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ZOS Is Working Hard

Vis
Vis
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After seeing how many fixes ZOS has implemented in the past three weeks alone, not to mention the amazing hope they instilled via their QuakeCon presentation ... I have re-subscribed.

Now, one player is not a big deal. I am not pretending that it is. I am just trying to thank the ZOS team for being so dedicated and reaffirm we have faith in their desire to build the best game to date.

So thanks to the devs/mods/hc players, and see you all out in Cyrodiil.
Edited by Vis on July 31, 2014 3:31AM
v14 Sorc Vae Exillis
v14 DK Costs
v14 NB 'Vis
v14 Temp Fiat Lux

  • jelliedsoup
    jelliedsoup
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    Interesting how things turn. I'm thinking about unsubbing based on the stamina imbalance. Will probably wait until 1.3, get sharded, talons a few times and then unsub.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • MercyKilling
    MercyKilling
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    I'm also considering unsubbing due to several of the announcements made at QuakeCon. Too many cons and not enough pros.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Enkil
    Enkil
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    Great post... I resubbed for 6 months after QuakeCon too.
  • Loco_Mofo
    Loco_Mofo
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    Already unsubbed.

    Apparently they're working hard, just not on the things that I care about.
  • Zulchaka
    Zulchaka
    There are no issues in this game that can't be fixed in a reasonable amount of time.
  • khele23eb17_ESO
    khele23eb17_ESO
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    Zulchaka wrote: »
    There are no issues in this game that can't be fixed in a reasonable amount of time.

    Not sure Id call half a year a reasonable amount of time to fix something like 1 playstyle dominating all classes...
    Edited by khele23eb17_ESO on July 31, 2014 6:13AM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • SFBryan18
    SFBryan18
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    I plan to continue playing this game through time codes. I have no reason to attach my PayPal account to a reoccurring payment for something nonessential which I might forget about.
  • Lynx7386
    Lynx7386
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    At the moment I'm unsubbed, but I still have game time through the middle of next month and continue to log on to mess around on alts or research crafting traits.

    I'm waiting to see just what happens with the next patch (1.3?) in regards to melee/stamina builds and the crafted set bonuses.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    well I dont play ESO "full time" anymore, but I will still log in every day and with new content, better balance and THE MEMORY LEAK FINALLY GETS FIXED SO I CAN PVP (srry bout that) I will play more, 10+ euro a month isn't such a big deal, if you play non-online-based games you'll spend alot more, and still got a big backlogg of games I have to play and new ones on the horizon
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • Kego
    Kego
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    Zulchaka wrote: »
    There are no issues in this game that can't be fixed in a reasonable amount of time.

    Not sure Id call half a year a reasonable amount of time to fix something like 1 playstyle dominating all classes...

    Only in PvE- In PvP it is quite balanced and that make the balancing so hard. I'm just a killing maschine with DW/Bow in PvP, if they would just push my DMG for 50% to compare with Magicka in PvE, I would be a god in Cyrodiil.

    They know there is an issue in PvE but they have to solve it slowly.
    1.3 is another Step to this point and 1.4 will bring more, I'm sure of it.
  • Karnus
    Karnus
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    I agree with the OP's sentiment, I've played MMOs that suffered from neglect by their Devs and that is not what's happening here. Yes, there are issues with ESO as with any other game but I still feel that it will be worth it in the long run.

    It probably helps that I try not to let my expectations become too unrealistic, even an MMO and it's developers are subject to the limits of what's possible IRL.
    Formerly Karnus, the Marauder in Warhammer.
  • Arundo
    Arundo
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    I thought about unsubbing but now with all the features coming and changes made I wont. ESO is getting better and better, if they keep this up it will be the MMO I want to play for many years.

  • ItsGlaive
    ItsGlaive
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    I'm also considering unsubbing due to several of the announcements made at QuakeCon. Too many cons and not enough pros.

    I'd be interested to know where the cons were? There were some fantastic updates shared and it also proved one thing to me - this isn't a quick cash grab, ZOS are in this for the long haul
    Allow cross-platform transfers and merges
  • Rune_Relic
    Rune_Relic
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    I subbed after quakecon because...

    a. the devs have been trying very very hard to make things better.
    b. things couldnt really get any worse with regard balance.
    c. 100s of annoying game breaking beta bugs have been removed.
    d. quakecon made the right noises and makes me think they arent just sticking their head in the sand on many things that annoy everyone.
    e. happy to sub them for the effort and direction and progress.
    Edited by Rune_Relic on July 31, 2014 8:48AM
    Anything that can be exploited will be exploited
  • khele23eb17_ESO
    khele23eb17_ESO
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    Kego wrote: »
    Only in PvE- In PvP it is quite balanced and that make the balancing so hard. I'm just a killing maschine with DW/Bow in PvP, if they would just push my DMG for 50% to compare with Magicka in PvE, I would be a god in Cyrodiil.

    They know there is an issue in PvE but they have to solve it slowly.

    Half...a...year... This shouldnt even be an issue at launch. I uderstand some classes being stronger than others, some skills needing a nerf. That happens in MMOs. But designing a game so that a single playstyle is leaps and bounds superior to others across all classes... thats something Ive not seen before.

    As for pve vs pvp... there are ways of boosting sustained without boosting burst. And you can always balance pve and pvp separately.
    Edited by khele23eb17_ESO on July 31, 2014 8:58AM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • TehMagnus
    TehMagnus
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    Extended early beta is finishing :smile:
  • Vicodine
    Vicodine
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    They *could*be working harder, but it's the approach they took that makes it look like the fixes aren't coming fast enough. The -deliver new content while fixing as many things as possible on the way there-. Some fixes then can't be dellivered weekly as they are targeted and built into the next major update. A good route but I still think first few months shoul've been just fixes :smile:

    I'm not saying I'm unhappy about it, my templar already got some DPS love, and I plan to stick around for a looong time. Seeing what's coming makes me wonder if they'll take the "expansion" route or whether they'll be just gradually adding content. Updates 1-3 makes it feel like half of the so-called expansion packs, so I guess - free mini-expansions every 4-6 weeks? Who doesn't like that :smile: Wall-of-text patch notes every 4-6 weeks :smile:

    Cheers to the devs and the moderators. You're doing a great job and the game keeps expanding. But the "undaunted" daily dungeons should have come sooner (IMO) for the endgame. Craglorn just became a massive grind/farm fest :smile:
    Thaometh V16 Altmer Templar AD/EU
    Thaometh Ashbringer V10Altmer Dragonknight AD/EU
  • MercyKilling
    MercyKilling
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    Xabien wrote: »

    I'd be interested to know where the cons were? There were some fantastic updates shared and it also proved one thing to me - this isn't a quick cash grab, ZOS are in this for the long haul

    1) I don't like the idea of having to be a member of a guild in order to shop their stores. Con. Might be fixed with the announcement they made, but I'm not holding my breath.
    2) Tying dyes to PvP achievements. Heck, to achievements in general. There's plenty in this game that I won't participate in, and at last count....I'm out at least 40 colors. Con.
    3) Forcing me to gather materials for provisioning in places other than towns with the announce of the Justice System. I'm not going to participate in that at all, but I'm affected by it, thereby forced to spec all my characters out of provisioning in order to remove the need for recipe mats. Con.
    4) I love the minimalist UI and don't run any mods. The developers have opened up the UI to modding so they don't have to spend resources on developing/altering it. Why wasn't this done for armors and weapons as well? Cosmetic only modding...a STAPLE of TES games since Morrowind has just been tossed out the window. Con.
    5) No player housing. Con.
    6) Spellcrafting will likely further unbalance game mechanics and the meta game to further alienate melee classes, which I love to play. Not to mention no stamina issues are being addressed yet, despite feedback from the player base since beta. Con.
    7) Daily missions. Dear Sheogorath, no. Con.
    8] Craglorn and PvP in general= ick. Con.
    9) Introducing more/new gear. Gear grinds? Really? Con.
    Everything else is something I'm "meh" about so it's neither a pro nor a con.

    Oh, and before you try to "counterpoint" any of these...you can't. These are my personal preferences/gripes and I'm not changing my mind on them. I do fully realize there are different views on the announcements, and you're all very excited about them. This is good! Really!

    I'm not. This is also good. Really. Both sides are equally valid.

    Edit: Apparently an 8 followed by a parenthesis makes a type of smiley.
    Edited by MercyKilling on July 31, 2014 10:09AM
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Grim
    Grim
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    To all the people that are considering unsubbing after QuakeCon, what are the cons from the conference that outweigh the pros so much?
  • khele23eb17_ESO
    khele23eb17_ESO
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    Grim wrote: »
    To all the people that are considering unsubbing after QuakeCon, what are the cons from the conference that outweigh the pros so much?

    Even if you like the changes shown at QC itll be months before theyre actually in game. Theyre long term plans and promises. And the game as it is now, to many poeple, is not worth a sub.
    Edited by khele23eb17_ESO on July 31, 2014 10:24AM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • kevlarto_ESO
    kevlarto_ESO
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    ZOS is working hard, at least I see them doing things, I see impovements in the game, not eveyone is going to like the changes, and yes there is still things to fix and balance, the game is not perfect no online game is or ever will be perfect, I feel my sub is well worth it, for me this has been one of the best mmo's in a long time, I looking forward to seeing this new game grow and expand over what I hope is years of play, I been playing mmo's since the late 90's.
    Edited by kevlarto_ESO on July 31, 2014 10:44AM
  • Tabbycat
    Tabbycat
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    Grim wrote: »
    To all the people that are considering unsubbing after QuakeCon, what are the cons from the conference that outweigh the pros so much?

    It's simply a matter of you can't please everyone, you just hope you can please the majority.

    I'm perfectly happy with all the new changes that are coming.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Mondo
    Mondo
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    And they should work harder on the PVP Problem or they will sink!
    Im not the Hero you need, im the Troll you deserve!
    - Survived the WoW Pre LK Rogue Forum "Come at me Bro" -

    L2P = Accept that DK is OP and stop complaining
  • KORJ
    KORJ
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    I started playing stamina Sorc, Argonian werewolf.
    Stamina builds terrible, worthless Argonians passiv.a for a swim,
    Werewolves useless.

    Therefore, I decided to wait for fixes playing another character.
    NB Khajiit mage = _ =

    Now my NB 12veteran rank.

    4 months later ....

    Things are the same...

    "Ночь, улица, фонарь, аптека"

    Ночь, улица, фонарь, аптека,
    Бессмысленный и тусклый свет.
    Живи еще хоть четверть века -
    Все будет так. Исхода нет.

    Умрешь - начнешь опять сначала
    И повторится все, как встарь:
    Ночь, ледяная рябь канала,
    Аптека, улица, фонарь

    "Александр Блок"
    FROM RUSSIA WITH LOVE
  • ItsGlaive
    ItsGlaive
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    Xabien wrote: »

    I'd be interested to know where the cons were? There were some fantastic updates shared and it also proved one thing to me - this isn't a quick cash grab, ZOS are in this for the long haul

    1) I don't like the idea of having to be a member of a guild in order to shop their stores. Con. Might be fixed with the announcement they made, but I'm not holding my breath.
    2) Tying dyes to PvP achievements. Heck, to achievements in general. There's plenty in this game that I won't participate in, and at last count....I'm out at least 40 colors. Con.
    3) Forcing me to gather materials for provisioning in places other than towns with the announce of the Justice System. I'm not going to participate in that at all, but I'm affected by it, thereby forced to spec all my characters out of provisioning in order to remove the need for recipe mats. Con.
    4) I love the minimalist UI and don't run any mods. The developers have opened up the UI to modding so they don't have to spend resources on developing/altering it. Why wasn't this done for armors and weapons as well? Cosmetic only modding...a STAPLE of TES games since Morrowind has just been tossed out the window. Con.
    5) No player housing. Con.
    6) Spellcrafting will likely further unbalance game mechanics and the meta game to further alienate melee classes, which I love to play. Not to mention no stamina issues are being addressed yet, despite feedback from the player base since beta. Con.
    7) Daily missions. Dear Sheogorath, no. Con.
    8] Craglorn and PvP in general= ick. Con.
    9) Introducing more/new gear. Gear grinds? Really? Con.
    Everything else is something I'm "meh" about so it's neither a pro nor a con.

    Oh, and before you try to "counterpoint" any of these...you can't. These are my personal preferences/gripes and I'm not changing my mind on them. I do fully realize there are different views on the announcements, and you're all very excited about them. This is good! Really!

    I'm not. This is also good. Really. Both sides are equally valid.

    Edit: Apparently an 8 followed by a parenthesis makes a type of smiley.

    I wouldn't dream of trying to counter any of it because it's just you complaining that people more willing to join in and participate are getting stuff that you're not.

    Oh and houses are in the pipeline, but there's a laundry list of other things to take care of first
    Allow cross-platform transfers and merges
  • Enkil
    Enkil
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    For me, the important factor is they are listening to player feedback and responding.
    • Veteran zone mob was brought under control.
    • They are adding spell-crafting freeing us somewhat from class restrictions which is as it should be in an Elder Scrolls game.
    • Assassin guild/skill-line is coming (Hopefully both Morag Tong & DB)
    • Thieves guild/skill-line is coming
    • Provisioning is being revamped and improved
    • Imperial City... (does this need explanation?)

    There is A LOT to look forward to.... there is also a lot of work to be done and they have admitted some misteps and are working on it... I resigned myself to the fact that this was a paid-beta early on and I think at about the 6-9 month point it's going to be a great game. I have a lot of fun as is, but I need the other sandbox elements for the game to hold my attention long term.
  • Kego
    Kego
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    Oh and houses are in the pipeline, but there's a laundry list of other things to take care of first

    Besides, just having housing is not enough. I have seen a lot of Housing System and in the End I only found one, that was really adding something cool to the Game. That was in Dark Age of Camelot. With your own house, crafting stations, own Merchant that sell your Items and Trophies from Boss Monster that a crafter could make for you to show off.

    Just having housing, for having a house is stupid, cause than no one will use it in the long term. You have to make it usefull, fun and so on.
  • khele23eb17_ESO
    khele23eb17_ESO
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    no online game is or ever will be perfect

    This should stop being an argument. Nothing is perfect. Doesnt mean we should be happy with mediocre stuff.

    Edited by khele23eb17_ESO on July 31, 2014 3:05PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • KORJ
    KORJ
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    Enkil wrote: »
    For me, the important factor is they are listening to player feedback and responding.
    • Veteran zone mob was brought under control.
    • They are adding spell-crafting freeing us somewhat from class restrictions which is as it should be in an Elder Scrolls game.
    • Assassin guild/skill-line is coming (Hopefully both Morag Tong & DB)
    • Thieves guild/skill-line is coming
    • Provisioning is being revamped and improved
    • Imperial City... (does this need explanation?)

    COMING SOON

    2 months? 3 years? when?

    Are you not tired to eat promises?

    Do not know about you but I would like that they fixed the ability of the characters.
    For 4 months it would be possible to fix it.
    FROM RUSSIA WITH LOVE
  • jelliedsoup
    jelliedsoup
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    The time it takes to fix the imbalance issues is shrouded by time and potential causing more imbalance issues. Their intention is shown by the fixes they do apply, not what they say, particularly given their design choices have always shown a clear preference for magicka/class skills. I would guess most Stamina/weapon players would feel the same.

    I get the impression they're rying to increase the weapon crit level chance, but it needs to achieve parity with spell crit level damage.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
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