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When are werewolves going to be fixed?

  • Apothecy
    Apothecy
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    Srugzal wrote: »
    Carnagan wrote: »
    Srugzal wrote: »
    A link to some kind of reference here would be helpful. Yes, there are many threads on the subject which can be found through search, but finding staff posts specifically is just not something doable. This is something else they've "said they are going to fix." lol

    Sure, it only took me about 30 seconds of effort on the forum search. They said it at Quakecon. Video and Transcript found in first post in this thread.

    What was said.
    Question
    Werewolves are in need of updates. Are there changes in places for werewolves?

    Answer
    Nick [Konkle]: Yes, absolutely. There are two phases of changes. For starters, we are going to balance the ultimate – decrease cost, increase damage etc. In the second phase we are going to add in more active abilities.


    @Obscure, yes actions speak louder than words, but this is an MMO. This evolve over time and it takes more time to see how things work with a bigger population. They do change things in response to constructive feedback, they just take their time in doing balance so as not to completely unbalance other things.

    Thanks, good answer.

    The reference to that Q/A quote was summarized. Their reply had more details and information in it.


    Question
    Werewolves are in need of updates. It would be nice to see their form as a toggle to feel more beastly. Are there changes in the works for werewolves, and if so can we get an idea of what they might be?

    Answer
    Yes, absolutely. There are some changes in mind and there's basically two phases of them. So for starters, we've received a lot of feedback that people have been giving basically saying that the ability is too expensive and not powerful enough for the amount it costs, and also just doesn't last long enough to sort of really give you that satisfying feel that you want... to turn into a beast and start wrecking face.

    So, the first phase of the update is really just going to be to bring those things in balance, basically increasing the damage, decreasing the cost, increasing the duration... making it just sort of a holdover solution so that it's more viable immediately. And then the second phase is.. we really feel like it needs a lot more breath of abilities. Right now you can basically do a fear and a pounce... and that doesn't let you sort of take advantage of defensive abilities, or self heals, or utility type spells. So we're going to be doing a [patch] to add several more active abilities to the tree so that when you turn into a werewolf you have a lot more options in addition to just being in possession of more raw power. Those two things will be coming out fairly soon, certainly the first phase very quickly, and the second one... as soon as we can follow after that.


    Sorry, I'm fairly OCD when it comes to details.
    Main: Imperial -- Nightblade -- LVL 50
    Faction: Daggerfall Covenant
    Platform: PC
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    By increasing the duration they mean giving devour a cooldown and making it interruptable so it is almost impossible to stay in werewolf for any length of time... obviously.
    Dear Sister, I do not spread rumors, I create them.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Werewolves need an overhaul. They say they'll be decreasing the cost of the ultimate and increasing the damage, but They would seriously need to decrease the cost to like 100 for it to be OK for it to take up a valuable ultimate slot, and WW duration should start out at like 5 minutes. Else, they should make Werewolf a toggle and let player WW be werewolf for as long as NPC werewolves: until they die or change back at will. The active abilities they add would hopefully be something multi-target and CC related.

    And no, Vampire shouldn't be made a useless target for abuse like WW currently is. Only one aiming for total imbalance (or those kids pointing and yelling 'twilight sparkler' or whatever) would say something like that. Vamp was over nerfed and WW is severely underpowered.
    Edited by demonlkojipub19_ESO on August 18, 2014 1:08AM
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Werewolves need an overhaul. They say they'll be decreasing the cost of the ultimate and increasing the damage, but They would seriously need to decrease the cost to like 100 for it to be OK for it to take up a valuable ultimate slot, and WW duration should start out at like 5 minutes. Else, they should make Werewolf a toggle and let player WW be werewolf for as long as NPC werewolves: until they die or change back at will. The active abilities they add would hopefully be something multi-target and CC related.

    And no, Vampire shouldn't be made a useless target for abuse like WW currently is. Only one aiming for total imbalance (or those kids pointing and yelling 'twilight sparkler' or whatever) would say something like that. Vamp was over nerfed and WW is severely underpowered.

    having just become a vamp and not even having all the features yet... vamp is still way OP.
    Dear Sister, I do not spread rumors, I create them.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    Werewolves need an overhaul. They say they'll be decreasing the cost of the ultimate and increasing the damage, but They would seriously need to decrease the cost to like 100 for it to be OK for it to take up a valuable ultimate slot, and WW duration should start out at like 5 minutes. Else, they should make Werewolf a toggle and let player WW be werewolf for as long as NPC werewolves: until they die or change back at will. The active abilities they add would hopefully be something multi-target and CC related.

    And no, Vampire shouldn't be made a useless target for abuse like WW currently is. Only one aiming for total imbalance (or those kids pointing and yelling 'twilight sparkler' or whatever) would say something like that. Vamp was over nerfed and WW is severely underpowered.

    having just become a vamp and not even having all the features yet... vamp is still way OP.

    It is if you wear a dress and carry a stick. But then, everything is OP with those combos.

    In serious. Its more skillpoints to burn on an optional lines with detriments. WW and Vampire are the only anything in the game that debuffs you just for having it. People need to get over it. Go along and take your 9% extra damage from everyone for your choice.
    Edited by demonlkojipub19_ESO on August 18, 2014 1:13AM
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
    ✭✭✭✭✭
    Werewolves need an overhaul. They say they'll be decreasing the cost of the ultimate and increasing the damage, but They would seriously need to decrease the cost to like 100 for it to be OK for it to take up a valuable ultimate slot, and WW duration should start out at like 5 minutes. Else, they should make Werewolf a toggle and let player WW be werewolf for as long as NPC werewolves: until they die or change back at will. The active abilities they add would hopefully be something multi-target and CC related.

    And no, Vampire shouldn't be made a useless target for abuse like WW currently is. Only one aiming for total imbalance (or those kids pointing and yelling 'twilight sparkler' or whatever) would say something like that. Vamp was over nerfed and WW is severely underpowered.

    having just become a vamp and not even having all the features yet... vamp is still way OP.

    It is if you wear a dress and carry a stick. But then, everything is OP with those combos.

    I wear a jerkin actually. But honestly, even if I was wearing medium still and dual wielding, it would be equally ridiculous because the passives I have right now boost magicka and stamina regen, and the future passives would heavily benefit any build. I seem to take less damage from anything other than fire, and I am not even into the passives that allow me to heal better at stage 4, I'm still sitting on that health regen weakness. Batswarm is... well it's batswarm.

    I'm just more powerful, and the downsides really don't hurt.
    Dear Sister, I do not spread rumors, I create them.
  • Tabbycat
    Tabbycat
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    When are werewolves going to be fixed?

    They don't like it when you say that. They get visions of trips to the vet and usually end up chewing up your boots, marking your bed, or just generally wolfing out on you!

    When I read this thread title, the first thought that popped in my head was:

    "Help control the pet population. Have your pet spayed or neutered."
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    And the 9% extra damage you take passively from any being with the slayer trait, which is everyone. People discount that like its nothing, but its not, and Everything everywhere poops fire.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    And the 9% extra damage you take passively from any being with the slayer trait, which is everyone. People discount that like its nothing, but its not, and Everything everywhere poops fire.

    I barely feel fire tbh. I have one item with fire resist and I don't get one shotted by oil or anything.

    That bonus does suck, but tbf, I was werewolf before, so I am used to it.

    The damage batswarm does alone makes up for that imo. I can pop that, move and attack while it's running. When I get clouding swarm I will be invisible on top of it. That's crazy.
    Dear Sister, I do not spread rumors, I create them.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    And thats one item you could have used to increase a regen by like 20, but instead you use it to not get burned too badly. Is a con especially if you wasted gold buying that resist jewelry.

    Good luck with the clouded swarm too. Does less damage than normal and devouring swarm.

    But, this is about Werewolves and you're dead set that vamp is "way too OP" so whatever. Werewolf need overhaul.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    And thats one item you could have used to increase a regen by like 20, but instead you use it to not get burned too badly. Is a con especially if you wasted gold buying that resist jewelry.

    Good luck with the clouded swarm too. Does less damage than normal and devouring swarm.

    But, this is about Werewolves and you're dead set that vamp is "way too OP" so whatever. Werewolf need overhaul.

    if I was going to use it for anything it would be spell damage, and I was advised to do that, I just chose to offset the negative. I was in cyrodiil before that and I felt it, but it wasn't unbearable. That's with a lot of fire stuff.

    batswarm, clouded swarm, devouring swarm, they all hit me for around 800 something. The damage is over the top considering the mobility of the ultimate.

    Also, I didn't spend any gold for resist jewelry, I crafted a glyph myself off of materials I already had and put the glyph on a warlock set piece neck.
    Dear Sister, I do not spread rumors, I create them.
  • Orchish
    Orchish
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    Held on to WW for 4 months. Cured it just 3 days ago. Been waiting for them to buff/tweak it but each update they announce new content such as Craglorn and now Craglorn upper, yet nothing about WW. So that was it for me. Cured it and became a Vampire.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
    ✭✭✭✭✭
    Orchish wrote: »
    Held on to WW for 4 months. Cured it just 3 days ago. Been waiting for them to buff/tweak it but each update they announce new content such as Craglorn and now Craglorn upper, yet nothing about WW. So that was it for me. Cured it and became a Vampire.

    let's form a "former werewolf sellouts" club.
    Dear Sister, I do not spread rumors, I create them.
  • TheBull
    TheBull
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    Draxuul wrote: »
    I find it funny when someone says that werewolves are broken and need to be fixed .

    Does transforming into a werewolf cause your game to crash ? If not then it's not broken.


    Draxuul

    I glad you asked.

    About 90% of the time if you activate within a crowd of other players, your character will make the sound, go through the motions, but will not transform. At that point you will now have the slow walk bug and not be able to switch weapons. The only way to fix it is to close the ESO window, if you want to stay in Cyrodiil and not have to queue up again.

    So yeah, that's as about broken as it gets four months in.
    Edited by TheBull on August 18, 2014 2:30AM
  • Talrenos
    Talrenos
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    Apothecy wrote: »
    Srugzal wrote: »
    What was said.
    Question
    Werewolves are in need of updates. Are there changes in places for werewolves?

    Answer
    Nick [Konkle]: Yes, absolutely. There are two phases of changes. For starters, we are going to balance the ultimate – decrease cost, increase damage etc. In the second phase we are going to add in more active abilities.


    @Obscure, yes actions speak louder than words, but this is an MMO. This evolve over time and it takes more time to see how things work with a bigger population. They do change things in response to constructive feedback, they just take their time in doing balance so as not to completely unbalance other things.

    Thanks, good answer.

    The reference to that Q/A quote was summarized. Their reply had more details and information in it.


    Question
    Werewolves are in need of updates. It would be nice to see their form as a toggle to feel more beastly. Are there changes in the works for werewolves, and if so can we get an idea of what they might be?

    Answer
    Yes, absolutely. There are some changes in mind and there's basically two phases of them. So for starters, we've received a lot of feedback that people have been giving basically saying that the ability is too expensive and not powerful enough for the amount it costs, and also just doesn't last long enough to sort of really give you that satisfying feel that you want... to turn into a beast and start wrecking face.

    So, the first phase of the update is really just going to be to bring those things in balance, basically increasing the damage, decreasing the cost, increasing the duration... making it just sort of a holdover solution so that it's more viable immediately. And then the second phase is.. we really feel like it needs a lot more breath of abilities. Right now you can basically do a fear and a pounce... and that doesn't let you sort of take advantage of defensive abilities, or self heals, or utility type spells. So we're going to be doing a [patch] to add several more active abilities to the tree so that when you turn into a werewolf you have a lot more options in addition to just being in possession of more raw power. Those two things will be coming out fairly soon, certainly the first phase very quickly, and the second one... as soon as we can follow after that.
    [/quote]

    This is good info to know, however unless WW is a toggle, everything they are doing is worthless. You still have to transform, and it can still happen in mid battle. During that time your basicly stunned and do nothing but take damage for 3 seconds. Usually this means your dead. People wont use WW for fighting if this can still happen. Such a poorly thought out repair, sorry Nick, but go back to the drawing board on this one. The rest does sound better, and would be nice, but too bad no one will use it if its not a toggle ability.

    Now, back to my question that ZOS is rudely ignoring an answer to, in reference to the comment " Those two things will be coming out fairly soon, certainly the first phase very quickly, and the second one... as soon as we can follow after that.
    " WHEN IS THIS GOING TO BE DONE?
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