Amsel_McKay wrote: »Light Armor Templar with 800-1000 DPS (no Vampire) 3 Templar abilities and the rest mage guild... I never run out of mana and soloed VR1-10 with at the most 5 deaths most coming to boss mobs.
Its not a broken class at all.
Amsel_McKay wrote: »Light Armor Templar with 800-1000 DPS (no Vampire) 3 Templar abilities and the rest mage guild... I never run out of mana and soloed VR1-10 with at the most 5 deaths most coming to boss mobs.
Its not a broken class at all.
Amsel_McKay wrote: »Light Armor Templar with 800-1000 DPS (no Vampire) 3 Templar abilities and the rest mage guild... I never run out of mana and soloed VR1-10 with at the most 5 deaths most coming to boss mobs.
Its not a broken class at all.
And just which abilities are you using? That's kind of important.
Amsel_McKay wrote: »Amsel_McKay wrote: »Light Armor Templar with 800-1000 DPS (no Vampire) 3 Templar abilities and the rest mage guild... I never run out of mana and soloed VR1-10 with at the most 5 deaths most coming to boss mobs.
Its not a broken class at all.
And just which abilities are you using? That's kind of important.
It depends there are so many options on play style with the Templar, some times I like to play up and close sometimes I like to play far away... I change my Light armor to get to max armor with one build and solid mana on another...
Are you searching for a build with this post? I mean I can lay it all out for you with synergies and give you a cookie cutter build if you like...
I know this all too well.coryevans_3b14_ESO wrote: »Dead horse
BugCollector wrote: »Amsel_McKay wrote: »Light Armor Templar with 800-1000 DPS (no Vampire) 3 Templar abilities and the rest mage guild... I never run out of mana and soloed VR1-10 with at the most 5 deaths most coming to boss mobs.
Its not a broken class at all.
I hope that was sarcasm. You said it yourself: only 3 Templar abilities. That's hardly a Templar character I'd say.
@jrgray93
I feel you are looking at things as a grass is greener mentality or maybe you haven't truly experienced a Sorc. You complain about a whole skill line dedicated to healing while Sorc has a whole line dedicated to summons. You complain that templar DPS is the combination of three templar abilities while Sorc dps is the combination of only two (Crit Surge for self healing to counteract spell symmetry and the execute .... rest of skills for Sorc dps are destruction or mage guild). Weak enemies, layer dots? Sorc does not do this.
I wonder what Sorc set up you were using to 'break the mold'.
Also, the sorc's summoning tree has bound armor, which used for tanking. The sorc's summoning tree isn't just for summoning dinos!@jrgray93
I feel you are looking at things as a grass is greener mentality or maybe you haven't truly experienced a Sorc. You complain about a whole skill line dedicated to healing while Sorc has a whole line dedicated to summons. You complain that templar DPS is the combination of three templar abilities while Sorc dps is the combination of only two (Crit Surge for self healing to counteract spell symmetry and the execute .... rest of skills for Sorc dps are destruction or mage guild). Weak enemies, layer dots? Sorc does not do this.
I wonder what Sorc set up you were using to 'break the mold'.
Lolwut. You're seriously going to equate the state of sorcerers to templars? I guess Daedric Curse is just something that summons creatures. Also, those summons do damage. Maybe not as ideal for a pure DPS setup, but they sure as hell are more varied than an entire healing tree.
@jrgray93
I feel you are looking at things as a grass is greener mentality or maybe you haven't truly experienced a Sorc. You complain about a whole skill line dedicated to healing while Sorc has a whole line dedicated to summons. You complain that templar DPS is the combination of three templar abilities while Sorc dps is the combination of only two (Crit Surge for self healing to counteract spell symmetry and the execute .... rest of skills for Sorc dps are destruction or mage guild). Weak enemies, layer dots? Sorc does not do this.
I wonder what Sorc set up you were using to 'break the mold'.
Lolwut. You're seriously going to equate the state of sorcerers to templars? I guess Daedric Curse is just something that summons creatures. Also, those summons do damage. Maybe not as ideal for a pure DPS setup, but they sure as hell are more varied than an entire healing tree.
Part of what makes it feel limited is that the templar inherently has less varied abilities by having an entire tree dedicated to healing. On top of that, they have a lot of support or mechanic-based abilities that take even more away from purely offensive choices.
The problem is, once you start breaking from that templar DPS mold, you're forced to either move to the destro staff crowd, which seems to consist of the vast majority of the player base, or you use a stamina based ability that likely sucks just as much.
I will say that the more utility based abilities are nice in 1v1 PVP situations. But what does that matter? Most meaningful PVP in this game is just so large scale that it makes no difference at all if you happen to interrupt a cast by throwing a spear at a player. You're still better off spamming AoE or healing.
LariahHunding wrote: »Have a VR12 NB, VR1 DK, and just rolled a Temp last week (at lvl 26 now), it's the most fun that I have had in awhile in the game.
S&B and restro staff, use 3 templar abilites (Biting jabs, healing, and Solar Barrage with (innerlight and silver shards) and solar ult, max the magica and magica regen.
I'm steamrolling through the game more than the NB and DK. Although, I will admit, experience is a huge factor.
Am I missing something here? Thought they suppose to suck.
I have never played 5 class abilities on any character.
Why did you ignore everything I say besides the Summoning skill line?
LariahHunding wrote: »Have a VR12 NB, VR1 DK, and just rolled a Temp last week (at lvl 26 now), it's the most fun that I have had in awhile in the game.
S&B and restro staff, use 3 templar abilites (Biting jabs, healing, and Solar Barrage with (innerlight and silver shards) and solar ult, max the magica and magica regen.
I'm steamrolling through the game more than the NB and DK. Although, I will admit, experience is a huge factor.
Am I missing something here? Thought they suppose to suck.
I have never played 5 class abilities on any character.
Well, you're using two of those abilities I mentioned. You're also still low level, where it's pretty easy to steamroll just about anything.Why did you ignore everything I say besides the Summoning skill line?
The other comments didn't seem as worthy of a response.
LariahHunding wrote: »LariahHunding wrote: »Have a VR12 NB, VR1 DK, and just rolled a Temp last week (at lvl 26 now), it's the most fun that I have had in awhile in the game.
S&B and restro staff, use 3 templar abilites (Biting jabs, healing, and Solar Barrage with (innerlight and silver shards) and solar ult, max the magica and magica regen.
I'm steamrolling through the game more than the NB and DK. Although, I will admit, experience is a huge factor.
Am I missing something here? Thought they suppose to suck.
I have never played 5 class abilities on any character.
Well, you're using two of those abilities I mentioned. You're also still low level, where it's pretty easy to steamroll just about anything.Why did you ignore everything I say besides the Summoning skill line?
The other comments didn't seem as worthy of a response.
Yeah, but I have leveled two other characters that I can compare to at the same level. Could be that templars suit my style of play better. Could be that I am much better player now (block, dodge/roll, interrupt).
BugCollector wrote: »Amsel_McKay wrote: »Light Armor Templar with 800-1000 DPS (no Vampire) 3 Templar abilities and the rest mage guild... I never run out of mana and soloed VR1-10 with at the most 5 deaths most coming to boss mobs.
Its not a broken class at all.
I hope that was sarcasm. You said it yourself: only 3 Templar abilities. That's hardly a Templar character I'd say.
Really? So you HAVE to use all five class abilities to be a Templar? I'd think most of those who play a certain class, mix the class abilities with weapon/guild ones... I also only use three Templar abilities (Solar Barrage, Biting Jabs, and one healing), the others being Brawler from the two-handed weapon abilities and Silver Bolts from Fighters Guild
BugCollector wrote: »
I hope that was sarcasm. You said it yourself: only 3 Templar abilities. That's hardly a Templar character I'd say.
BugCollector wrote: »Amsel_McKay wrote: »Light Armor Templar with 800-1000 DPS (no Vampire) 3 Templar abilities and the rest mage guild... I never run out of mana and soloed VR1-10 with at the most 5 deaths most coming to boss mobs.
Its not a broken class at all.
I hope that was sarcasm. You said it yourself: only 3 Templar abilities. That's hardly a Templar character I'd say.
NerfEverything wrote: »Anyone who has played any of the other 3 classes will agree with you OP. Templars are weak. ZOS is trying to fix them but they still have a long way to go.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"