I'll begin by saying that I do enjoy the game. However, I'm finding myself somewhat uninspired to play. The reason is that I find myself with little to do.
My character is L26 now, and resides in Mournhold. That means he's outleveled the zone, and gets no xp from adventuring. I can't even grind for cash to help support my alts or feed my respeccing habit now that there's nothing to loot. That leaves farming crafting nodes and increasing my crafting skills. Apart from that, there isn't anything to do, and that concerns me.
DEPTH is the heart of a proper MMO. There needs to be something more to do than just adventuring. If all we do is questing, pursuing specific stories with definite endings, we're not playing an MMO, we're playing an adventure game. The ability to do other things is definitive of an MMO.
Now, I know I can move on to the next zone, but that's a problem too. If I'm forced to move on, then the freedom to play the way I want has been taken away. That freedom is at the core of every Elder Scrolls game I've seen, all the way back to Arena. That there are zones at all is part of the problem, but one that can't really be corrected now. The point is that we need things to do in all zones that ANYONE can do, whatever their level. More, we need to let people who are much higher (or lower) than the zone take part in activity there, including questing.
I'm not sure what I'm suggesting here, in all honesty. I'm concerned though, because I'm a fan of the Elder Scrolls, and I do enjoy this game - yet still I'm plagued by this sense of ennui. Imagine how someone who isn't as invested in the game might feel. I fear the game will lose customers because of this, and I would rather people be excited to play.
I've been wracking my brain trying to think of things that might fill the void I'm sensing. Housing would be one thing, if done correctly. In Star Wars Galaxies, I spent most of my playtime looking all around for places to put a house, and then hours and hours decorating it. Once it was done, I spent a lot of time there crafting (since that was my class).
Perhaps games within the game would help. Horse races for example, or the ability to play chess or something similar with NPCs or even other players. Collections might also be added. When I played Morrowind, I spent a LOT of my time looking around to build a library that eventually consisted of all the books in the game (including a few unique ones, like the ones at the Corprusarium, which took some clever tactics to steal successfully).
Once we get the spellcraft system up and running, that might help too, as we will be able to spend time tinkering with spell designs.
This actually brings to mind something else. If you're like me, you like to try different things, different combinations of skills and powers, to see what appeals to you best. However, respecs are so expensive, that it's not really feasable to do this. Perhaps letting us respec more readily would help give us something to play with that doesn't rely on us being zone-appropriately leveled.
Once again, I do enjoy the game. I just want to see it become as good as possible, with as large a playerbase as possible. I hope these comments and ideas can be taken constructively, and I hope to see the game grow and thrive.
Exploring Tamriel since 1994.