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Armor styles and conversion.

RoyMallis
RoyMallis
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With the up coming updates and new armor releases, I think that they should make it so that you can convert to any type of armor you have motif for. Those with the imperial edition would still have the ability to convert armors to imperial for all their characters as per usual. I like to be able to wear a set that has a look of solidarity to it, but say I were to pick up a chest piece with better trait and enchant than what I can make, but it clashes with the rest of my armor, I'd like to be able to convert it to match. I don't see this as being unreasonable... What do you all think?
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  • aipex8_ESO
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    I have a suspicion that the Imperial Daedric armor will be this way when Imperial City is released, otherwise you wouldn't be able to use different sets if there is only on station in the world where that style can be crafted. Possibly Dark Brotherhood and Thieves Guild too, but who knows as we have very little info about those.
  • PSLAnimal
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    Well, yeah, that makes sense from a gaming standpoint, but from an immersion standpoint, maybe not so much. I know what you're thinking: "But why, Animal?" Well, I'm going to tell you.

    Consider what a real-life society like this might be like - and consider what it would be like to be a wandering, masterless warrior or mage in such a society. This is roughly similar to 10th century Europe, maybe, in our world. A wandering warrior isn't going to have a uniform set of armor; the armies, such as they were, of actual nations didn't even have uniforms as such until the early 17th century or so.

    No, your typical wandering mercenary of the times would have a battered set of armor, plenty of it picked up, taken from slain enemies, patched together by whatever village blacksmith or tinker that he ran across, and so on. His main concern is going to be cobbling together the best weapons and armor he can afford, and the looks be damned.

    So from a certain point of view, mismatched armor/weapons makes a certain amount of sense, lore-wise, especially at lower (poorer) levels.
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  • jonpaul
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    I can get on board with this. As a crafter you should be able to manipulate a piece of armor into the style you desire.

    That being said, I would be pretty surprised if it happened :)
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  • Nestor
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    To be frank, mixing styles is a good way to make an armor set that looks good

    http://eso-fashion.com/

    Look at all the custom sets.

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  • RoyMallis
    RoyMallis
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    PSLAnimal wrote: »
    Well, yeah, that makes sense from a gaming standpoint, but from an immersion standpoint, maybe not so much. I know what you're thinking: "But why, Animal?" Well, I'm going to tell you.

    Consider what a real-life society like this might be like - and consider what it would be like to be a wandering, masterless warrior or mage in such a society. This is roughly similar to 10th century Europe, maybe, in our world. A wandering warrior isn't going to have a uniform set of armor; the armies, such as they were, of actual nations didn't even have uniforms as such until the early 17th century or so.

    No, your typical wandering mercenary of the times would have a battered set of armor, plenty of it picked up, taken from slain enemies, patched together by whatever village blacksmith or tinker that he ran across, and so on. His main concern is going to be cobbling together the best weapons and armor he can afford, and the looks be damned.

    So from a certain point of view, mismatched armor/weapons makes a certain amount of sense, lore-wise, especially at lower (poorer) levels.

    Okay, I can understand that. I'm not some one who's gonna have a bunch of alts to do my different professions so I'm not really going to be able to make my own enchantments and I'm getting kinda tired of researching traits... So maybe instead to satisfy my desire to have this chest piece with stats that I can't quite craft in the style I want we have it that we can bring said chest piece to an NPC master craftsman and for some gold/corresponding mats have them convert it?

    Edited by RoyMallis on August 1, 2014 9:47PM
    I do what I can, when I can, to provide in game help to those seeking it. @RoyMallis
  • RoyMallis
    RoyMallis
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    Nestor wrote: »
    To be frank, mixing styles is a good way to make an armor set that looks good

    http://eso-fashion.com/

    Look at all the custom sets.

    I'm not say its not, I'm saying I may want a specific mix of armors. And say you come across this nice Blue tier argonian style chest piece this better stats than your green tier bosemer pice. It's not gonna sustain the look you want by having to get rid of that bosmer piece in favor of the stats on the argonian one.

    I apologize for misspellings...
    I do what I can, when I can, to provide in game help to those seeking it. @RoyMallis
  • nerevarine1138
    nerevarine1138
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    jonpaul wrote: »
    I can get on board with this. As a crafter you should be able to manipulate a piece of armor into the style you desire.

    That being said, I would be pretty surprised if it happened :)

    That doesn't really make sense. Just because I know how to make an Altmer staff, it doesn't mean that I can somehow change the amount of wood in a Bosmer staff to change it.
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  • Lord_Hev
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    jonpaul wrote: »
    I can get on board with this. As a crafter you should be able to manipulate a piece of armor into the style you desire.

    That being said, I would be pretty surprised if it happened :)

    That doesn't really make sense. Just because I know how to make an Altmer staff, it doesn't mean that I can somehow change the amount of wood in a Bosmer staff to change it.


    And it doesn't make sense for people with Imperial edition, to be able to turn anything into Imperial. Your point?
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  • RoyMallis
    RoyMallis
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    So also on this, being able to convert to lower tier looks but maintaining the higher level stats. Crafting with voidstone but still looks like ebony stuff.
    I do what I can, when I can, to provide in game help to those seeking it. @RoyMallis
  • RoyMallis
    RoyMallis
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    Or if not this, then being able to turn a particular crafted combination of armor into a costume item that BoEs? I think that would be interesting for the economy as well.
    I do what I can, when I can, to provide in game help to those seeking it. @RoyMallis
  • jelliedsoup
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    jonpaul wrote: »
    I can get on board with this. As a crafter you should be able to manipulate a piece of armor into the style you desire.

    That being said, I would be pretty surprised if it happened :)

    That doesn't really make sense. Just because I know how to make an Altmer staff, it doesn't mean that I can somehow change the amount of wood in a Bosmer staff to change it.
    Many things don't make sense. Doesn't mean it can't be done.
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  • jrgray93
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    In a game where I can shoot flames out of my mouth at people, I say we can think of some reason to make this a reality.

    I would be in favor of changing visual styles but it should require a style material and wood / metal / cloth.

    Better yet, have an NPC in Eyevea that transmutes it for you for a fee. Say 25g per item level. More gold sinks are a good thing.
    Edited by jrgray93 on August 13, 2014 8:35PM
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  • DenverRalphy
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    If you pick up / loot an armor/weapon piece, it's built on a certain style. If you want to convert it to an entirely different style (whether you know the style or not), you can't just throw a slap of paint on it or hammer out a few changes. You'd basically have to break it down completely, losing some of the material in the process, and rebuild it from scratch. Which is basically how it works now.

    Sure, the Convert to Imperial option is there, but that's more of a cop-out benefit. I'd rather not see a universal method in place.

    That would just be one step closer to "Do whatever you want, makes no difference in this game". Which this game already suffers enough.
  • NovaMarx
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    I have had a similar idea, but only regarding being able to convert armor/weapons into the style of your race. Like say if you're a dunmer you can convert items to dunmer style, and so on. I have the imperial edition, and I use the convert feature when I find items I think clash with my character/look - so it would be nice with another option. I don't think every style should be available, but at least your own race's :smile:
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  • AtomicSpatula
    If you pick up / loot an armor/weapon piece, it's built on a certain style. If you want to convert it to an entirely different style (whether you know the style or not), you can't just throw a slap of paint on it or hammer out a few changes. You'd basically have to break it down completely, losing some of the material in the process, and rebuild it from scratch. Which is basically how it works now.

    Sure, the Convert to Imperial option is there, but that's more of a cop-out benefit. I'd rather not see a universal method in place.

    That would just be one step closer to "Do whatever you want, makes no difference in this game". Which this game already suffers enough.

    I think either one of two things needs to happen.
    1. The game allows you to convert to ANY of the armor styles in the game.
    OR
    2. They take out the convert to Imperial option already present in the game.

    I do not have a preference as to which one happens, but Zenimax needs to take a stance on either one or the other.
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