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Skill Point Reset

Bhodar
Bhodar
This is just something I'm thinking off cuz I no longer require 1 passive in crafting.

Wouldn't it be better to reset skill point by ability/passive instead of the whole thing? Cuz now I would have to pay 6100G (more later on) for 3 skill points.... isn't that a bit overkill?
  • Royalroacho
    Royalroacho
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    While I agree with you that itd be nice, I dont think it should be done.
    They started doing alot of stuff like this in wow. I wasnt really a hardcore player, but eventually, you didnt have to work towards or earn anything. It felt really...pandering. (no pun intended) Even if its the trivial or inconvenient things, i think you have to have numerous goals in mmos. For me, I dunno if id say I feel a sense of accomplishment, but when I finally saved up that 6100g, theres some kind of satisfaction.
    Edited by Royalroacho on August 13, 2014 7:25AM
  • Bhodar
    Bhodar
    From the start of ESO, I didn't care a thing about money cuz I had my mind set on makign sure I could craft everything myself, but now that I have all the woodworking traits unlocked, the 6100G seems a bit pricey :smiley:

    did it anyway though and I got some other points back I no longer used :wink:
  • HeroOfEvbof
    HeroOfEvbof
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    I have 204 skill points assigned. At least 75 are assigned in crafting. I am a 50 Blacksmith with 7/9 in the metals I can use (only vet5) and only 1/3 in keen eye. I am a 50 Clothier with 7/9 in materials but 3/3 in keen eye. Both are 3/3 hireling, extraction, research and upgrade. I am a 34 Woodworker with 7/9 in wood, no keen eye, 3/3 hireling, no extraction or research but 2/3 in upgrade. I am a 50 Alchemist with 3/3 keen eye and 3/3 in extra potion making plus laboratory use - but no medicinal use yet. I am a 50 Provisioner with vet5 purple capability and 3/3 Hireling and 3/3 extra food, but no gourmand and no extra drinks.
    I have plenty of points to spread out throughout my class passives and have a excellent array of passives in both Sword&Board and Dual Wield. I have almost every passive in both Heavy Armor and Light Armor.
    What I am trying to say here is that skill points are really, really easy to come by. When I have respecced in the past it was not because of inefficiencies in crafting. It has always been to get rid of combat skills that I put points in to experiment and discovered were simply of little or no value to me so that I could reassign those points to something else I wanted to experiment with. When the experiment was done I respecced again to start a new experiement in combat build.
    For a while I experimented with Damage Shields and had points in every single ability which could give me mitigation. When that experiment was over I moved the points such that I could unlock as much of Dual Wield as possible. My next respec may be to move all the Dual Wield points into Destro Staff.
    But all during these respecs, the points in crafts stayed pretty much the same. I took the time to remove a point of keen eye off of woodworking and enchanting (logs are big enough and runes glow enough) but reinvested those points in enchanting.
    What I am trying to say is pay for a respec only if you are dramatically trying to change your combat profile. If during a combat profile change you need to borrow some points from crafts or simply want to tighten those crafts up, so be it.
    apud me omnia fiunt Mathematicè in Natura - Rene Descartes
  • 88mister88b16_ESO
    especcing should be free,just makes sense
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    I don't mind a high respect cost, but having to respect every skill tree you have makes no sense to me whatsoever.

    Here's my rationale, but I don't mind changing my perspective if someone can give me a good reason.

    For starters, the devs (who I think have been golden, by the way) have said "play the way you want". Of course, I don't take this to mean "my way, right away".

    However, being effective in any role means finding the synergies between abilities. That - to me - means EXPERIMENTATION.

    But having to pony up a chunk of gold like that - particularly when you're just learning - is going to drain you incredibly fast. What if you find a morph that doesn't work? What if you just want to alter one skill line?

    I find myself going with the first skills I picked (even though they may be suboptimal) because it "feels" like the investiture of a skill point is a done deal.

    Anyway, I guess I'm lobbying for an option to reset 1 skill line at a time.

    :)
    Edited by milesrodneymcneely2_ESO on September 8, 2014 1:11AM
  • dodgehopper_ESO
    dodgehopper_ESO
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    From what I understand this is what they're planning to do.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Merlin13KAGL
    Merlin13KAGL
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    especcing should be free,just makes sense

    Why should there not be a cost to completely change your character?
    From what I understand this is what they're planning to do.

    Sort of. You'll have the option to do a morph-only respec, keeping the base skill intact. This will make partial respecs cheaper.

    Passives will be unaffected, so OP, it's either worth $2k/skillpoint or not.

    There are enough shards and points available via other methods that it's probably just worth waiting a few to find more.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Soloeus
    Soloeus
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    especcing should be free,just makes sense

    Why should there not be a cost to completely change your character?

    Why should there be?
    Better yet, lets make it cost gold to equip new gear?

    Within; Without.
  • CapuchinSeven
    CapuchinSeven
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    especcing should be free,just makes sense

    Why should there not be a cost to completely change your character?

    People like you, likely also complain about gold sellers... I'm just sayin'...
  • nerevarine1138
    nerevarine1138
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    Soloeus wrote: »
    especcing should be free,just makes sense

    Why should there not be a cost to completely change your character?

    Why should there be?
    Better yet, lets make it cost gold to equip new gear?

    There should be a cost, because you shouldn't be able to switch to a flavor-of-the-month build on a whim. Choices should carry some weight.
    especcing should be free,just makes sense

    Why should there not be a cost to completely change your character?

    People like you, likely also complain about gold sellers... I'm just sayin'...

    Yes, people with integrity do tend to complain about cheating. Blaming gold-sellers on respec costs isn't actually fair. Blame gold-sellers on lazy, cheating, awful gamers who can't be bothered to actually play a game honestly.

    ----
    Murray?
  • Soloeus
    Soloeus
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    Like changing armor, changing your abilities does carry weight; you are still limited to your total number of skill points for re-allocation.

    If the logic of your argument applied to crafting, then crafting armor should also have a Gold Cost in addition to Material Cost so that your decisions have consequences. You should also lose Armor Rating in pvp deaths so dying has consequences, you should also have to pay to rez in Cyrodil.

    Overall, the logic behind the idea is bad, and doesn't create the most fun environment in any area you apply it to. What creates the most fun environment is being able to rebuild your character with minimal inconvenience.

    Within; Without.
  • Kartalin
    Kartalin
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    For what it's worth, I've only put 1 point into each of the keen-eye skills (alch, wood, ore, and cloth). I feel it serves my needs adequately and frees up skill points for other abilities.

    I respecced while Zeni had the cost at 1 g per skill point, freed up some dead points and am now learning a 2nd armor, 3rd weapon, and 4th crafting specialization. (Technically I already have provisioning at 50, I just need to gain skill points back to spend on it)

    It's easier to streamline where your points are allocated after playing a while. I only use two of my active Assassination abilities, three Shadow, three Siphoning, plus the Shadow ultimate Veil of Blades. Starting out I was just learning everything in those skill lines and all the ultimates, but eventually I figured out what worked best for me and focused on those abilities. I use basically all the passives, but I saved a number of skill points just on class abilities alone. I saved a number of other skill points by applying the same ideas to my weapon skill lines.
    Edited by Kartalin on September 8, 2014 7:43PM
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  • CapuchinSeven
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    Yes, people with integrity do tend to complain about cheating. Blaming gold-sellers on respec costs isn't actually fair. Blame gold-sellers on lazy, cheating, awful gamers who can't be bothered to actually play a game honestly.

    What did you think would happen in a game with a ton of broken skills and incorrect tooltips with a huge respec cost that refunds all your points rather than just a few?
  • Tandor
    Tandor
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    What did you think would happen in a game with a ton of broken skills and incorrect tooltips with a huge respec cost that refunds all your points rather than just a few?

    Gold sellers were mainly plying their trade long before such things became apparent, and in any event those things are only an issue for a certain number of players and certainly not for all those who want to respec for whatever reason.
  • Resueht
    Resueht
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    Soloeus wrote: »
    Like changing armor, changing your abilities does carry weight; you are still limited to your total number of skill points for re-allocation.

    If the logic of your argument applied to crafting, then crafting armor should also have a Gold Cost in addition to Material Cost so that your decisions have consequences. You should also lose Armor Rating in pvp deaths so dying has consequences, you should also have to pay to rez in Cyrodil.

    Overall, the logic behind the idea is bad, and doesn't create the most fun environment in any area you apply it to. What creates the most fun environment is being able to rebuild your character with minimal inconvenience.

    Well, ESO is an RPG. Whether you like it or not you are role playing to some degree. Your skill point allocation is supposed to be a representation of your experience in a particular skill. I personally don't like the idea of respecing period, but if people want it, it should be a hefty fine. You are literally un-learning something and learning something new.

    Yeah its a game, but its not CoD, you can't just change your perk loadout before going into Cyrodil. Choices should have consequences as per the genre suggests. But I might be the only one with that opinion so take it for just that: my opinion.
    If she doesn't know the pain of cliffracers, she's too young for you.
  • aronothub17_ESO
    aronothub17_ESO
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    Actually I believe Paul said they are intending to put in an alteration to respect. I don't agree with single point, but single skill morphs definitely. A lot of the morph to tips do a horrible job explaining what it really does so you get it only to find out it totally messes up the ability for your style. I don't mind the takes system now that it's cheaper I mean now it costs less for respec than for that 17k horse
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