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PVP?

Xnemesis
Xnemesis
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What about removing all NPC's from keeps and putting in player collision. I don't really like the Idea of NPC's at keeps. I also think that keeps need more that two flags to cap.
  • Armitas
    Armitas
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    Without them all it would take to ninja flip a keep is to take down the last 50% of the inner and outer and wait on the flag.
    Retired.
    Nord mDK
  • Decimus_Rex
    Decimus_Rex
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    My cat Jinxers heard your idea

    I'm not sure what this means in cat speak

    But I think it means it's not a good idea

    http://youtu.be/OmKlpIRPwo8
    Edited by Decimus_Rex on August 4, 2014 2:47PM
  • UPrime
    UPrime
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    Agreed. A single guy could take over a whole keep. Or a few guys. NPC are necessary.

    As for collisions, they would be nice in PvP. But I'm assuring they didn't put it in for performance reasons. In order for it to work properly all clients must have exact locations of everybody. In a MMO generally the exact and up to date location doesn't matter so much because abilities are still target based even if you don't use TAB in this game. This is why for instance when somebody fires off a range attack, and you hide behind a wall you still get hit. Not saying it can't be done, just that it's not always as easy as you'd think.

    Also, not a big deal with NPCs since they don't move around so much, but players move way too much.
  • frwinters_ESO
    frwinters_ESO
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    Plus having a ton of keeps empty less there are players would make Cyrodil a ghost town. There still has to me an immersion affect to the game.
  • Xnemesis
    Xnemesis
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    UPrime wrote: »
    Agreed. A single guy could take over a whole keep. Or a few guys. NPC are necessary.

    As for collisions, they would be nice in PvP. But I'm assuring they didn't put it in for performance reasons. In order for it to work properly all clients must have exact locations of everybody. In a MMO generally the exact and up to date location doesn't matter so much because abilities are still target based even if you don't use TAB in this game. This is why for instance when somebody fires off a range attack, and you hide behind a wall you still get hit. Not saying it can't be done, just that it's not always as easy as you'd think.

    Also, not a big deal with NPCs since they don't move around so much, but players move way too much.

    Got ya and thanks for an explanation that makes sense. Im just not a fan of PvE in my PvP.
  • pitdemon_ESO
    pitdemon_ESO
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    Collision still needs to be addressed IMO.

    There should be more to PvP than the Flatulent Amoeba.
    The Grixxitt of Melek - Alfar Nightblade
    Grixx of the Reach - Crafter/Reachwitch/Sorceror


    Must...downvote...stupidity... (clicks sidebar furiously)
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