forbarcusb16_ESO wrote: »1) Magic
2) Magic
3) Not that I'm aware of
ron.vaughtnub19_ESO wrote: »1) Nightblade damage abilities, do they scale off the "Magic Damage" or "Weapon Damage"?
2) Nightblade Damage abilities, do they earn Critical hits off "Magic Crit" or "Weapon Crit"?
3) Are there certain abilities that scale on each side?
The reasons why I ask is having been a 7 piece Medium armor NB for a while, switching to a 5 piece Medium 2 piece Light, and now trying 7 Piece Light build I have noticed a few things.
1) Regardless of what Armor Piece Sets I am wearing my maximum crit damage average remains relatively constant with around 1780 damage off a rear-concealed weapon attack from stealth in PvE.
ron.vaughtnub19_ESO wrote: »forbarcusb16_ESO wrote: »1) Magic
2) Magic
3) Not that I'm aware of
See this is why I asked on the forum. Because just the basic numbers I have seen go opposite. Additionally other forums posts always tend to conflict with each other.
If crit on these attacks are based off magic then my Assassins Blade should not be averaging a 50% crit rate.
He's wrong.
All Nightblade class abilities use your magic pool for max damage, but if they are a class melee ability, such as Ambush/Soul Harvest, then it uses your melee/weapon critical stat.
In simple terms, using full medium armour will make your Nightblade class abilities critical more, but if you have the same amount of magicka then you will do the same total damage for each hit. Which is what you're seeing.
or go quit the game, instead of just using a build that someone just not want to play. That is what I will do. I want to play DW / Bow. As soon as that will no longer be viable, I will leave the Game.
ATM I can go on like it is, but ZOS has to get a balance in their Game with 1.4 and 1.5. That should be prior Nr. 1 for them.
And yes, that involves some Nerf bats on Magicka Builds together with minor Buffs to Weapon Abilities.
ron.vaughtnub19_ESO wrote: »or go quit the game, instead of just using a build that someone just not want to play. That is what I will do. I want to play DW / Bow. As soon as that will no longer be viable, I will leave the Game.
ATM I can go on like it is, but ZOS has to get a balance in their Game with 1.4 and 1.5. That should be prior Nr. 1 for them.
And yes, that involves some Nerf bats on Magicka Builds together with minor Buffs to Weapon Abilities.
Agreed there, I do think a NB sits in the middle of this caster vs melee area right now. Ultimately to really achieve balance Zmax should go in and ID individual abilities that should be run off Stam vs Magicka and separate them out. It should have been done in the beginning...almost every class should be this way.
However, what I do really like about this game that you dont find in any other MMO right now is that if a build is "under performing" you can drastically change your entire character without having to roll a new one or switching to an alt. That is real flexibility there.
I think I got the majority of my answer from yall. Best solution for performance as a "true Assasin" imo is to stack all Magicka but stay with a high crit build...which looks to be the 5 Med 2 Light builds for the most part. It might even be better post 1.3 with a 5 NMG, 4 Seducer, and three warlock jewelry.
Thanks all
ron.vaughtnub19_ESO wrote: »or go quit the game, instead of just using a build that someone just not want to play. That is what I will do. I want to play DW / Bow. As soon as that will no longer be viable, I will leave the Game.
ATM I can go on like it is, but ZOS has to get a balance in their Game with 1.4 and 1.5. That should be prior Nr. 1 for them.
And yes, that involves some Nerf bats on Magicka Builds together with minor Buffs to Weapon Abilities.
Agreed there, I do think a NB sits in the middle of this caster vs melee area right now. Ultimately to really achieve balance Zmax should go in and ID individual abilities that should be run off Stam vs Magicka and separate them out. It should have been done in the beginning...almost every class should be this way.
However, what I do really like about this game that you dont find in any other MMO right now is that if a build is "under performing" you can drastically change your entire character without having to roll a new one or switching to an alt. That is real flexibility there.
I think I got the majority of my answer from yall. Best solution for performance as a "true Assasin" imo is to stack all Magicka but stay with a high crit build...which looks to be the 5 Med 2 Light builds for the most part. It might even be better post 1.3 with a 5 NMG, 4 Seducer, and three warlock jewelry.
Thanks all
Are you talking "true Assassin" for PvE or PvP? If it is for PvP I would just worry about maximizing Magicka and roll in light armor for the spell resist and magicka recovery. In PvP most will stack armor with impenetrable which will make critting a thing of the past.
Here is the basic rule of thumb. All class skills work and scale off Magic damage. All weapon skills off Weapon damage, that includes staves. As far as crit if it is a melee attack class skill it most likely works off crit.
got question about Impale coz head opposite things about source of crit that skill.
someone told me it work with magic crit coz its got range bigger than mele even if assasin & killer blades work with mele crit.
someone know with which crit source impale work for shure?
thx
got question about Impale coz head opposite things about source of crit that skill.
someone told me it work with magic crit coz its got range bigger than mele even if assasin & killer blades work with mele crit.
someone know with which crit source impale work for shure?
thx