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Wilderness Set Crafting Stations need Dye Tables

isengrimb16_ESO
isengrimb16_ESO
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What the header says. We make our set gear at these remote places, but then have to go to a city to dye them. Boo.

I don't even have set gear yet, but I did notice the lack of dye stations at these "fire and cross-tools" places.
  • Inversus
    Inversus
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    Well if you're crafting a full set of armour you're probably going to have to travel to 2-3 crafting set locations anyway, so the extra travel to a city shouldn't be too much of an issue
    VR14 EH Sorc
    VR1 AD NB Crafter
  • Dominoid
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    While I concur, I think they want people to return to the cities and won't be doing this.
  • isengrimb16_ESO
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    Well, even if you go to multiple places to make a 3 and five set (or a 3-3-3 set if you dual wield), it would be convenient to be able to dye at that last station, and it would cut down on crowding in the cities.
  • nerevarine1138
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    Well, even if you go to multiple places to make a 3 and five set (or a 3-3-3 set if you dual wield), it would be convenient to be able to dye at that last station, and it would cut down on crowding in the cities.

    Why would they want to cut down on city crowds? The goal for cities is to have them feel alive and as full of people as possible.
    ----
    Murray?
  • UnholyPerfection
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    No they don't.
  • zgrssd
    zgrssd
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    Inversus wrote: »
    Well if you're crafting a full set of armour you're probably going to have to travel to 2-3 crafting set locations anyway, so the extra travel to a city shouldn't be too much of an issue
    I can see the merit but crafting is done so rarely (every 2-4 level, tops; plus every other veteran level perhaps) that it hardly matters. It is a rare thing when i craft gear.
    It would be a ton of extra work laying this out and bugfixing them with, little time saving for the average player.

    Won't say no to it, but I don't think it is worth the effort that would be needed.
    Well, even if you go to multiple places to make a 3 and five set (or a 3-3-3 set if you dual wield), it would be convenient to be able to dye at that last station, and it would cut down on crowding in the cities.

    Why would they want to cut down on city crowds? The goal for cities is to have them feel alive and as full of people as possible.
    Interesting point. Did not occur to me before, but it does make sense.

    Shornhelm in Rivenspire propably is the most sucessfull in that regard, being "Crafter Central". It got so bad I got massive FPS drops from all the palyers there at times.
    Elana Peterson (EU), Dominion, Imperial Sorc, Rune & Alchemy Crafting Char
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    Coldblood Peterson (EU) Argonian Templer, Daggerfall, Healer
    Incendia Peterson (EU), Dominion, Dunmer Dragonknight, fire DPS & healer
    Haldor Belendor (EU), Ebonhart, Breton Sorcerer, Tank
    Fuliminictus Peterson (EU), Ebonhart, Altmer Sorcerer, Electric DPS

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  • AlexDougherty
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    It would look a bit odd to have a dye station out in the middle of nowhere. The crafting stations are plausible, since people could have been working in camps and abandoned the equipment. But dyes dry out, or get rain diluted to the point of uselessness.

    It would be convenient though.
    Edited by AlexDougherty on August 9, 2014 2:16PM
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • SFBryan18
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    Like fast travel is so difficult. :|
  • isengrimb16_ESO
    isengrimb16_ESO
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    No, it isn't difficult to use fast travel, and I will spend coin when I feel like it to do so. But it just seems strange that we can't dye - the lack of alchemy and enchanting stations I can see, but dyes? It shouldn't be any bigger of a deal to spread dye stations around any more than it was to spread useful cooking fires around a couple patches ago.

    I did notice how crappy you can look when changing gear in low levels; the heavy armour seems all to be plain plate now. At least let us look decent when we port back to town to add our enchantments and refresh our potions.

    Cripes, and I never liked playing Barbie or Mr Dress-Up when I was a kid unless my cousin was around. IRL, I look like a bum. But for some reason, I care about looks in TES games.

    City crowding is terrible. It's ok to see some people around, but seeing Calcutta is not my cup of tea, especially when it involves framerates. I've seen three or four other people at wilderness crafting stations; no, it doesn't hurt to spread population out.

    As for diluted dyes, even some of the tints I tried on heavy armour still looks wishy-washy. So, explanation for wishy-washy blues and reds (currently using a black-red-white combo that looks surprisingly OK. The belt buckle is the most eye-poppingly purple I have available, and it looks toned down enough to be civilized and unannoying).
    Edited by isengrimb16_ESO on August 9, 2014 3:32PM
  • isengrimb16_ESO
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    And I know this is a small, trivial thing, and I don't care if they bugger around for ten patches before they get to it, but yeah, it would be nice to have full-service crafting spots (or just include dye tables, glyphs drop readily enough starting in the lvl 20s).

    I mean, does everyone want the same set? I haven't been keeping up with this kind of stuff.

    Edited by isengrimb16_ESO on August 9, 2014 6:36PM
  • isengrimb16_ESO
    isengrimb16_ESO
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    No, it isn't difficult to use fast travel, and I will spend coin when I feel like it to do so. But it just seems strange that we can't dye - the lack of alchemy and enchanting stations I can see, but dyes? It shouldn't be any bigger of a deal to spread dye stations around any more than it was to spread useful cooking fires around a couple patches ago.

    I did notice how crappy you can look when changing gear in low levels; the heavy armour seems all to be plain plate now. At least let us look decent when we port back to town to add our enchantments and refresh our potions.

    Cripes, and I never liked playing Barbie or Mr Dress-Up when I was a kid unless my cousin was around. IRL, I look like a bum. But for some reason, I care about looks in TES games.

    City crowding is terrible. It's ok to see some people around, but seeing Calcutta is not my cup of tea, especially when it involves framerates. I've seen three or four other people at wilderness crafting stations; no, it doesn't hurt to spread population out. I'm neither a businessperson nor a hippie, I do not like crowds like they do.

    As for diluted dyes, even some of the tints I tried on heavy armour still looks wishy-washy. So, explanation for wishy-washy blues and reds (currently using a black-red-white combo that looks surprisingly OK. The belt buckle is the most eye-poppingly purple I have available, and it looks toned down enough to be civilized and unannoying).

  • AlexDougherty
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    As for diluted dyes, even some of the tints I tried on heavy armour still looks wishy-washy. So, explanation for wishy-washy blues and reds (currently using a black-red-white combo that looks surprisingly OK. The belt buckle is the most eye-poppingly purple I have available, and it looks toned down enough to be civilized and unannoying).

    Really? I haven't had that problem yet.

    Mind you, I've only used Reds, Black and a brassy Orange on my DKs Armour, and Blues and Silver on my Templars Armour. Other colours might be different.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • isengrimb16_ESO
    isengrimb16_ESO
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    As for diluted dyes, even some of the tints I tried on heavy armour still looks wishy-washy. So, explanation for wishy-washy blues and reds (currently using a black-red-white combo that looks surprisingly OK. The belt buckle is the most eye-poppingly purple I have available, and it looks toned down enough to be civilized and unannoying).

    Really? I haven't had that problem yet.

    Mind you, I've only used Reds, Black and a brassy Orange on my DKs Armour, and Blues and Silver on my Templars Armour. Other colours might be different.

    I dunno, might be a bug. I've heard med and light armour users to not like the tints that just sort of wash over existing crap colours (and the default since the patch is BLEAAARGH ugly). I was playing around earlier, and got a black-red-white combo that doesn't make me hurl. Heavy armour, though.

    Edited by isengrimb16_ESO on August 9, 2014 7:41PM
  • jelliedsoup
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    Night shade pants are like stonewashed jeans.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Sindala
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    Good lord.....*face palm*
    Just port to a city you lazy sod.
    Most sets have a special appearance to start with so just live with it for the ...oh I don't know? 20 seconds it takes you to port back to a dye station....
    ...honestly some of these posts recently are just very poor trolling attempts.

    We are not fooled.
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • Probitas
    Probitas
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    I can understand why a player would not want to waste time traveling back to town for this. I see no valid reason for it other than a time sink (such as it is). But then since you can't sell the thing once you dye it, what's the point? Not like you can share your colors with someone else, someone might think THEY earned it. Oh the shame of it. /sarcasm off
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