joetpelusob14_ESO wrote: »Hello all,
I've spent a decent amount of time in cyrodil since the last beta weekends, so I feel comfortable giving my opinion on the PvP side of the game.
At this point, to me, the end-game PvP in ESO is unplayable. It's not because of overpowered this/overpowered that. It's not because of flavor of the month builds or tactics. It's not even because of the aoe caps.
The end-game PvP of ESO is unplayable, to me, for an issue that shouldn't even be an issue in 2014.
It crashes, all the time, without discrimination.
AD, DC, EP
High end PC to low end PC.
Mac User to Windows User.
It affects all of us, equally.
Sure there's that 1-3% it doesn't hit quite as hard. But I don't really want to hear it when most every single one of your hardcore community members is building resentment and frustration by the "45minute PvP crash window interval"
FPS Issue with Interior Lighting Patch killed 75% of the good pvpers. How much is this crashing going to take with it?
My advice Zenimax. Clean house, fire at will, take out the checkbook, hire some top tier pros in whichever avenue of video game design you need for however long you need, and get this ship back on track.
Myself and another Palatine(r36) on the DC side agreed nothing is worse than wasted potential. Don't let the entire gaming community down. We would be very disappointed.
Continually hopeful,
-Permared
-Alacrity
-PvP Rank 36
NA
NookyZooky wrote: »
Perphection wrote: »Same, I came to this game with 92 PvP'ers who have been playing mmo's for 20+ years, and the majority quit the game within the first month due to unresolved game-breaking issues.
Zenimax really needs to protect their investment by cleaning house and hiring some better programmers. The current team is just too inexperienced to have this type of project in their hands.
Dleatherus wrote: »regarding numbers
we came with 400+ and we are down to 168 of which i think about 120 or so are still active - trimmed 38 names from the roster today that were +21 days inactive
OP is spot on, though I will also add that more of our members left in disgust at the lack of a swift and decisive response in regards to addressing months of exploits (such as collusive emperor farming, 'friendly' enemy DK chain pulling to cap keeps, closed gate scroll stealing, 50k+ one shot kills etc) than left because of crashes
if you look at the recent poll regarding what should be fixed in PvP, the crashes ranked and easy first place, and addressing the exploiting came in 2nd
i suspect if it weren't for the fact that many of those still in PvP are former emperor farmers and exploiters, and if there were more legit players left, the voting would have been a lot closer
the combo of both FPS and the lenient exploiter policy is crippling
D.
IKilled007 wrote: »Dleatherus wrote: »regarding numbers
we came with 400+ and we are down to 168 of which i think about 120 or so are still active - trimmed 38 names from the roster today that were +21 days inactive
OP is spot on, though I will also add that more of our members left in disgust at the lack of a swift and decisive response in regards to addressing months of exploits (such as collusive emperor farming, 'friendly' enemy DK chain pulling to cap keeps, closed gate scroll stealing, 50k+ one shot kills etc) than left because of crashes
if you look at the recent poll regarding what should be fixed in PvP, the crashes ranked and easy first place, and addressing the exploiting came in 2nd
i suspect if it weren't for the fact that many of those still in PvP are former emperor farmers and exploiters, and if there were more legit players left, the voting would have been a lot closer
the combo of both FPS and the lenient exploiter policy is crippling
D.
I can live with the cheaters -- every MMO has them always. Real life has them. It's the broken gameplay like you guys are talking about which is murder.
Dleatherus wrote: »IKilled007 wrote: »Dleatherus wrote: »regarding numbers
we came with 400+ and we are down to 168 of which i think about 120 or so are still active - trimmed 38 names from the roster today that were +21 days inactive
OP is spot on, though I will also add that more of our members left in disgust at the lack of a swift and decisive response in regards to addressing months of exploits (such as collusive emperor farming, 'friendly' enemy DK chain pulling to cap keeps, closed gate scroll stealing, 50k+ one shot kills etc) than left because of crashes
if you look at the recent poll regarding what should be fixed in PvP, the crashes ranked and easy first place, and addressing the exploiting came in 2nd
i suspect if it weren't for the fact that many of those still in PvP are former emperor farmers and exploiters, and if there were more legit players left, the voting would have been a lot closer
the combo of both FPS and the lenient exploiter policy is crippling
D.
I can live with the cheaters -- every MMO has them always. Real life has them. It's the broken gameplay like you guys are talking about which is murder.
i fully agree every mmo has them - i been playing mmo's since UO in '97 (i suspect it's where the OP's name comes from - i was a permared also there)
however i don't know of a successful mmo that has a policy like this one in regards to exploiters
just my opinion, but if ESO dealt with exploiters and folks who abuse the 'spirit of the game' the same way they deal with gold spammers, we would have several fun healthy and thriving campaigns instead of barely one
current policy as perceived by many of the remaining legit players in our particular guild:
if a person exploits or uses game mechanics in an unintended manner the response from ZOS is 'oh - yes - that's unintended - but we programmed it in - so i guess we're at fault - we couldn't ever take action against somebody who was abusing game mechanics because we created the game mechanics - our bad - we'll try fix it and monitor it from then on and see if the fix worked, if they keep on exploiting we'll fix it a bit more and monitor it a bit more'
policy in every other PvP/sandbox MMO i have played in:
'you're breaking our rules of the spirit of the game and ToS, might not have been intentional so we are issuing a warning, continued misuse will result in a 3 day ban - further violations will lead to apermanent ban'
(often players just got the ban without any courtesy notice - players made an effort to ensure that they were playing legit and above board)
THAT is the difference
D.
IKilled007 wrote: »Dleatherus wrote: »IKilled007 wrote: »Dleatherus wrote: »regarding numbers
we came with 400+ and we are down to 168 of which i think about 120 or so are still active - trimmed 38 names from the roster today that were +21 days inactive
OP is spot on, though I will also add that more of our members left in disgust at the lack of a swift and decisive response in regards to addressing months of exploits (such as collusive emperor farming, 'friendly' enemy DK chain pulling to cap keeps, closed gate scroll stealing, 50k+ one shot kills etc) than left because of crashes
if you look at the recent poll regarding what should be fixed in PvP, the crashes ranked and easy first place, and addressing the exploiting came in 2nd
i suspect if it weren't for the fact that many of those still in PvP are former emperor farmers and exploiters, and if there were more legit players left, the voting would have been a lot closer
the combo of both FPS and the lenient exploiter policy is crippling
D.
I can live with the cheaters -- every MMO has them always. Real life has them. It's the broken gameplay like you guys are talking about which is murder.
i fully agree every mmo has them - i been playing mmo's since UO in '97 (i suspect it's where the OP's name comes from - i was a permared also there)
however i don't know of a successful mmo that has a policy like this one in regards to exploiters
just my opinion, but if ESO dealt with exploiters and folks who abuse the 'spirit of the game' the same way they deal with gold spammers, we would have several fun healthy and thriving campaigns instead of barely one
current policy as perceived by many of the remaining legit players in our particular guild:
if a person exploits or uses game mechanics in an unintended manner the response from ZOS is 'oh - yes - that's unintended - but we programmed it in - so i guess we're at fault - we couldn't ever take action against somebody who was abusing game mechanics because we created the game mechanics - our bad - we'll try fix it and monitor it from then on and see if the fix worked, if they keep on exploiting we'll fix it a bit more and monitor it a bit more'
policy in every other PvP/sandbox MMO i have played in:
'you're breaking our rules of the spirit of the game and ToS, might not have been intentional so we are issuing a warning, continued misuse will result in a 3 day ban - further violations will lead to apermanent ban'
(often players just got the ban without any courtesy notice - players made an effort to ensure that they were playing legit and above board)
THAT is the difference
D.
I suspect Zenimax can't afford, literally, to ban exploiters and hackers and such right now. What's the best guess as to their subscriber base? If they want to release the console version of this game, they probably need every single cheater who's paying his monthly fee. If that console doesn't get released for whatever reason, this game dies within 3 months of that announcement.
I am posting out of curiosity. I have been playing more actively on Thornblade around prime time hours (7 or 8pm EST) and I have crashed maybe 6 times over the week. But it's never a 45 minute ordeal. If I have the lag crash (All other characters are holding still) I just ALT F4 out and relog back in. The longest queue I have been in was literally 6 seconds. Maybe I am just lucky.
Dleatherus wrote: »IKilled007 wrote: »Dleatherus wrote: »IKilled007 wrote: »Dleatherus wrote: »regarding numbers
we came with 400+ and we are down to 168 of which i think about 120 or so are still active - trimmed 38 names from the roster today that were +21 days inactive
OP is spot on, though I will also add that more of our members left in disgust at the lack of a swift and decisive response in regards to addressing months of exploits (such as collusive emperor farming, 'friendly' enemy DK chain pulling to cap keeps, closed gate scroll stealing, 50k+ one shot kills etc) than left because of crashes
if you look at the recent poll regarding what should be fixed in PvP, the crashes ranked and easy first place, and addressing the exploiting came in 2nd
i suspect if it weren't for the fact that many of those still in PvP are former emperor farmers and exploiters, and if there were more legit players left, the voting would have been a lot closer
the combo of both FPS and the lenient exploiter policy is crippling
D.
I can live with the cheaters -- every MMO has them always. Real life has them. It's the broken gameplay like you guys are talking about which is murder.
i fully agree every mmo has them - i been playing mmo's since UO in '97 (i suspect it's where the OP's name comes from - i was a permared also there)
however i don't know of a successful mmo that has a policy like this one in regards to exploiters
just my opinion, but if ESO dealt with exploiters and folks who abuse the 'spirit of the game' the same way they deal with gold spammers, we would have several fun healthy and thriving campaigns instead of barely one
current policy as perceived by many of the remaining legit players in our particular guild:
if a person exploits or uses game mechanics in an unintended manner the response from ZOS is 'oh - yes - that's unintended - but we programmed it in - so i guess we're at fault - we couldn't ever take action against somebody who was abusing game mechanics because we created the game mechanics - our bad - we'll try fix it and monitor it from then on and see if the fix worked, if they keep on exploiting we'll fix it a bit more and monitor it a bit more'
policy in every other PvP/sandbox MMO i have played in:
'you're breaking our rules of the spirit of the game and ToS, might not have been intentional so we are issuing a warning, continued misuse will result in a 3 day ban - further violations will lead to apermanent ban'
(often players just got the ban without any courtesy notice - players made an effort to ensure that they were playing legit and above board)
THAT is the difference
D.
I suspect Zenimax can't afford, literally, to ban exploiters and hackers and such right now. What's the best guess as to their subscriber base? If they want to release the console version of this game, they probably need every single cheater who's paying his monthly fee. If that console doesn't get released for whatever reason, this game dies within 3 months of that announcement.
had they warned/banned 300-400 PvP cheaters and exploiters they would have retained 10,000 - 15,000 PvP players easy - the $'s math is easy enough tofigure out from there
the sad fact is is they couldn't afford to let the exploiters stay, but they did
i also cannot speak for how healthy the PvE side is - might be it's holding its own and the loss of the PvP populace though a concern, isn't a worry
D.
joetpelusob14_ESO wrote: »
Don't let the entire gaming community down. We would be very disappointed.
well krim does not seem to come out as caring about the game. if one guy annoys him so much, he should just ignore him.NookyZooky wrote: »
I'm pretty sure krim cares about the game. I think a lot of us are getting a bit worn out with Columba saying the same stuff over and over which is what he's really getting at... and +1 to the OP this is kinda ludicrous to say the least.
I am posting out of curiosity. I have been playing more actively on Thornblade around prime time hours (7 or 8pm EST) and I have crashed maybe 6 times over the week. But it's never a 45 minute ordeal. If I have the lag crash (All other characters are holding still) I just ALT F4 out and relog back in. The longest queue I have been in was literally 6 seconds. Maybe I am just lucky.