no. they just need to increase damage caps but lower heal caps to 5 or give the heals a diminishing return on more then 5 targets, that way they can be whittled down by AoE range.
also manuvours needs to be stoppable by incoming damage not outgoing
PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread
EU - [Arch Mage Dave] Altmer Sorcerer
Fight back at the crates and boxes, together we can change things.
no. they just need to increase damage caps but lower heal caps to 5 or give the heals a diminishing return on more then 5 targets, that way they can be whittled down by AoE range.
also manuvours needs to be stoppable by incoming damage not outgoing
That would defeat the purpose of retreating maneuver. The idea is that you can be more mobile as long as you don't attack. A balanced trade off in my opinion.
If you want to change the skill, I'd suggest having it so you cannot run while spamming it. This would take some of the pressure off while not completely ruining the skill.