WyndStryke wrote: »I don't think the options cover everything, therefore I'm not voting.
I like the sound of what has been announced, which is a combination of PvE and PvP.
WyndStryke wrote: »I don't think the options cover everything, therefore I'm not voting.
I like the sound of what has been announced, which is a combination of PvE and PvP.
nerevarine1138 wrote: »The proposed system has both PvE and PvP consequences (although that's a terribly obtuse way of phrasing it) for the justice system. Why does this poll act as though they have to be separated?
nerevarine1138 wrote: »The proposed system has both PvE and PvP consequences (although that's a terribly obtuse way of phrasing it) for the justice system. Why does this poll act as though they have to be separated?
Nox_Aeterna wrote: »Well , we dont really know 100% how it will work yet , all is still on "theory".
Still , i do believe it would be better to have them make it PvE only or PvE/PvP than to have only the PvP option.
In the end , there are players who simple dont want to deal with PvP AT ALL. It is ridiculous to say that then they should just skip the whole system and probably both the thieves and DB guilds which probably will lvl using this system.
The more people it could grasp , the better.
While people may not quit over not being able to play the justice system because it also has PvP and they hate it. This could be the thing that they play and makes them stay in the game instead of quitting.
nerevarine1138 wrote: »Nox_Aeterna wrote: »Well , we dont really know 100% how it will work yet , all is still on "theory".
Still , i do believe it would be better to have them make it PvE only or PvE/PvP than to have only the PvP option.
In the end , there are players who simple dont want to deal with PvP AT ALL. It is ridiculous to say that then they should just skip the whole system and probably both the thieves and DB guilds which probably will lvl using this system.
The more people it could grasp , the better.
While people may not quit over not being able to play the justice system because it also has PvP and they hate it. This could be the thing that they play and makes them stay in the game instead of quitting.
Speaking of not grasping things...
This is still an opt-in system. You can only be targeted for PvP if you are detected in the commission of a crime, and then you can only be targeted by players flagged as guards. Again, you can only be targeted for PvP if you are detected in the commission of a crime, and then you can only be targeted by players flagged as guards. Don't want to have to deal with the potential of a player attacking you? Pay your fine. Or better yet, don't get detected in the first place.
Nox_Aeterna wrote: »nerevarine1138 wrote: »Nox_Aeterna wrote: »Well , we dont really know 100% how it will work yet , all is still on "theory".
Still , i do believe it would be better to have them make it PvE only or PvE/PvP than to have only the PvP option.
In the end , there are players who simple dont want to deal with PvP AT ALL. It is ridiculous to say that then they should just skip the whole system and probably both the thieves and DB guilds which probably will lvl using this system.
The more people it could grasp , the better.
While people may not quit over not being able to play the justice system because it also has PvP and they hate it. This could be the thing that they play and makes them stay in the game instead of quitting.
Speaking of not grasping things...
This is still an opt-in system. You can only be targeted for PvP if you are detected in the commission of a crime, and then you can only be targeted by players flagged as guards. Again, you can only be targeted for PvP if you are detected in the commission of a crime, and then you can only be targeted by players flagged as guards. Don't want to have to deal with the potential of a player attacking you? Pay your fine. Or better yet, don't get detected in the first place.
To begin with , without the thieves and DBs guild adding passives and skills to help in this , most classes barely stand a chance of not being seen.
Chances are trully high that people WILL see you doing the crimes and that you will be in trouble for it.
Again , saying people should just deal with the PvP part will just make many not use the system.
Is that an option? Sure it is.
But like i said , this system could be something the keeps people playing the game instead of leaving. Making it appeal to the highest number of players possible do makes sense.
Honestly , i think it could be balanced to only have PvE , granted we both know zen will take a LONG time to balance it like everything else.
Many i see defending not having a PvE option for people seem to be PvP players who know this would make tons of people not want to PvP with them.
Which goes back to my multiple posts on how for some reason PvP players feel the need to atk PvE players who do not want to play with them to begin with. I really dont get this issue , guess there are not enough PvP players or these ones are just bad and need to win PvE players to feel like they know how to play.
PS: No , i dont think you are one of them, just saying some i see here are.
PS2: And no , i dont really care personally , unless there is a HUGE advantage in taking part in this (which to me would be an issue , like for example bounty trading or some other exploit) , I dont plan on even taking part on this system till they add both the thieves guild and the DB. Which i do think will only come later right?
Playing as a criminal that does not get caught to avoid PVP is not consensual PVP. I have always been caught in every TES game I played, even by that notorious chicken that ratted me out, part of the fun of thieving is trying not to get caught, but it is still fun when you do. So why do you as a PVP player insist on non consensual PVP with PVPers by pretending they just need to not caught, when you know they will get caught?
nerevarine1138 wrote: »So yes, it's "consensual" PvP. Because you know that getting caught may result in you being flagged if you refuse to pay the fine. So if you get killed by a player-guard, that means that you made a series of decisions that you knew might lead to that outcome. And you chose to make those decisions. That would mean that you consented to take part in the system.
nerevarine1138 wrote: »
Well, I'm sure some people oppose the idea of a split system because they don't want a reduced pool of players for PvP. However, you're right. I'm not one of those players, but I still strongly support the proposed system. If there were an option, then criminals are going to universally choose the PvE option. Because why would you choose a chance of punishment over certain survival?
nerevarine1138 wrote: »So yes, it's "consensual" PvP. Because you know that getting caught may result in you being flagged if you refuse to pay the fine. So if you get killed by a player-guard, that means that you made a series of decisions that you knew might lead to that outcome. And you chose to make those decisions. That would mean that you consented to take part in the system.
Really? So your advice to a pve player who doesn't want any pvp at all would be to not participate in this system, so they don't "give their consent".
Which makes the system seem like a huge waste of resources because it's either pvp or gtfo.
nerevarine1138 wrote: »Nox_Aeterna wrote: »nerevarine1138 wrote: »Nox_Aeterna wrote: »Well , we dont really know 100% how it will work yet , all is still on "theory".
Still , i do believe it would be better to have them make it PvE only or PvE/PvP than to have only the PvP option.
In the end , there are players who simple dont want to deal with PvP AT ALL. It is ridiculous to say that then they should just skip the whole system and probably both the thieves and DB guilds which probably will lvl using this system.
The more people it could grasp , the better.
While people may not quit over not being able to play the justice system because it also has PvP and they hate it. This could be the thing that they play and makes them stay in the game instead of quitting.
Speaking of not grasping things...
This is still an opt-in system. You can only be targeted for PvP if you are detected in the commission of a crime, and then you can only be targeted by players flagged as guards. Again, you can only be targeted for PvP if you are detected in the commission of a crime, and then you can only be targeted by players flagged as guards. Don't want to have to deal with the potential of a player attacking you? Pay your fine. Or better yet, don't get detected in the first place.
To begin with , without the thieves and DBs guild adding passives and skills to help in this , most classes barely stand a chance of not being seen.
Chances are trully high that people WILL see you doing the crimes and that you will be in trouble for it.
Again , saying people should just deal with the PvP part will just make many not use the system.
Is that an option? Sure it is.
But like i said , this system could be something the keeps people playing the game instead of leaving. Making it appeal to the highest number of players possible do makes sense.
Honestly , i think it could be balanced to only have PvE , granted we both know zen will take a LONG time to balance it like everything else.
Many i see defending not having a PvE option for people seem to be PvP players who know this would make tons of people not want to PvP with them.
Which goes back to my multiple posts on how for some reason PvP players feel the need to atk PvE players who do not want to play with them to begin with. I really dont get this issue , guess there are not enough PvP players or these ones are just bad and need to win PvE players to feel like they know how to play.
PS: No , i dont think you are one of them, just saying some i see here are.
PS2: And no , i dont really care personally , unless there is a HUGE advantage in taking part in this (which to me would be an issue , like for example bounty trading or some other exploit) , I dont plan on even taking part on this system till they add both the thieves guild and the DB. Which i do think will only come later right?
Well, I'm sure some people oppose the idea of a split system because they don't want a reduced pool of players for PvP. However, you're right. I'm not one of those players, but I still strongly support the proposed system. If there were an option, then criminals are going to universally choose the PvE option. Because why would you choose a chance of punishment over certain survival?
Because as a PVP player it will be the only way to flag yourself saying I am looking for some PVP, look player guards I just stole a sweetroll and have a bounty catch me if you can. If PVP in town outside cyrodil is so darn attractive that PVP players are calling for an even wider open world PVP, there should be no shortage of players willing to flag themselves as consensual PVP criminals...But PVPers need to understand that having PC guards will not be seen as enjoyable to many PVErs and thus they will have to satisfy themselves only with PVP criminals that find PVP enjoyable. Why would you want to ruin someones game by forcing them into a playstyle that is not enjoyable for them?
nerevarine1138 wrote: »
I haven't been caught committing a crime in an Elder Scrolls game since my first ill-fated attempt to steal a diamond while standing right in front of its owner. So no, I don't know that anyone will get caught if they are willing to take the time to be careful about things.
nerevarine1138 wrote: »
I haven't been caught committing a crime in an Elder Scrolls game since my first ill-fated attempt to steal a diamond while standing right in front of its owner. So no, I don't know that anyone will get caught if they are willing to take the time to be careful about things.
Well good for you mister goody two shoes, but you entirely ignore that every game has been enjoyed by many a player because they can be the protaganist that is a theif or assassin and it makes more fun for them to actually get caught and get a bounty. I do not consent to PVP just because I am a bad criminal that likes to have to sneak thru town and spend time in the slammer and at my fence.
Again it is you that does not seem to understand that fighting with other players is not fun for a majority of the MMO population. I have fun fighting with guards, and running away from them because I know it is not another person. I do not have fun fighting other people because I do not want to fight other people, it is not enjoyable. This is no different than some people like to play paintball while others simply do not ever want to play paintball.
Which is why the system needs to have consent for PVP punishment and give the option for PVE punishment. You keep saying it is consequence free if it is PVE only, when in fact it never has been consequence free in any TES game which have only been PVE and never PVP. If I want to be a bad criminal I am prepared to pay the PVE consequences, but I have absolutely no desire to play PVP. It is not not up to YOU to decide that I will have fun if I PVP, nor that I have to be a good criminal that never gets caught if I do not want to PVP.
Nox_Aeterna wrote: »To begin with , without the thieves and DBs guild adding passives and skills to help in this , most classes barely stand a chance of not being seen.
Chances are trully high that people WILL see you doing the crimes and that you will be in trouble for it.
Because as a PVP player it will be the only way to flag yourself saying I am looking for some PVP, look player guards I just stole a sweetroll and have a bounty catch me if you can. If PVP in town outside cyrodil is so darn attractive that PVP players are calling for an even wider open world PVP, there should be no shortage of players willing to flag themselves as consensual PVP criminals...But PVPers need to understand that having PC guards will not be seen as enjoyable to many PVErs and thus they will have to satisfy themselves only with PVP criminals that find PVP enjoyable. Why would you want to ruin someones game by forcing them into a playstyle that is not enjoyable for them?
Exactly - it seems to me that gaining a bounty is a reward to pvp players, and a punishment to pve players.
Why is ZOS making a system that punishes the majority of its player base and rewards a minority, effectively feeding the majority to the minority pvp players as content?
The system needs to be revamped with pve as an option.
Because as a PVP player it will be the only way to flag yourself saying I am looking for some PVP, look player guards I just stole a sweetroll and have a bounty catch me if you can. If PVP in town outside cyrodil is so darn attractive that PVP players are calling for an even wider open world PVP, there should be no shortage of players willing to flag themselves as consensual PVP criminals...But PVPers need to understand that having PC guards will not be seen as enjoyable to many PVErs and thus they will have to satisfy themselves only with PVP criminals that find PVP enjoyable. Why would you want to ruin someones game by forcing them into a playstyle that is not enjoyable for them?
Exactly - it seems to me that gaining a bounty is a reward to pvp players, and a punishment to pve players.
Why is ZOS making a system that punishes the majority of its player base and rewards a minority, effectively feeding the majority to the minority pvp players as content?
The system needs to be revamped with pve as an option.
You have no statistics nor a clue about what the majority wants, you should stop speaking for them.
Nox_Aeterna wrote: »To begin with , without the thieves and DBs guild adding passives and skills to help in this , most classes barely stand a chance of not being seen.
Chances are trully high that people WILL see you doing the crimes and that you will be in trouble for it.
Have you played any TES game before? Probably not.
All you have to do is sneak (CTRL) and as long as your status is "hidden" you can steal without being seen. So you won't be able to steal from containers directly in front of an NPC unless he moves away but for anything else, you're good as long as your status is Hidden.
I always played Heavy Armor battlemage in Oblivion (not particularly sneaky class) and yet still managed to rob clean most of the places I visited.
People(other players) most likely do not count as "seeing you".
Chances to actually, as a guard, come across a thief in the process of fleeing will most likely be extremely low since most people actually wont get caught. I hope there's some kind of warning system for guards in the near vicinity of a robbery.
nerevarine1138 wrote: »You're right. It's not up to me. It's up to the developers, and that's what they decided.
fromtesonlineb16_ESO wrote: »@yarnevk Biased polls are worthless: there are FOUR possible options, not just two and either of the missing one would have my vote.