Wreuntzylla wrote: »As I understand it, you can't craft Mage and Fighter guild sets unless you complete the respective guild quest lines. Every other aspect of craft leveling is setup so that if all you want to do is craft, you can do that, even if you remain level 1. It isn't easy, but it's dooable, especially when part of a guild.
Assuming the internets are correct, this should be changed. Allow porting to group mates for guild crafting stations!
First, the hordes of level 2 RMT bots infesting the game 'back in the day' show you're wrong about a minimum level.Wreuntzylla wrote: »As I understand it, you can't craft Mage and Fighter guild sets unless you complete the respective guild quest lines. Every other aspect of craft leveling is setup so that if all you want to do is craft, you can do that, even if you remain level 1. It isn't easy, but it's dooable, especially when part of a guild.
Assuming the internets are correct, this should be changed. Allow porting to group mates for guild crafting stations!
First of all, your premise is impossible. You cannot get out of Wailing Prison without at least getting to level 3. There is no such thing as a level 1 toon, not in any practical sense.
This means that you have a minimum of 3 skill points. You can't do much crafting without more skill points, so no, there is no such thing as a "crafting character." Once you finish leveling your character (by that I mean finish the Main Quest or at least get to VR1), you can retire it to the crafting bench and stop the gear chase, but you have to level to be able to craft anything better than noob gear. You can deconstruct all of tamriel and have level 50 in all crafts and still not be able to craft anything of importance because you need 15+ skill points to max a crafting skill (don't remember the exact number). You can retire sooner, but you won't have access to the Guild stations, Coldharbour, or Craglorn. Those are earned. That is, theoretically, what makes them potentially valuable.
So even if you could port to a player in a quest-locked area like the Prismatic Forge, you're not going to be able to do anything once you get there. And never mind the time trait research takes without maxing the research passive. You do know those are 8 trait stations, right? As are all of the stations in Coldharbour and Craglorn?
fromtesonlineb16_ESO wrote: »First, the hordes of level 2 RMT bots infesting the game 'back in the day' show you're wrong about a minimum level.
Second, even a level 3 can gather all over-world shards in their starting faction with care and some luck or making use of the fact other players clear mobs away from a few that can be a tad tricky.
Thus a level 3 can get 3 shards per zone and in my experience of running lowbies (level 10 or so) through this content several underground shards are also going to be obtainable with luck.
I reckon a level 3 could easily get 15 shards without any real help at all and likely one or two more at least.
I've done it on 4 characters, and the vast majority of over-world shards can be obtained without anyone else around, it depends on your faction how many are guarded by mobs that you can't sneak past, maybe a couple of so at worst. Worst you can do is die and have to come back and try again.Second, even a level 3 can gather all over-world shards in their starting faction with care and some luck or making use of the fact other players clear mobs away from a few that can be a tad tricky.
I will concede that yes, you can do this if you set up starting conditions that are entirely favorable, group with advanced players, and somehow manage to survive both the public and the group dungeons and make no mistakes in the meantime. It just beggars belief that anyone would actually do this. It's just a silly suggestion.
Tarukmockto wrote: »@fromtesonlineb16_eso:
I guess I can see the challenge in trying to collect as many shards as you can without leveling, but once you've done it on one toon I don't see the point in doing it repeatedly.
It seems like you are working really hard at not having to work for the shards through normal leveling.
@zgrssd:
My main is VR6 and has all crafting at 50 except Enchanting at lvl 39. It took some resource shuffling on a couple of alt toons to get there, but it's absolutely do-able on one character. I had Alchemy & Provisioning to 50 by lvl 10 and finished Wood, Clothing & Blacksmithing before hitting VR1.
I'm still researching, but have 8 traits on all wood and 7 traits on everything else. It's down to the last trait and the months it will take to get through them!
Wreuntzylla wrote: »As I understand it, you can't craft Mage and Fighter guild sets unless you complete the respective guild quest lines. Every other aspect of craft leveling is setup so that if all you want to do is craft, you can do that, even if you remain level 1. It isn't easy, but it's dooable, especially when part of a guild.
Assuming the internets are correct, this should be changed. Allow porting to group mates for guild crafting stations!