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While dual wielding, should the same type of enchant on both weapons share a cooldown.

Arcanasx
Arcanasx
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Currently when you dual wield, if you have the same enchant on both weapons (fire on both for example), they will share the same cooldown. This means you have to use two different types of enchantments to get the most out of it. This also means if your right weapon procs the enchant and you hit with your left right after, it will be on a cooldown, despite being a separate enchanted weapon.
Edited by Arcanasx on August 9, 2014 7:52PM

While dual wielding, should the same type of enchant on both weapons share a cooldown. 81 votes

Yes, using the same type of enchant should share a cooldown.
11%
indytims_ESOleandro.800ub17_ESOAnastasiaGillysanRomoKegoLettigallMeowGingerAteameric 9 votes
No, each weapon should have their own independent cooldown, regardless of enchant type
83%
NekOnOkOSolarikenDevoluschimneyswift_ESOaipex8_ESORoyMallistheyanceyAdvenchb14_ESOdmarkle70b14_ESODrazekravenhartb14_ESOc0rpjockjammerb16_ESOEinionYrthItsGlaivep_tsakirisb16_ESOBlooddancerRaashAwdwyndennissomb16_ESO 68 votes
Not sure.
4%
SharranAesniocwyUrQuanGnatB 4 votes
  • DenverRalphy
    DenverRalphy
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    Where are you getting the information that they both share the same cooldown? If they both proc'd at the same time, then sure they should share the same cooldown (but that would be attributed to coincidence). Do you have any examples where one weapon proc would influence the other weapon, regardless whether they held the same enchantment?
  • Arcanasx
    Arcanasx
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    No, each weapon should have their own independent cooldown, regardless of enchant type
    Through tests and clarification from a GM.

    And c'mon guys, I see the views; don't be afraid to vote!
    Edited by Arcanasx on August 9, 2014 8:03PM
  • siledre
    siledre
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    No, each weapon should have their own independent cooldown, regardless of enchant type
    I did not know this, guess I will have to change my enchant on a weapon.
  • Solariken
    Solariken
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    No, each weapon should have their own independent cooldown, regardless of enchant type
    Yeah I just learned about this yesterday and through my observation it does look there is a shared cooldown for duplicate enchants. It makes no sense though - I'm sure it's not intended.
  • Nox_Aeterna
    Nox_Aeterna
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    No, each weapon should have their own independent cooldown, regardless of enchant type
    Makes sense each weapon get its own cd.
    Edited by Nox_Aeterna on August 9, 2014 9:40PM
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Arcanasx
    Arcanasx
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    No, each weapon should have their own independent cooldown, regardless of enchant type
    Personally I thought there'd be a bit more interest in this kind of topic; what dual wielder wouldn't want to be able to use one kind of enchant for both of their weapons without penalty. To me it would be more fitting for a Dragonknight dual wielder to have fire for both weapons, but currently that's not as effective as having one fire and having something else, which I find kind of silly. Also it just makes more sense that weapons have their own cooldown.
  • Probitas
    Probitas
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    No, each weapon should have their own independent cooldown, regardless of enchant type
    Seems like it should work as separate cooldowns. If they allow two weapons to count in a set toward set bonuses, AND I can swing either one OR the other weapon, then I should get the proc for those weapons when they hit regardless if they share the same enchant or not.

    Because if they allow two weapon wielding with different enchants to work like that, then there should be no bias at all for using the same enchants, unless they are attempting to mitigate something, like preventing their favorite vamps having to deal with dual wielding fire types.
    Edited by Probitas on August 10, 2014 5:09AM
  • Arcanasx
    Arcanasx
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    No, each weapon should have their own independent cooldown, regardless of enchant type
    Another thing I recently learned, currently while dual wielding using the powered trait will affect both weapons; having a second weapon with the powered trait does not stack with the first, so basically unless they change it soon you might as well get another weapon trait to go along with powered if that's what you like to use.
  • EinionYrth
    EinionYrth
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    No, each weapon should have their own independent cooldown, regardless of enchant type
    siledre wrote: »
    I did not know this, guess I will have to change my enchant on a weapon.

    +1
    ;)
  • kijima
    kijima
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    No, each weapon should have their own independent cooldown, regardless of enchant type
    Each weapon should get it's own cool down based on it's on tool tip.

    Shouldn't it just be that simple?
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...

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  • I55UE5
    I55UE5
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    No, each weapon should have their own independent cooldown, regardless of enchant type
    I believe each weapon should have it's own cooldown, even if the same enchantment is on both of them. However, if this is ever made reality, I want my 2H Passive, Arcane Fighter, to be changed to something else. Dual welding 2 weapons with both fire enchant would always yield more procs. That doesn't make me feel much like an Arcane Fighter with my greatsword.
  • Arcanasx
    Arcanasx
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    No, each weapon should have their own independent cooldown, regardless of enchant type
    So it looks like most people would like an independent cooldown for each weapon regardless of the enchant type, which makes sense. Hopefully they'll implement this change soon, maybe if more people would request this change using the in-game feedback feature it would speed it up. :) Would be nice to finally enjoy not being penalized for wanting to use fire on both weapons.
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    I always enchant one for armor removal and one for damage.
  • GnatB
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    Not sure.
    Hate to rain on the dual wielders parade, but I'd be inclined to argue that, for the sake of (easier) balance, they should share a cooldown even if they are different enchants, be half as effective, or 2h enchants should have half the cooldown, or be twice as effective. One of the latter two is probably best to balance against 1h&s, where you *are* intentionally (theoretically) giving up offense for defense.

    'Course, I'd also have to argue that, in a similar argument, either 2 handed weapons should count as 2 items for the sake of sets, or there should be some sort of offhand "focus" item that can be used for a set.
    Edited by GnatB on August 14, 2014 7:50AM
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  • UrQuan
    UrQuan
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    Not sure.
    I'm on the fence about this for the reasons that @GnatB brings up.

    Having said that, doesn't it make more sense to have different enchants on your 2 weapons for dual wield? Wouldn't you want 2 different damage types so that you're more prepared for enemies with immunities/vulnerabilities to certain damage types?
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  • RoyMallis
    RoyMallis
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    No, each weapon should have their own independent cooldown, regardless of enchant type
    Could you not get around this by say having 1 tier weaker enchant on one of the weapons? Sure it's not exactly optimal but wouldn't having offset timers make up for it?
    I do what I can, when I can, to provide in game help to those seeking it. @RoyMallis
  • Arcanasx
    Arcanasx
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    No, each weapon should have their own independent cooldown, regardless of enchant type
    I think that having a second weapon should allow you have the same enchantment on it without sharing a cooldown. Don't forget that compared to two handed, for dual wield you have two different weapons to create, to upgrade, to recharge, to enchant, two style materials and two traits; theres more of an investment in materials (and cost) with dual wielding so you should be able to use the same enchantment on both weapons without penalty.
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