I've been thinking about this -- if they plan on changing/nerfing Forward Camps (please, do so), then there HAS to be a good reason for scouts/defenders to remain staffed in those keeps, otherwise someone's going to be bored a lot.
And games shouldn't be boring. Then I remembered the carrot that DAoC used to offer -- the best crafting stations/vendors were in the outer edge keeps (Benowyc, Crauchon, Bledmeer -- If I remember the names right). Why not do the same thing in Cyrodiil?
Put crafting stations into the keeps that level based off the resources outside to allow for multi trait sets (without running around Tamriel). Have various keeps allow for different set bonuses (with a faction owning its home keeps being able to craft most -- but not all -- of the craftable sets). Make the 8 piece sets available to craft in captured enemy keeps.
Let the crafting stations (and the higher trait value sets allowable) level up with the appropriate resources. Level 1 mines grant a smithy station, level 2 mines give you up to 2 trait sets, and so on. Give perhaps a minor bonus that would lure people out of Tamriel to Cyrodiil to craft at a level 5 keep -- such as fewer mats required to craft a piece, or even a reduction in the number of upgrade mats necessary to take an item up a level of quality. This bonus can vary from keep to keep.
Crafting stations granted at level 1 --
Mines - Smithing Station, Enchanting Table
Lumbermill - Woodworking Table, Alchemy Station
Farm - Cooking Station, Clothing Station
Add a new vendor in each keep, opposite wall from the Siege merchant, that sells the various generic supplies for each of the crafting skills. The stations themselves should be in the courtyard somewhere, nestled close to the inner keeps (but should not interfere, if possible, with places to drop siege equipment).
EDIT: Also, too, please upgrade the resource nodes in Cyrodiil to constantly keep pace with whatever the top tier resource is and make them very, very numerous. Reward gatherers for putting themselves in danger.
Except for Blackwater, that should have the level 40-50 nodes.
Edited by Agrippa_Invisus on August 8, 2014 3:12PM Agrippa Invisus / Indominus / Inprimis / Inviolatus
DragonKnight / Templar / Warden / Sorcerer - Vagabond
Once a General, now a Citizen
Former Emperor of Bloodthorn and Vivec
For Sweetrolls! FOR FIMIAN!