Jennifur_Vultee wrote: »As the Argonian guard says in Shadowfen, "Proper behavior is like an egg that hatches good citizenship."
They turned it on so that it would be there for enemies, but forgot to set it so that it would be turned off for friendlies.Reiterpallasch wrote: »How does something like this even happen anyways? I know the monkeys doing all of the programming have a lot on their plates, but adding additional lines of code (or toggling it on/off if it's already there) to allow pets and the like to suddenly have collision detection shouldn't exactly be an accidental thing.
I'm curious to know what manner of spaghetti code they're actually using to cause changing one thing to affect a completely unrelated thing.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
You just get stuck, can't move/roll/anything...can't even use the wayshrine to port away,