposing alliance, it would be just as if that guild did not exist. I would still limit the player to 5 total guilds, though.
    9. Guild merchants- Guilds should have to have so many listed items before they can purchase one, I saw on a couple of guilds when I searched for things between vet4-8 there was like 3 items...

    This is somewhat self-correcting. Guilds with small inventories will not sell as much. They will depend upon a few big sales. If they consistently fail to make a profit, eventually they will either list more stuff or stop buying a trader. If they can make it selling a handful of items, then I have no problem with that.
    17. restrict the faction quests- Now I made a DC character, I did have an AD and a EP one as well, I got rid of the latter two, why? No point having them when I can (and have too) do it all on one character, seems redundant. The factions should be unique, picking one should close doors to the other two. Probably have to wait till 1.5 at the earliest.

    I think that there is way too much blending of the Alliances.

    Not only should members of one Alliance be arrested and executed as a spy just for setting foot in the other Alliance zones, but characters in one Alliance should have no behind-the-scenes social contact with characters in another Alliance. No friend notification, guild chat, or whispering.

    I am even thinking that, for the duration of a Campaign, players should be limited to one and only one Alliance in Cyrodiil. Once they pick a home Campaign with a character, only characters of the same Alliance can enter Cyrodiil until those Campaigns have ended or they remove themselves from the Campaign.

    I know ZOS wants a friendly happy world where players can dabble in everything, but there is supposed to be a war going on. There is no sense in the game outside of Cyrodiil, other than quests where token baddies are killed in PVE, that there is really any conflict between the Alliances.
    20. AND FOR THE LOVE OF ALL THAT IS TES MAKE A TRADE CHANNEL IN CHAT....

    Yes.

    as a member of three crossfactions guilds, the idea of half my members not having access to guild features sounds pretty dumb.

    As for campaigns, you already can't use an alt in a campaign you are already in. there's no reason we should be restricted further than that.
    Dear Sister, I do not spread rumors, I create them.
  • Lynx7386
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    Agreed with your post solely because you mentioned polearms.

    They need to be in this game. A good glaive/halberd/naginata would complete my vision for my nightblade.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Elsonso
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    as a member of three crossfactions guilds, the idea of half my members not having access to guild features sounds pretty dumb.

    As for campaigns, you already can't use an alt in a campaign you are already in. there's no reason we should be restricted further than that.

    I am in cross faction guilds. Where do you think my opinion comes from?

    Guilds are some player-to-player artifact that is outside of the game. It never should have been that way. Guild should have always been based within the game world, not outside it.

    It is not too late to change it.

    The idea behind limiting Cyrodiil to a single Alliance for a player is more about trying to address the yawn in the game related to Alliances. I am having a hard time understanding why they even matter outside of Cyrodiil. I am starting to think that we should be able to freely move about Tamriel.

    Leveling an EP character through Bleakrock, Bal Foyen, and Stonefalls is boring. I hate the volcano terrain and the constant ash fall. I want to be able to level up in Khenarthi and Auridon then go back to Deshaan so I can skip that whole Stonefalls zone.

    If the Alliance has no meaning outside of Cyrodiil then I should be able to do that.

  • Nocturnalfox
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    In response to

    1. I don't think a reduced EXP matters, it should be a normal reward, because you will never get rid of farming, just look at Crag. The game is too much of an Asian MMO quest grind all ready, thrown in with the CoD styled vet system.

    5. Gaining emperor should be a one time thing, once you've had it for the campaign you should be moved aside to allow other players the chance to get it, like I said people who work, have families and actual real life responsibilities are not getting a fair crack at the whip. The reality is I can spare 1-2 hours a day, and I think most others are in the same boat. Someone who has school holidays or no current job will easily run circles in "the AP grind"

    9. Guilds with small inventories filled with crud should not be buying the limited number of guild merchants. By all means they are entitled too, but when I go browsing at all the major cities and see one with a lack of items I wonder why they bought it and I should be able to downvote them for wasting a slot that another better equipped guild could have used. Nothing to do with guild numbers, just what they put up. Even in a small guild of 10 thats 30x each= 300 potential items in the shop if they get off their collective arses and put stuff up.



    On top of that I really do think they should just do away with the vet system and cap it at 50 and restrict you from going into other territories. Or at least make it harder to go alone. You are going through an enemy territory in the middle of a war after all.
    If they want to add "levels" on top of 50 thats fine, but no more vet crap.
    Vasiliya Vet 8 DK -NA DC-
    Normally found grinding, arguing or charging with a Battle Axe all round Cyrodiil
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