20 tempers without expertise, 14 with expertise I, 10 with expertise II, 8 with expertise III.
What's not right?
^ This. I can remember trying to make the ICC craftables when they first came out in WoW. People were charged 25-50K as "tip" and you still had to bring them all mats, which were absurdly expensive. These weren't even legendary, just Epics of at that time the highest iLvL. Sure it sucks wasting 8 Tempurs for a single Legendary improvement but it is what it is. If it was much cheaper everyone would have Legendary and it wouldn't have any real value, since the stat increase from Epic is already almost nothing.The number of tempers required reflects the item's intended rarity. A legendary is supposed to be twice as rare as an epic. Thus the 4 grain solvents vs 8 tempering alloys.
It just becomes a matter of opinion whether 8 is too much or not. I think it's fine. It is still much easier to get a top tier item than what is usual in MMO's.
Hehe, I re-craft an entirely new set and improve to blue (Armor), Purple (Weapons) every single VR. It's quite a bit of mats for a very small increase but I have the mats to burn so it doesn't really bother me. I also don't push through VR fast anymore. Since I finished Cadwell's Almanac I actually haven't actively leveled my VR8 main, but instead have been working on alts.My issue is, if there is a Trait on the piece, anything less than 100% will fail, I have never had a 80% or 90% Temper succeed on a Traited item. I can get a much higher success rate on mundane things with one temper applied, it works about half the time.
I also see no need to really go beyond Green on most things. Maybe once I get to the upper VR levels it will matter more. Plus I won't be swapping out my gear every 3 or 4 levels either so I won't feel like I am wasting the Tempers.
Totally agree with this, I never go 'blue' on armour and only rarely on weapons.I also see no need to really go beyond Green on most things. Maybe once I get to the upper VR levels it will matter more. Plus I won't be swapping out my gear every 3 or 4 levels either so I won't feel like I am wasting the Tempers.
The number of tempers required reflects the item's intended rarity. A legendary is supposed to be twice as rare as an epic. Thus the 4 grain solvents vs 8 tempering alloys.
It just becomes a matter of opinion whether 8 is too much or not. I think it's fine. It is still much easier to get a top tier item than what is usual in MMO's.
sickboy2808 wrote: »Wait a minute here, i always want 100 percent upgrade so always use 20 temps everytime. If i put skill points into temp expertise i only have to use 8 temps for 100% upgrade? Omg i have played since launch and thought using that passive it would just mean at say 80% i would have better chance of it succeding lol. I didnt know it more than halved the amount of temps needed? If this is the case then its perfect haha and im daft