Some things to fix

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Illuvatarr
Illuvatarr
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1) Vampire feeding is CC and is currently unbreakable. It is absolutely silly that someone can just hold you there while his/her friends tear you apart and there is nothing that can be done. This needs to be fixed
2) Block needs to be changed somehow. Currently, people just hold down the button and it is silly. It either needs to take alot more stamina to do it or it needs to mitigate less damage
3) CC from several melee range lines is still broken. I am not sure if this applies to ranged cc as I play from range but I do know I continue to have a full stamina bar and cannot break cc from knockdowns, roots, and several other abilities. I am not sure what ZOS classifies as CC, but if it inhibits your movement, allows you to not do anything with your character, stuns you, immobilizes you....you get my point...it should be subject to cc immunity.
4) Ability lag and abilities not firing off when depressed is still a problem. This needs to be addressed.
5) The effects of impenetrable either need to scale by armor type or need to be toned down to at least half the current effect. This can be replaced as a passive in the heavy armor line.
6) Currently, some players are using an exploit where they can fire off 4 abilities in one time stamp. I am not sure if it is a macro or what, but it is broken and silly. This needs to be fixed and people using it should be warned/banned.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Item #1 & #3: I agree, its a bit annoying to have any unblockable crowd control. I love the idea of the cc breaker. We pay for it with the cost of our stamina used. No ability should be unblockable or uncounterable. Make sure you are trying to roll as well as block break.

    Item #2: The problem with block is that you can cast while blocking, not a problem with the blocking itself. There's been plenty of complaints about this on the forum already. I'm fine with some abilities being able to be cast while blocking, but many others should not. It already works this way for some abilities (Biting jabs for aedric spear) but it should work like this for more. Abilities like Dragon Blood, Sun Shield, Inhale, Power Drain etc should be usable in blocking role because those are 'tank' abilities, in the case of sun shield very short duration vs. high damage opponents. I think if it is a buff, block should be ok. If it is an attack, block shouldn't be usable except in very rare circumstances.

    Item #4: This is annoying, but server lag and client lag can both be causes of the problem here. In mmo's these types of lag seem more common than in a game like Call of Duty or Halo, that's just the way it is. I feel you on this one though, its happened to me many a time. I also like when my weapons display glitch. I've hit people over the head with a bowl of soup, a mug of ale, I've fired arrows with a sword and shield, dual swords, etc. I've also hack and slashed people with a bow or a staff. This glitch is still around though they are trying to fix it.

    Item #5: The choice of impenetrable means you are getting less attributes boosted from infused.

    Item #6: I completely understand the sentiment here, but I think a flaw in the game should be dealt with by developers to fix the system, not ban people for using a system in the game as it is. Its not really fair to ban someone if they combo attacks really fast, if the game allows for it. Change the system, and the problem goes away, and the player has to relearn the system. This is much better than banning a paying customer, many of whom will not be trying to exploit the game.
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    <And plenty more>
  • Illuvatarr
    Illuvatarr
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    Maybe the ban is harsh. It needs to be fixed. Game is over 6 months out now.
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