Every stamina weapon has some problems in the skilline.
But today I want to discuss about dual wield.
Twin Slashes
Two hit attack for Physical Damage.
Affected target bleeds for Physical Damage over 9 seconds
Morphs (I'll put only new effects):
Blood Craze
Player recovers health every 2 seconds while effect is active
Rending Slashes
snared for the duration
The problem here is bleed over 9 seconds. Like in every other bleed effect. It's too long, in my opinion it should deal the same damage (or a little less) in 5 seconds..
Blood Craze could recover health over 1 second if the above change is made.
Rending Slashes is meh, but it can stay like it is.
Flurry
Six hit consecutive attack for Physical damage
Blinding Furry
4% chance on hit to set target off balance
Rapid Strikes
Increases attack speed by 15% for 6 seconds (18% at rank IV)
Flurry concept is okay. Blinding Furry suck. Never happened in my life to see the target off balance lol
Just make it 100% on last hit if the target isn't blocking.
Rapid Strikes suck even more.. Because light attacks does 0 DPS lol
Change it to "Destroying Strikes" and make it reduce enemy armor by 20% with last hit.
If I remember correctly, the last hit does more damage than the others and the suggested change should give it a real feeling of a "final blow".
Whirlwind
Deals Physical Damage to all surrounding enemies nearby
Damage is increased vs. enemies with low health
Steel Tornado
Has increased radius
Whirling Blades
Restores stamina to player every 2 seconds for 10 seconds
Each additional target hit increases stamina restore by 50% (65% at rank IV)
Whirlwind and Steel Tornado are cool.
Whirling Blades restored stamina is so little. And why ZOS is so obsessed with this "over 10 seconds"? Option 1: Make it restore stamina instantly for each enemy hit
Option 2: Since with the other morph you gain radius, with this one you could gain more damage.
Sparks
Blinds target for 4 seconds
Ember Explosion
Nearby targets gain 40% miss chance for 4 seconds
Affected enemies take Physical Damage
Heated Blades
Blinds target for 4 seconds
Weapon Power of next attack is increased by 24 (30 at rank IV)
Blinds and miss change works only with weapon abilities. Why ZOS loves spell so much?
The AOE of ember explosion is nothing per second.. Increase the miss chance to 60%. Heated Blades.. Now this could be cool. Make it increase weapon power for the same amount but for 5 seconds, so you feel like it
is heated and it's cooling down. A cool buff is a must in all skill lines imo.
Hidden Blade
Throws a dagger dealing Physical Damage and snares 40% for 6 seconds (50% at rank IV)
Flying Blade
Increase range
Shrouded Daggers
Deals damage and snare to a cone
Sounds cool, but as if a opener skill. As it is now idk what it is supposed to do.
Make it deal a cool debuff, not just snare. Maybe for the not-morphed version is OK.
But Flying Blade is just terrible. Why range with dual wield? My suggestion is change it to "Poisoned Blade", a skill that does poison damage over time (8 seconds and it keeps the snare). Now it is a opener skill.
Shrouded Dagger could deal more damage or deal immobilize (so you can even benefit from the passive that makes you deal 15% more damage to stunned, immobilized, disoriented or silenced enemies) instead of snare.
Oh about the mentioned passive. As it is now, no skills of DW gives one of this debuff lol. Useful uh?
Anyway, this was my daydream of a cool DW skill line. I realize my dear ZOS would never look at this lol
But what do you forum people think?
PS: Maybe I'm buffing a little too much, but remember that if you are going around in a dress with a stick there isn't much you can do if someone reach you and stab you with 2 swords xD