LonePirate wrote: »
How about scaling Craglorn for solo/duo players instead of scaling it for 4 people? How about scaling the new Dragonstar Arena to accommodate any number of players from 1-X? How about adding daily quests to the existing PVE zones that are similar to the city quests in Cyrodiil? How about doing something like this:
http://forums.elderscrollsonline.com/discussion/126138/add-daily-quests-related-to-dark-anchors-and-world-bosses
or this:
http://forums.elderscrollsonline.com/discussion/112038/daily-vr-level-quest-idea
Why must all new content be scaled for groups of 4 or 12? All of these fixed group size requirements are very off-putting for a variety of reasons, such as not being able to find the requisite number of people or not being able to experience the content because groups won't add you. It is sheer lunacy for ZOS to be so tightly knotted to their belief that only 4 player or 12 player groups deserve new content.
I don't think ZOS has any idea who plays this game and where their bread and butter is. The answer is plainly obvious to the rest of us: solo/duo players and PVPers - the same player types that ZOS continues to ignore for inexplicable reasons.
^