Yes i know that i dont know why it says you can add too your library if younare an imperial
You can convert any none named items. As an imperial race you should also be able to craft imperial gear, thus not needing to buy the 50-60k motif.As an imperial, you can convert any of your armor and weapons to the imperial style.
It's one of the perks that comes with the imperial edition.
Yes i know that i dont know why it says you can add too your library if younare an imperial
/* Bad psudocode */ if (player.race() == RACE_IMPERIAL) { (allow making whatever) } .... if (player.known_motif(RACE_IMPERIAL)) { (Player has read that specific Motif) }
/* More bad psudocode */ if (player.known_motif(RACE_IMPERIAL) || player.race() == RACE_IMPERIAL) { ( Player has read the Imperial Motif *OR* Is an Imperial Character ) }
As an imperial, you can convert any of your armor and weapons to the imperial style.
It's one of the perks that comes with the imperial edition.
Yes i know that i dont know why it says you can add too your library if younare an imperial
Probably because of how they do their checks. I don't recall if there's a singular achievement for knowing all the motifs, but most likely the checks on the motif is separate from checking race.../* Bad psudocode */ if (player.race() == RACE_IMPERIAL) { (allow making whatever) } .... if (player.known_motif(RACE_IMPERIAL)) { (Player has read that specific Motif) }
So, in the second one it should maybe check like:/* More bad psudocode */ if (player.known_motif(RACE_IMPERIAL) || player.race() == RACE_IMPERIAL) { ( Player has read the Imperial Motif *OR* Is an Imperial Character ) }
That's my guess anyway.
-M