I don't intend this to be one of those stupid threads where people complain about systems that haven't even been implemented or explained in detail yet. I'm not going to knock it until I try it, but I haven't seen a single other person who shared these reservations. I'm operating on complete conjecture here, so we'll just have to wait and see.
On one hand, I am really excited about the possibilities for spellcrafting to fill in gaps left by classes and provide cool new ability combinations. It really plays into the "play how you want" mantra. On the other hand, I think it has potential to be a complete disaster without the proper limitations. Here's why.
- How will I know what's going on? If everyone has custom spells, it's a lot harder to "know your enemy," so to speak. This might introduce some flavor to PVP encounters, but it could also trivialize the act of adapting to hard counter certain builds. Learning to counter other builds is something I find entertaining, and I'm sure a lot of people agree. With tons of random spells in the mix, it could be like turning rock-paper-scissors into absolute chaos. I must admit this sounds less like a negative change than an interesting one, but we'll have to see how that pans out, because of the potential for...
- Introducing even more min/max situations by providing players with exactly what they want. It could just be a matter of time before somebody comes up with some ludicrous combination of spells that creates even more of a cookie cutter situation than currently exists with build setups. With customized spells, balancing could be a nightmare. But lastly...
- Trivializing existing class abilities. I suppose there will be mechanics and such reserved to class skills, but the more straight-forward ones might cease to be useful, depending on how the class system is implemented. If that is the case, I might not bother even putting many skill points into active abilities (will spell crafting cost skill points? Probably. At least I'd think so). But hey, some people don't like classes existing in this game at all, so maybe that will be a good thing.
Like I said, some things that I'm cautiously waiting for more info on. Not trying to be a fearmonger. It is also worth noting that my knowledge of what is to come begins and ends at the word "spellcrafting," so I'd appreciate the sharing of any announced restrictions or specifics on the matter.
Here's hoping the system will be as cool as it sounds like it might.
EP: Slania Isara : Harambe Was an Inside Job