Im a tank and I agree tanking needs additional mechanics to help it stand out more. Example of this from other games is the guard function. Protect a certain ally by taking over 50% of the damage he takes. That damage goes through your mitogation first.
On the other hand I don't think an AoE taunt is feasable in ESO. This isn't any other mmo and having all mobs in the room on you WILL kill you. Trust me this game is not fit for letting tanks take on everything. Mitigation from armor and spell resist just sucks too much amd there is no way to survive 3 archers and a mage shooting at you while you try to face tank 2 melee. No way in hell. You can sort of controll rooms as a tank by using your AoE cc (roots/fear/kb). Sadly not every class ia as good in this department (templar+nightblade).
So, while leveling Lady Lyanna, I haven't come across a single tank... don't get me wrong, there are plenty of guys running around with shields, but they categorically refuse to tank dungeons.
Up till lvl 42 I've seen no tank. I had to do all dungeons so far with 3 dps and 1 healer, or 2 dps, 1 healer and 1 hybrid.
People just see no reason to tank, if another dps does better than tank.. well, except on bosses that go on rampage..
This last group of dungeons - Volenfell, Direfrost and Tempest - we had to do with 3 dps and 1 seriously underleveled healer (lvl 24).. well, truth be told, we managed to do all 3, but we wiped more times that I cared to count..
It's hard to suggest something since on first sight there is nothing plainly wrong with tanking.. it just feels... unimportant. Heavy armor was buffed, yes, but only a tiny bit, and it's still used more for looks and for 2h specs rather than by actual tanks.
I think instead of Low Slash (which seems rather useless to me, though I might be wrong... but I never seen anyone use it) it would be nice to introduce an AoE taunt. Not the 15 second long taunt - some 5 seconds would suffice, but let it taunt 3-6 targets, so tanks actually feel they are useful in trash pulls.
Otherwise it seems best for tanks to have a dps second bar, and only actually use their shield bars for boss fights.
Right now it seems that every shield-bearer runs straight to Cyrondil, without giving tanking a second thought..
Nah.. tanking in wow is alot more easy. Just taunt and loldps away. Impossible to lose aggro. In eso you need to know when to block/dodge or move. On trash you also need to pay attention to CCing the right mobs and stopping those nasty shield charges.I think that the problem is of perception. Tanks in ESO are not that much different from regular DPS. You just need a couple specific skills. So any DPS can pick up and start tanking and be descent at it. In fact, ESO has the easiest, most stress free tanking.
But there's still the perception that tanking is hard.
Low Slash morphs into Deep Slash, which reduces weapon and spell damage by 15%. I haven't really done any testing on this, but theoretically it should be a decent tanking ability if mitigation is your focus. The problem is that mitigation isn't really required.So, while leveling Lady Lyanna, I haven't come across a single tank... don't get me wrong, there are plenty of guys running around with shields, but they categorically refuse to tank dungeons.
Up till lvl 42 I've seen no tank. I had to do all dungeons so far with 3 dps and 1 healer, or 2 dps, 1 healer and 1 hybrid.
People just see no reason to tank, if another dps does better than tank.. well, except on bosses that go on rampage..
This last group of dungeons - Volenfell, Direfrost and Tempest - we had to do with 3 dps and 1 seriously underleveled healer (lvl 24).. well, truth be told, we managed to do all 3, but we wiped more times that I cared to count..
It's hard to suggest something since on first sight there is nothing plainly wrong with tanking.. it just feels... unimportant. Heavy armor was buffed, yes, but only a tiny bit, and it's still used more for looks and for 2h specs rather than by actual tanks.
I think instead of Low Slash (which seems rather useless to me, though I might be wrong... but I never seen anyone use it) it would be nice to introduce an AoE taunt. Not the 15 second long taunt - some 5 seconds would suffice, but let it taunt 3-6 targets, so tanks actually feel they are useful in trash pulls.
Otherwise it seems best for tanks to have a dps second bar, and only actually use their shield bars for boss fights.
Right now it seems that every shield-bearer runs straight to Cyrondil, without giving tanking a second thought..
I am Tank specced, with 5 Heavy/ 2 Medium and to be true, the time I did the dungeons you talked about, we only died once in Volenfell or Direfrost. It's the Boss where you jump of the cliff and she stands at the altar. Some how she managed to one hit me, but with the second try she died.People just see no reason to tank, if another dps does better than tank.. well, except on bosses that go on rampage..
This last group of dungeons - Volenfell, Direfrost and Tempest - we had to do with 3 dps and 1 seriously underleveled healer (lvl 24).. well, truth be told, we managed to do all 3, but we wiped more times that I cared to count..
I am Tank specced, with 5 Heavy/ 2 Medium and to be true, the time I did the dungeons you talked about, we only died once in Volenfell or Direfrost. It's the Boss where you jump of the cliff and she stands at the altar. Some how she managed to one hit me, but with the second try she died.People just see no reason to tank, if another dps does better than tank.. well, except on bosses that go on rampage..
This last group of dungeons - Volenfell, Direfrost and Tempest - we had to do with 3 dps and 1 seriously underleveled healer (lvl 24).. well, truth be told, we managed to do all 3, but we wiped more times that I cared to count..
So, seems like tanks are meaningfull, cause I bet we managed all three Dungeons in the time you made one of them.
Im a tank and I agree tanking needs additional mechanics to help it stand out more. Example of this from other games is the guard function. Protect a certain ally by taking over 50% of the damage he takes. That damage goes through your mitogation first.
On the other hand I don't think an AoE taunt is feasable in ESO. This isn't any other mmo and having all mobs in the room on you WILL kill you. Trust me this game is not fit for letting tanks take on everything. Mitigation from armor and spell resist just sucks too much amd there is no way to survive 3 archers and a mage shooting at you while you try to face tank 2 melee. No way in hell. You can sort of controll rooms as a tank by using your AoE cc (roots/fear/kb). Sadly not every class ia as good in this department (templar+nightblade).