Maverick827 wrote: »
Thanks for the confirmation @MmmmTofu, I really need a percentage though for regular mobs and if it's higher for bosses. I don't just wanna assume it's below 10% for all NPCs, craft only one piece with impenetrable, only to find out that some bosses have 30%...
Man, I remember an MMO where detailed information on such basic mechanics and on stats could just be read on the official site. Everyone knew standard mobs had 5% crit chance, some bosses more. I really think such info should not be made a secrect...
guybrushtb16_ESO wrote: »Thanks for the confirmation @MmmmTofu, I really need a percentage though for regular mobs and if it's higher for bosses. I don't just wanna assume it's below 10% for all NPCs, craft only one piece with impenetrable, only to find out that some bosses have 30%...
Man, I remember an MMO where detailed information on such basic mechanics and on stats could just be read on the official site. Everyone knew standard mobs had 5% crit chance, some bosses more. I really think such info should not be made a secrect...
It appears MMOs today the general trend seems to be "don't ever challenge the customer with numbers" and "less info is good design". Despite the fact that they totally *are* about numbers still, if you want to dig into it. Especially in ESO, some mechanics are so convoluted and unintuitive that there is no way in hell you would ever just understand even basic mechanics like your on crit chance on your own, without either extensive testing or looking for someone who did that.
Elemental:Persephonius wrote: »guybrushtb16_ESO wrote: »Thanks for the confirmation @MmmmTofu, I really need a percentage though for regular mobs and if it's higher for bosses. I don't just wanna assume it's below 10% for all NPCs, craft only one piece with impenetrable, only to find out that some bosses have 30%...
Man, I remember an MMO where detailed information on such basic mechanics and on stats could just be read on the official site. Everyone knew standard mobs had 5% crit chance, some bosses more. I really think such info should not be made a secrect...
It appears MMOs today the general trend seems to be "don't ever challenge the customer with numbers" and "less info is good design". Despite the fact that they totally *are* about numbers still, if you want to dig into it. Especially in ESO, some mechanics are so convoluted and unintuitive that there is no way in hell you would ever just understand even basic mechanics like your on crit chance on your own, without either extensive testing or looking for someone who did that.
Yeah I agree with this. There are a few parameters I would like clarification on as well. Some are as follows.
Elemental resistance and spell resistance. How are the two resistances applied, do they work on different diminishing returns characteristics? Are they additive? [...]
Is every ability in the game strictly applied to one of either magic resistance or physical resistance? [...]
Currently, my thoughts are that ranged elemental attacks that consume magicka are only mitigated by magicka and elemental resistance. [...]
Also, is disease and poison damage completely unmitigated by anything other than direct disease and poison resistance?
Elemental:Persephonius wrote: »guybrushtb16_ESO wrote: »Thanks for the confirmation @MmmmTofu, I really need a percentage though for regular mobs and if it's higher for bosses. I don't just wanna assume it's below 10% for all NPCs, craft only one piece with impenetrable, only to find out that some bosses have 30%...
Man, I remember an MMO where detailed information on such basic mechanics and on stats could just be read on the official site. Everyone knew standard mobs had 5% crit chance, some bosses more. I really think such info should not be made a secrect...
It appears MMOs today the general trend seems to be "don't ever challenge the customer with numbers" and "less info is good design". Despite the fact that they totally *are* about numbers still, if you want to dig into it. Especially in ESO, some mechanics are so convoluted and unintuitive that there is no way in hell you would ever just understand even basic mechanics like your on crit chance on your own, without either extensive testing or looking for someone who did that.
Yeah I agree with this. There are a few parameters I would like clarification on as well. Some are as follows.
Elemental resistance and spell resistance. How are the two resistances applied, do they work on different diminishing returns characteristics? Are they additive? [...]
Is every ability in the game strictly applied to one of either magic resistance or physical resistance? [...]
Currently, my thoughts are that ranged elemental attacks that consume magicka are only mitigated by magicka and elemental resistance. [...]
Also, is disease and poison damage completely unmitigated by anything other than direct disease and poison resistance?
Afaik it get's added to your Spell Resistance or Armor, depending on the attacks defense.
The summed value is still subject to armor/spell res hard- and softcaps.
Armor or Spell Res:
Currently the system of wich skill uses wich Defense, Power or Crit (spell or weapon) is quite chaotic. They cannot really make changes right now for fear of breaking the class balance.
And better documenting it right now would only result in more "the programmers all belong fired and fried in burning oil for icompetence" posts. And those are pointless.
And then there is the whole issues of extra damage.
Does the extra damage of Ingenous weapons or Damage Enchantments go against Spell Resist or Armor + Elemental Resistance?
Afaik ranged attacks are resisted either By Armor + Elemental Resistance or Spell Resistance + Elemental Resistance, as is fitting for the attack (Stam and Mana respectively).
Poision and Disesae afaik goes against armor normally. So Armor+P-Resistance, simply because all Posion attacks are physical attacks in nature.
Ahem, ..., NPC crit chance anyone?
And better documenting it right now would only result in more "the programmers all belong fired and fried in burning oil for icompetence" posts. And those are pointless.
Persephonius wrote: »Ahem, ..., NPC crit chance anyone?
SorryI was reinforcing your point about lack of information with the mechanics. But Yes I believe that NPC's can crit. In group dungeons and veteran deungeons I have been 1 shot for around 3K by archers for example, according to the death recap, but the same attack also shows up with much less damage, so I assumed that NPc's could crit.
guybrushtb16_ESO wrote: »Persephonius wrote: »Ahem, ..., NPC crit chance anyone?
SorryI was reinforcing your point about lack of information with the mechanics. But Yes I believe that NPC's can crit. In group dungeons and veteran deungeons I have been 1 shot for around 3K by archers for example, according to the death recap, but the same attack also shows up with much less damage, so I assumed that NPc's could crit.
Are you sure those attacks were crits and not simply heavy/power attacks? Because if not, their crit chance should probably be in the <5% range; so from what we know about how crit works against players, wearing just 1 piece of impenetrable would actually be good in pve, and I've never seen anyone advocating that.
Persephonius wrote: »Ahem, ..., NPC crit chance anyone?
SorryI was reinforcing your point about lack of information with the mechanics. But Yes I believe that NPC's can crit. In group dungeons and veteran deungeons I have been 1 shot for around 3K by archers for example, according to the death recap, but the same attack also shows up with much less damage, so I assumed that NPc's could crit.
Iam_Epiphany wrote: »I've contacted ZOS about the lack of information multiple times and been informed that the intention is to put us in the world with an organic level of information and have to learn things and work them out for ourselves.
I think it makes the game a lot more enjoyable to work these things out for ourselves, do testing and share our results.
Anyone else enjoying not being spoonfed indepth knowledge on the game?
No?
*crickets*
Maybe people are just lazy.
Iam_Epiphany wrote: »I respect that point of view but some people enjoy looking into this stuff and ESO is a great game for people who want to do our own research.
(I agree duelling is an issue for this sometimes but not in this case, it's an issue for a lot of other things too...back on topic though)
The fact is this game is still very new and there should be some time spent learning about it, I was very surprised to jump into a brand new MMO and find everyone expected to know everything and have everything in the first week, gamers are so spoiled these days.
And no, I'm not saying everyone has to go out and do their own research, only one person has to discover something for the idea to spread.
Iam_Epiphany wrote: »I've contacted ZOS about the lack of information multiple times and been informed that the intention is to put us in the world with an organic level of information and have to learn things and work them out for ourselves.
I think it makes the game a lot more enjoyable to work these things out for ourselves, do testing and share our results.
Anyone else enjoying not being spoonfed indepth knowledge on the game?
No?
*crickets*
Maybe people are just lazy.
contact.opiumb16_ESO wrote: »" Sorry, but to me that just sounds like a lame excuse really, and it also doesn't explain why some mechanics are so horribly horribly unintuitive. Having us discover mechanics in an organic way would maybe be a thing if they made any sense to begin with, but often times the mechanics are arbitrary (class skills crit chance, anyone?) and the tooltips and info we get are either misleading or downright wrong. "
Totally agree with that. So much basic mechanics are broken or at least bad designed. Crit (after a lot of researches with other players, our conclusion is : it's totally a mess !), resists (some just don't work, other gives you almost nothing or so), magica/stamina balance (cmon' it's not a Harry Potter game!), caps, wrong tooltips, life gain vs other stats gain (+15 vs +10 !?!? why ?!?), CC break, spamming instants will blocking (damn you good skilled player spamming firering will blocking !), no guard break to counter this, IMBA light armour vs others, armour comp that can be used even if you don't wear it (hello inamovable in full LA !) etc etc etc etc...
I do enjoy this game mostly because i am a ESO fan since Daggerfall but i most be honnest, the mechanics in this one are completely random/bugged/imba.
Iam_Epiphany wrote: »I've contacted ZOS about the lack of information multiple times and been informed that the intention is to put us in the world with an organic level of information and have to learn things and work them out for ourselves.
I think it makes the game a lot more enjoyable to work these things out for ourselves, do testing and share our results.
Anyone else enjoying not being spoonfed indepth knowledge on the game?
No?
*crickets*
Maybe people are just lazy.
Maverick827 wrote: »