A link to some kind of reference here would be helpful. Yes, there are many threads on the subject which can be found through search, but finding staff posts specifically is just not something doable. This is something else they've "said they are going to fix." lol
Sure, it only took me about 30 seconds of effort on the forum search. They said it at Quakecon. Video and Transcript found in first post in this thread.
What was said.
Question
Werewolves are in need of updates. Are there changes in places for werewolves?
Answer
Nick [Konkle]: Yes, absolutely. There are two phases of changes. For starters, we are going to balance the ultimate – decrease cost, increase damage etc. In the second phase we are going to add in more active abilities.
@Obscure, yes actions speak louder than words, but this is an MMO. This evolve over time and it takes more time to see how things work with a bigger population. They do change things in response to constructive feedback, they just take their time in doing balance so as not to completely unbalance other things.
Thanks, good answer.
demonlkojipub19_ESO wrote: »Werewolves need an overhaul. They say they'll be decreasing the cost of the ultimate and increasing the damage, but They would seriously need to decrease the cost to like 100 for it to be OK for it to take up a valuable ultimate slot, and WW duration should start out at like 5 minutes. Else, they should make Werewolf a toggle and let player WW be werewolf for as long as NPC werewolves: until they die or change back at will. The active abilities they add would hopefully be something multi-target and CC related.
And no, Vampire shouldn't be made a useless target for abuse like WW currently is. Only one aiming for total imbalance (or those kids pointing and yelling 'twilight sparkler' or whatever) would say something like that. Vamp was over nerfed and WW is severely underpowered.
smeeprocketnub19_ESO wrote: »demonlkojipub19_ESO wrote: »Werewolves need an overhaul. They say they'll be decreasing the cost of the ultimate and increasing the damage, but They would seriously need to decrease the cost to like 100 for it to be OK for it to take up a valuable ultimate slot, and WW duration should start out at like 5 minutes. Else, they should make Werewolf a toggle and let player WW be werewolf for as long as NPC werewolves: until they die or change back at will. The active abilities they add would hopefully be something multi-target and CC related.
And no, Vampire shouldn't be made a useless target for abuse like WW currently is. Only one aiming for total imbalance (or those kids pointing and yelling 'twilight sparkler' or whatever) would say something like that. Vamp was over nerfed and WW is severely underpowered.
having just become a vamp and not even having all the features yet... vamp is still way OP.
demonlkojipub19_ESO wrote: »smeeprocketnub19_ESO wrote: »demonlkojipub19_ESO wrote: »Werewolves need an overhaul. They say they'll be decreasing the cost of the ultimate and increasing the damage, but They would seriously need to decrease the cost to like 100 for it to be OK for it to take up a valuable ultimate slot, and WW duration should start out at like 5 minutes. Else, they should make Werewolf a toggle and let player WW be werewolf for as long as NPC werewolves: until they die or change back at will. The active abilities they add would hopefully be something multi-target and CC related.
And no, Vampire shouldn't be made a useless target for abuse like WW currently is. Only one aiming for total imbalance (or those kids pointing and yelling 'twilight sparkler' or whatever) would say something like that. Vamp was over nerfed and WW is severely underpowered.
having just become a vamp and not even having all the features yet... vamp is still way OP.
It is if you wear a dress and carry a stick. But then, everything is OP with those combos.
Merlin13KAGL wrote: »When are werewolves going to be fixed?
They don't like it when you say that. They get visions of trips to the vet and usually end up chewing up your boots, marking your bed, or just generally wolfing out on you!
demonlkojipub19_ESO wrote: »And the 9% extra damage you take passively from any being with the slayer trait, which is everyone. People discount that like its nothing, but its not, and Everything everywhere poops fire.
demonlkojipub19_ESO wrote: »And thats one item you could have used to increase a regen by like 20, but instead you use it to not get burned too badly. Is a con especially if you wasted gold buying that resist jewelry.
Good luck with the clouded swarm too. Does less damage than normal and devouring swarm.
But, this is about Werewolves and you're dead set that vamp is "way too OP" so whatever. Werewolf need overhaul.
Held on to WW for 4 months. Cured it just 3 days ago. Been waiting for them to buff/tweak it but each update they announce new content such as Craglorn and now Craglorn upper, yet nothing about WW. So that was it for me. Cured it and became a Vampire.
I find it funny when someone says that werewolves are broken and need to be fixed .
Does transforming into a werewolf cause your game to crash ? If not then it's not broken.
Draxuul
What was said.
Question
Werewolves are in need of updates. Are there changes in places for werewolves?
Answer
Nick [Konkle]: Yes, absolutely. There are two phases of changes. For starters, we are going to balance the ultimate – decrease cost, increase damage etc. In the second phase we are going to add in more active abilities.
@Obscure, yes actions speak louder than words, but this is an MMO. This evolve over time and it takes more time to see how things work with a bigger population. They do change things in response to constructive feedback, they just take their time in doing balance so as not to completely unbalance other things.
Thanks, good answer.