realistic physics like swimming in water with full armor on?nerevarine1138 wrote: »Last I checked, Two Worlds 2 is not an MMO. So that looks really pretty, but realistic water physics like that are just not feasible.
rudimentxb14_ESO wrote: »You expect and hope way to much out of the Hero engine. Which is one of the worlds worst and most limited gaming engines for mmorpg's . WHy they decided to use it baffles me beyond belief.
milesrodneymcneely2_ESO wrote: »All I want to know is why we can't go UNDER the water.
We have a SEMI-AQUATIC SPECIES as a player character race, for Kyne's sake...
rudimentxb14_ESO wrote: »yes it most certainly is the hero engine. Slightly modified. But it is
Hey guys,
I just wanted to post this.... I would love to see this in game .... looks fantastic... I hope developers watching because I think they might like it.... This totally belongs to ESO world in the future....
youtu.be/gyyVdHcqO10
rudimentxb14_ESO wrote: »yes it most certainly is the hero engine. Slightly modified. But it is
In this article the makers of the game flat out state they did not use the hero engine other than as a frame work to get idea on how to write thier own engine. Unless you say they are liars then there you go.
http://www.gameinformer.com/b/features/archive/2012/05/25/why-the-elder-scrolls-online-isn-39-t-using-heroengine.aspx
nerevarine1138 wrote: »Last I checked, Two Worlds 2 is not an MMO. So that looks really pretty, but realistic water physics like that are just not feasible.
nerevarine1138 wrote: »Last I checked, Two Worlds 2 is not an MMO. So that looks really pretty, but realistic water physics like that are just not feasible.
Really?
https://www.youtube.com/watch?v=WoIbjj0GYXo
Wyietsayon;
There are games out there lets your horse swim, get on a mount as passenger, water physics is at least 5 year old technology in mmos. As a fan of TES series, it's my right to ask the best from them. It should be there. No excuses like cos server lags, cos fps drops. I'd say If they can't develop the best then please sell it to a company that can do and stop ruining TES name.
About the Cyrodiil stuff, There are already like NO waters in cyrodiil compared to land it has. That won't effect pvp. Not even a little bit. But, why not use the secret underwater tunnel to attack a keep?
Please read what I said under Water Overhaul Suggestion topic.I always imagined myself after beating a boss cave collapses then my group mates and I find ourselves swimming in a tunnel avoiding the falling rocks then finding ourselves stucked in a dark room and trying to find a way out with holding our torches in our hands. It's challanging, stressful in a funny way.
Game needs more interaction and OMG moments. That's all.
nerevarine1138 wrote: »Last I checked, Two Worlds 2 is not an MMO. So that looks really pretty, but realistic water physics like that are just not feasible.
Really?
https://www.youtube.com/watch?v=WoIbjj0GYXo
Water Combat
While I believe water combat is needed I don’t think the combat should be as fully realized as it is on land. Combat should be more difficult in the water and should have the following issues/limitations:
- Hot-bar skills shouldn’t be available while in the water, with the exception of the AquaBorn skill tree (proposed below)
- Attack speed is reduced 50% while in the water
All players should have access to the AquaBorn world-skill tree. All players should be able to swim atop and below the water. Since Argonians have an advantage, because they can breathe underwater, they should have a disadvantage that all other players do not have, a defense de-buff while in the water.
AquaBorn Skill Tree
ULTIMATE:
Amphibious Assault: The ability to select an enemy on the shore and launch from the water to attack the enemy.
-Amphibious Sneak: Attacks from the water are always undetected
-Amphibious Impact: Knocks the enemy down when attacked
ACTIVE:
Water Dash: A fast sprint through the water. (Stamina draw)
-Dash Attack: Dash causes damage to those in the way
-Quick Dash: Dash is 50% faster
Aqua Rush: 50% Increased attack speed for 10 seconds (Stamina draw)
-Rush Attack: 25% Increased Damage for 10 seconds
-Extended Rush: Additional 5 seconds of increased attack speed
Current Pulse: An attack that creates a forward pulse current, damaging the target (Magica Draw)
-Undertow Pulse: Draws the target to the player
-Pulse Drown: A 50% breath reduction on target
Flowing Salvation: A bubble that encompasses the player, restores breath %100 and heals player 50% (Magica Draw)
-Salvation Pop: Pulse that damages enemies in a specific radius surrounding the player
-Salvation Burst: Pulse knocks back and temporarily stuns enemies in a specific radius surrounding the player.
PASSIVE:
Surface Stroke
- 50% faster surface swimming speed
- 25% faster surface swimming speed
Sub-Surface Stroke
- 50% faster underwater swimming speed
- 25% faster underwater swimming speed
Aqua Attack
- 25% faster attack speed while in water
- 25% faster attack speed while in water
Deep Breath (Argonians do not have this available since they do not have a breath meter)
- 25% longer breath holding
- 25% longer breath holding
Iron Scales (An Argonian ONLY skill)
- 25% decrease to the defense debuff
- 50% decreate to the defense debuff
Adding underwater environments and combat could literally add worlds of play to ESO. Players could spend hours treasure hunting or simply exploring. No matter what the system or how robust the environments, underwater exploration are a must for the future of ESO.