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Feeling Uninspired?

Morgha_Kul
Morgha_Kul
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I'll begin by saying that I do enjoy the game. However, I'm finding myself somewhat uninspired to play. The reason is that I find myself with little to do.

My character is L26 now, and resides in Mournhold. That means he's outleveled the zone, and gets no xp from adventuring. I can't even grind for cash to help support my alts or feed my respeccing habit now that there's nothing to loot. That leaves farming crafting nodes and increasing my crafting skills. Apart from that, there isn't anything to do, and that concerns me.

DEPTH is the heart of a proper MMO. There needs to be something more to do than just adventuring. If all we do is questing, pursuing specific stories with definite endings, we're not playing an MMO, we're playing an adventure game. The ability to do other things is definitive of an MMO.

Now, I know I can move on to the next zone, but that's a problem too. If I'm forced to move on, then the freedom to play the way I want has been taken away. That freedom is at the core of every Elder Scrolls game I've seen, all the way back to Arena. That there are zones at all is part of the problem, but one that can't really be corrected now. The point is that we need things to do in all zones that ANYONE can do, whatever their level. More, we need to let people who are much higher (or lower) than the zone take part in activity there, including questing.

I'm not sure what I'm suggesting here, in all honesty. I'm concerned though, because I'm a fan of the Elder Scrolls, and I do enjoy this game - yet still I'm plagued by this sense of ennui. Imagine how someone who isn't as invested in the game might feel. I fear the game will lose customers because of this, and I would rather people be excited to play.

I've been wracking my brain trying to think of things that might fill the void I'm sensing. Housing would be one thing, if done correctly. In Star Wars Galaxies, I spent most of my playtime looking all around for places to put a house, and then hours and hours decorating it. Once it was done, I spent a lot of time there crafting (since that was my class).

Perhaps games within the game would help. Horse races for example, or the ability to play chess or something similar with NPCs or even other players. Collections might also be added. When I played Morrowind, I spent a LOT of my time looking around to build a library that eventually consisted of all the books in the game (including a few unique ones, like the ones at the Corprusarium, which took some clever tactics to steal successfully).

Once we get the spellcraft system up and running, that might help too, as we will be able to spend time tinkering with spell designs.

This actually brings to mind something else. If you're like me, you like to try different things, different combinations of skills and powers, to see what appeals to you best. However, respecs are so expensive, that it's not really feasable to do this. Perhaps letting us respec more readily would help give us something to play with that doesn't rely on us being zone-appropriately leveled.

Once again, I do enjoy the game. I just want to see it become as good as possible, with as large a playerbase as possible. I hope these comments and ideas can be taken constructively, and I hope to see the game grow and thrive.
Exploring Tamriel since 1994.
  • ers101284b14_ESO
    ers101284b14_ESO
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    VR7 and still on everyday.
  • timidobserver
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    The GW2 Dynamic events system would kind of help. I personally didn't like Dynamic Events, but having them would probably solve your problem.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • ShedsHisTail
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    The GW2 Dynamic events system would kind of help. I personally didn't like Dynamic Events, but having them would probably solve your problem.

    Naw, I mean, if dude wants to stay in the same zone forever, no amount of extra stuff is going to please him. He'll eventually see it all, do it all, and get bored of it all.

    There's plenty of content, but his definition of "play the way you want" means staying in one place and he never wants to get bored of that. That doesn't even work in real life.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • freespirit
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    You will still get XP, from quests at a lower amount,from killing mobs, from exploring, from opening chests, from doing Delves, from doing Dolmens, from public dungeons, from group dungeons..........

    Infact until you hit level 50 everything you do gives you xp(except crafting), just enjoy playing, don't get too hung-up on how much xp 'xy or z' gives you :)
    Edited by freespirit on July 29, 2014 1:57AM
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • indytims_ESO
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    I think the OP's definition of MMO is a little... whacked. "Proper" MMO's do not require quests at -all-. The original EQ, when it launched, had very, very few quests at all, and was essentially a grind-fest, and only an idiot would say EQ1 wasn't/isn't an "MMO".

    You can grind to your heart's content in ESO, too. You can quest. You can craft. You can harvest. You can go into business for yourself and buy/sell/trade stuff in chat, or put your stuff up for sale on your guild stores.

    If you're looking for 'dailies' and repeatable quests and stuff, this game might not be your cup of tea.
  • Oberon
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    Naw, I mean, if dude wants to stay in the same zone forever, no amount of extra stuff is going to please him. He'll eventually see it all, do it all, and get bored of it all.
    He's needs a Storybricks-based emergent AI storytelling system such as that being used for Everquest Next development, but EQN isn't coming out for a while :persevere:
  • timidobserver
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    The GW2 Dynamic events system would kind of help. I personally didn't like Dynamic Events, but having them would probably solve your problem.

    Naw, I mean, if dude wants to stay in the same zone forever, no amount of extra stuff is going to please him. He'll eventually see it all, do it all, and get bored of it all.

    There's plenty of content, but his definition of "play the way you want" means staying in one place and he never wants to get bored of that. That doesn't even work in real life.

    Well he couldn't stay there forever, but dynamic events would allow him a little bit more flexibility.

    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Akula
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    You do know that this isn't the type of game that you wander around until you find a zone you enjoy and then set up permanent residence there. I mean not to say that wouldn't be a neat idea, but this game just isn't set up that way.

    If you are feeling uninspired its because you are trying to fit a square block into a round hole. Move on to the next zone, its how the game is suppose to be played.
  • poodlemasterb16_ESO
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    So you somehow got to Deshan from Stonefalls and will go no further. I like Deshan but it's not very big. Now Shadowfen is cool and it's next. The Rift and Eastmarch are very cool as well.

    I don't understand you.
  • isengrimb16_ESO
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    Just rerolled a lizard DK on NA today, because my EU lizard isn't min maxed enough, and europe is migrating soon. I didn't mean to get as caught up on EU as I did, it was just supposed to be a side-thing when NA was down.

    I must say, dumping 4-1-1 has been making a difference so far, but he's still very low level, on Betnikh.

  • Csub
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    I'm not sure I understand your issue. You out-leveled the zone, don't get too much xp from quests in Deshaan but you don't want to progress to Shadowfen yet? Then don't,bust do the quests anyway, I also did/do the same. I am VR 10 in a vr 6 zone, already have auridon adventurer achievement but I still stay and do all the quests, explore the map etc.

    No one is forcing you to go but staying in one zone and expecting to reach max lvl there or to have endless content there is not too realistic.
    Edited by Csub on July 29, 2014 3:30AM
    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn
  • Morgha_Kul
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    I'll try to elaborate. I have to admit, I'm having difficulty verbalizing the issue. I'll use an example.

    When I played Morrowind, I almost completely ignored the main quest. Instead, I decided on the story that my character was going to experience. Specifically, he was a refugee, former Telvanni finally returned home. His goal was to a) return to Sadrith Mora and rebuild his life and b) Drive the Empire from Morrowind.

    I didn't do any of the main quests. Instead, I went about looking for books to add to my library, which I then took back to my home in Mournhold (I usurped the one in the market area where the summoner lived). I did some of the side quests, gathered flowers and souls to enchant items with, and eventually made my way through the Telvanni House quests. Once I was strong enough, I started eradicating Imperials wherever I saw them.

    I can't see myself doing that here. Perhaps part of the issue is with me. I mean, I don't have a definite goal in mind as I did in Morrowind. On the other hand, there are no books to collect, and I can't go around wherever because of zone level differences. Add in that there are really no side quests, and I feel kind of left with nothing to do.

    I don't know what to say. I enjoyed Morrowind immensely. I'm enjoying ESO too, but I'm feeling sort of limited and... I don't know.

    It's hard to put into words.
    Exploring Tamriel since 1994.
  • Morgha_Kul
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    I think the OP's definition of MMO is a little... whacked. "Proper" MMO's do not require quests at -all-. The original EQ, when it launched, had very, very few quests at all, and was essentially a grind-fest, and only an idiot would say EQ1 wasn't/isn't an "MMO".

    You can grind to your heart's content in ESO, too. You can quest. You can craft. You can harvest. You can go into business for yourself and buy/sell/trade stuff in chat, or put your stuff up for sale on your guild stores.

    If you're looking for 'dailies' and repeatable quests and stuff, this game might not be your cup of tea.

    My definition is based on my experience of MMOs and other games. As I see it, there are three basic types (well, two types, one subtype of interest).

    Action games are about the ACTION. Everything in them is directed at the action. Any backstory is window dressing. There are lots of great action games, Quake, Halo, Street Fighter, etc. They're not MMOs, though.

    Adventure games are about the STORY. Everything in them is about telling a story. There is a bit more depth to adventure games, but it's an illusion. The world exists only for the story, and there's not really anything else to do if it's not related to the story. Thus, once the story is told, the game is over.

    MMOs are different, but similar to adventures. There are stories, but they exist WITHIN the setting. The setting is independent of the story (the idea being that stories could be added later as development of the game continues), and there are things to do once the stories are done. In that way, the game goes on indefinitely.

    Anyway, that's roughly how I think about MMOs.
    Exploring Tamriel since 1994.
  • isengrimb16_ESO
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    Certain things had to be sacrificed to make an MMO out of a single-player game series; one of those things are zone levels. Skyrim didn't have it; the AI leveled things with you. The first time you meet a creature, it's at your current level, and gets locked there (which is why wolves and things quickly become lolfodder - they're the first things you'll have to fight.)

    I have Anthology, but haven't mucked about with it too much, because I dislike the old clunky UIs too much. Daggerfall's intro gives me a headache; haven't tried Arena yet.

    Just follow the planned progression until you're VR12 or whatever the cap is when you get there. Then you'll have freedom to hang wherever you want, I think - just like in other games, I would guess (my max level characters in WoW prefer either their farm in Halfhill, or Dalaran to hang in. And I really prefer Dalaran over anywhere else. It's pretty; Orgimmar is ugly and depressing. I also like to hang around Thunder Bluff while leveling.)

    Can't wait for player housing in ESO.
  • Morgha_Kul
    Morgha_Kul
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    Certain things had to be sacrificed to make an MMO out of a single-player game series; one of those things are zone levels. Skyrim didn't have it; the AI leveled things with you. The first time you meet a creature, it's at your current level, and gets locked there (which is why wolves and things quickly become lolfodder - they're the first things you'll have to fight.)

    I have Anthology, but haven't mucked about with it too much, because I dislike the old clunky UIs too much. Daggerfall's intro gives me a headache; haven't tried Arena yet.

    Just follow the planned progression until you're VR12 or whatever the cap is when you get there. Then you'll have freedom to hang wherever you want, I think - just like in other games, I would guess (my max level characters in WoW prefer either their farm in Halfhill, or Dalaran to hang in. And I really prefer Dalaran over anywhere else. It's pretty; Orgimmar is ugly and depressing. I also like to hang around Thunder Bluff while leveling.)

    Can't wait for player housing in ESO.

    I agree, I'm looking forward to housing too, but I hope it's done well.

    I don't agree, however, that it's necessary to have things level with you. The way to get around it is to not use levels. I hate combat levels, because they DO this. They trivialize content and segregate the playerbase.

    Can't do anything about that here, though. I'm hoping one day there will be a game that doesn't use them (I know EvE doesn't. Seems to work there...).
    Exploring Tamriel since 1994.
  • isengrimb16_ESO
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    Morgha_Kul wrote: »
    Certain things had to be sacrificed to make an MMO out of a single-player game series; one of those things are zone levels. Skyrim didn't have it; the AI leveled things with you. The first time you meet a creature, it's at your current level, and gets locked there (which is why wolves and things quickly become lolfodder - they're the first things you'll have to fight.)

    I have Anthology, but haven't mucked about with it too much, because I dislike the old clunky UIs too much. Daggerfall's intro gives me a headache; haven't tried Arena yet.

    Just follow the planned progression until you're VR12 or whatever the cap is when you get there. Then you'll have freedom to hang wherever you want, I think - just like in other games, I would guess (my max level characters in WoW prefer either their farm in Halfhill, or Dalaran to hang in. And I really prefer Dalaran over anywhere else. It's pretty; Orgimmar is ugly and depressing. I also like to hang around Thunder Bluff while leveling.)

    Can't wait for player housing in ESO.

    I agree, I'm looking forward to housing too, but I hope it's done well.

    I don't agree, however, that it's necessary to have things level with you. The way to get around it is to not use levels. I hate combat levels, because they DO this. They trivialize content and segregate the playerbase.

    Can't do anything about that here, though. I'm hoping one day there will be a game that doesn't use them (I know EvE doesn't. Seems to work there...).

    Oh, I'm in no way advocating for ESO to be like Skyrim. I like it fine the way it is, or at least the direction the devs say they want to take it (even with the justice system, I just have to have faith that they do that right, too).

    I have no problem with playing through an entire zone (and I'll finish quests that are grey even after I get the "cheeve" just to wrap the zone story up).

    I haven't even dipped my toes much into VR content after all this time, because my stamina-heavy nightbow kind of .. fails ... at VR1. But I can wait until changes.

    I too hope housing is done well and right, and, really, CAN wait until they have things sorted out enough to do so. I think I'll still be here in two years - probably still seeking a build I can succeed with, lol!

    While Eve actually sounds kind of interesting, I don't think I have the sort of administrative mind it would seem to take to play it.
    Edited by isengrimb16_ESO on July 29, 2014 4:25AM
  • Kulthax
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    The GW2 Dynamic events system would kind of help. I personally didn't like Dynamic Events, but having them would probably solve your problem.

    Naw, I mean, if dude wants to stay in the same zone forever, no amount of extra stuff is going to please him. He'll eventually see it all, do it all, and get bored of it all.

    There's plenty of content, but his definition of "play the way you want" means staying in one place and he never wants to get bored of that. That doesn't even work in real life.

    Why must there be that one person who always references real life while arguing against something about a video game? Real life is not relevant. Its an effin video game.
  • isengrimb16_ESO
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    Kulthax wrote: »
    The GW2 Dynamic events system would kind of help. I personally didn't like Dynamic Events, but having them would probably solve your problem.

    Naw, I mean, if dude wants to stay in the same zone forever, no amount of extra stuff is going to please him. He'll eventually see it all, do it all, and get bored of it all.

    There's plenty of content, but his definition of "play the way you want" means staying in one place and he never wants to get bored of that. That doesn't even work in real life.

    Why must there be that one person who always references real life while arguing against something about a video game? Real life is not relevant. Its an effin video game.

    Gotta agree with that. Video games ought to be like reading superhero comics as a kid; you want to be the kickass Schwartzenegger guy/Black Mamba chick from the movies.

    Single player games let you use cheats for a reason. I love Doom, as long as I can just more or less cruise through and see the awesome decaying decor, and have time to appreciate the artistry of that Maulotaur that I'm gonna throw three rockets into his face.

    Falling kills you in Doom, and so does letting off a rocket too close to your own face, even in GodMode. :lol:

    Dunno about the new iteration I stumbled across; so Beth owns Doom, eh? I liked Heretic, too. First time I saw shooty staves.


    Oh, and do I have fun cheating at Skyrim? Hell yeah. But I do appreciate ESO for forcing me to play it straight; I think I will eventually do OK.
    Edited by isengrimb16_ESO on July 29, 2014 4:50AM
  • Audigy
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    I remember how angry people were when ES games auto adjusted zones and mobs to the player. Its funny that now some people want this back...

    @‌ OP

    Books you can collect, in many of the houses you can read about the story of those who lived there. Besides that you can collect lore books, some of those are well hidden, while others are easy to find.

    You can also pretty much go wherever you want to, nobody is holding you back.

    I don't follow the main quest line either, I just quest and walk around and once in a while a quest pops up and I do it.

    Sure we do not have the exact freedom like at Ultima, but I believe that most ES and MMO fans of today would horrible fail there anyways. To make a game and a story yourself just doesn't work anymore with the young ones today :(

    I would advice to not look so much at your xp bar or achievement tab, but rather just go out and play. I yet have to find the moment where the game tells me what I have to do. :)

    In the end ZO made a huge mistake in not shipping ESO with a housing system. Especially with the ES background and MMO setting, this is a crucial feature for most players.
    Edited by Audigy on July 29, 2014 5:33AM
  • Welid
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    You are uninspired to play on at lvl 26? Contact me in game. I have many questions to ask to get to the route cause and help you over come this matter.
  • Morgha_Kul
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    It's not a matter of being bored, it's just a matter of doing the same thing over and over. In essence, having done all the quests (ie the stories) in that area, I spend all my time wandering around gathering crafting materials. Of course, I don't really craft anything, because there's no adequate way to sell things, but that's a different thread.

    So, I gather crafting materials, and then I gather some more. I refine them into ingots, or planks or what have you, and then they sit in my inventory because there's no way now to make money so I can increase my bank size. If I combined all the gold on all my characters, I might have 10k. It's over 11k now to increase the bank. So, since I can't save things for my alts, I try to sell them on the guild store. And they sit, and sit, and sit... for weeks.

    It all seems kind of pointless.

    Again, I'm sure my approach is part of the problem, but I'm not sure what else I can do but abandon the way I want to play and head for the next batch of hoops in the next zone.

    Perhaps what I'll have to do is get to max level, unlock all the bank space and then delete and start over to play out my own story at my own pace.
    Exploring Tamriel since 1994.
  • isengrimb16_ESO
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    I saw "Origen" associated with UI. I was disappointed with Spore, because no one plays it any more. :skeptical-look:
  • Morgha_Kul
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    Gotta agree with that. Video games ought to be like reading superhero comics as a kid; you want to be the kickass Schwartzenegger guy/Black Mamba chick from the movies.

    Not necessarily. Some people DO want to be Uncle Owen. As it stands, there's nothing to do except questing and crafting. I think an MMO needs more than that.

    I mean, I think that is why TOR did (and does) so poorly. You can quest, or nothing. You can't even CRAFT over there, you just send your crew off to do it.

    It seems strange, but constantly questing and adventuring CAN become boring. Some downtime activities help to add variety to the game experience. As an example, my LotRO character, Skjald, was L26 for over two years, all because I spent all my time doing things other than questing. Specifically, in my case, I spent all my time writing and playing music (they have an amazing system for player music there). That didn't require combat levels or specific zones, or anything like that - and I never tire of the game.

    Anyhow, I'm glad for the thoughtful replies, I didn't view this thread as a complaint thread, I was hoping to illuminate an issue I'm having trouble identifying.
    Exploring Tamriel since 1994.
  • Crisscross
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    Morgha_Kul wrote: »
    Again, I'm sure my approach is part of the problem, but I'm not sure what else I can do but abandon the way I want to play and head for the next batch of hoops in the next zone.

    Unfortunately, like others have said, it sounds like you're trying to fit a square peg in a round hole. ESO is, for whatever reason, a theme park game instead of a sandbox game, so unless you enjoy the linear progression track they've set for you, the game probably isn't for you. You could take a break until the justice system and thieves guild/dark brotherhood comes out, perhaps that'll allow for more unscripted open-world adventures that you seem to be looking for.
  • DuelWieldingCheesyPoofs
    Lvl 26 and critical?
  • Teevesnacks
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    #firstworldproblemsofalevel26
  • DuelWieldingCheesyPoofs
    When u hit vet lvl you will be saying the opposite, one lvl is one zone not few lvls per zone
  • Ninnghizhidda
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    To be honest, I view ESO as actually one of the best MMOs out there as far as lore, background, environment and "immersion" is concerned. In that department they have been quite successful.

    Granted it is not 100% perfect, I don't know how it would be since a MMO will never be exactly like a single player game. I can understand the feeling up to a point, having played and greatly enjoyed all the famous titles of the Elder Scrolls series. I believe ESO is the closest you could get in transferring all that to a MMO reality.

    Once you have a leveling system, it is inevitable you will "be done" with zones and areas once you have completed everything in them. There would also be the problem of how exactly you could mix a VR12 with a level 5 character.

    What are they supposed to do in the same area? You do see VR12s in starter areas, I keep wondering what they are doing there, except maybe for collecting lowbie materials, helping lowbies around or (I hope this isn't the case) to "disrupt" lowbies and be a pain in the rear to them.

    On the other hand... there is nothing stopping a lower level character to travel and explore higher level areas, all the way up to the final one. Whether you can actually survive there, is another matter, but you are free to go and roam.

    Someone mentioned "auto level adjustment" of mobs to your level, something that has been since Daggerfall if I remember well. This could be an option, however, we already have quite some troubles with "phasing" and people trying to group together and do quests / dungeons together.

    Most other MMOs I have tried, although they do have a background story and all, usually it is not of great importance, and neither is the whole setting and "immersion". What you usually do is "sail" through them, so you can reach the "endgame" and start the acquirement of gear, ranks, whatever. This can be translated to "grind", it suits some people, while it isn't the thing for others.

    ESO doesn't really have a similar kind of grind, OK people have said that the whole process going through the VR zones equals to "grind" and you could agree, on the other hand you could view it as a way to go through the other 2 factions with the same character, and doing all the quests and content, so for some players might be an attractive option. But, more or less, ESO doesn't really have a classic endgame "gear grind" through endless "dungeon crawling", which I think is one of its positive and strong points.
  • Bleakraven
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    I understand how you feel, especially when you start playing alts in the same zone. I want to interact with the world more, I want to make a difference. More sandbox mechanics would definitely help. A neighbourhood-zone like in LOTRO could certainly make the difference in this game, especially for roleplayers. You could make a house, a shop, a tavern, a guild hall - anything you wanted out of a building, - and then spend hours decorating and improving it and sharing it with your friends and guildies.
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