what kind of majority is that ? if you have more keeps than other alliances or is that a special number, let's say 10/20 (I don't know how many keeps there actually are in cyrodiil).
ZOS_BrianWheeler wrote: »@sotha_sil It's the majority of all keeps in the Campaign you're in and not a specific number such as 7. If there is a tie, then access stays in control of the alliance which had it last.
Will we get access to the Ruby throne room ? Can we go to the top of the White-Gold Tower ?ZOS_BrianWheeler wrote: »@sotha_sil It's the majority of all keeps in the Campaign you're in and not a specific number such as 7. If there is a tie, then access stays in control of the alliance which had it last.
LonePirate wrote: »I wonder if we can put tents in the imperial city to respawn in it even though it is controlled by the other alliances. It could be fun.
It sounded like forward camps will not be permitted, unless they change their minds before release. Thus you have an ever dwindling number of players from the previous controlling faction battling an ever growing number of players from the new controlling faction. This is just like the top floor of a keep that is being overrun except there is no downed wall the previous faction can use to send reinforcements.
I wish that it would be working like this :
At some point, an event starts with a timer. In that specific amount of time, you need to go in and take control of the zones of the imperial city from the daedras or you can't access it anymore until the timer restarts. Each alliance would rush into the sewers and go there to take the zones of the imperial city. When it is secured they would fight altogether just in the central plaza near the white-gold tower or even inside, at the throne room.
They would have unlocked wayshrines to res out and come fighting again.
Another idea : why wouldn't there be a big prince daedra coming to wipe you out ? (oblivion like)
oh boy, that would be so epic.
LonePirate wrote: »Nick Konkle was the guest on a QGN Twitch cast on Thursday evening and he pretty much said the Imperial City will not offer much PVP except for wiping out the other factions that don't leave voluntarily when the city changes hands. If your faction does not control access to the city, you will not be able to enter it. Access to the city is determined by whatever faction controls the most (not necessarily all) of the 18 total keeps. If enough of the 18 keeps change hands to give your faction control of the city, your faction can then enter the city and wipe out players from the other factions who will no longer be able to enter into the city. Once your faction controls the city, you can spawn/transitus/wayshrine into it and bypass the sewer entrances, thus circumventing gankers who may be camping them.
It sounds like the Imperial City will mostly be a PVE zone. The discussion begins around the 12:45 mark.
http://www.twitch.tv/questgamingnetwork/b/550879608
ETA: Corrected the number of keeps in play (all 18, not just the central 6) that determine control of the Imperial City. Thank you, @ZOS_BrianWheeler for providing this important correction.
LonePirate wrote: »
Kewljag_66_ESO wrote: »LonePirate wrote: »
In darkness Falls when ever the control changed hands the faction that was already in there would always try to make a last stand somewhere, There were some epic stands too. think 300 movie. i remember standoffs that lastd hours and hours before the new controllers were able to clear it out
Lord_Draevan wrote: »Brian Wheeler raises a good point: if lots of players from one Alliance are in the Imperial City doing the PvE stuff, then their keeps will be much easier pickings for the other two Alliances.
Kewljag_66_ESO wrote: »Lord_Draevan wrote: »Brian Wheeler raises a good point: if lots of players from one Alliance are in the Imperial City doing the PvE stuff, then their keeps will be much easier pickings for the other two Alliances.
Yes it is a great balance tool, when teh stronger side goes into reap the rewards they take away defenders from what they own on the map and evetually they will start to lose keeps and access.
Lord_Draevan wrote: »Brian Wheeler raises a good point: if lots of players from one Alliance are in the Imperial City doing the PvE stuff, then their keeps will be much easier pickings for the other two Alliances.
so one faction wont just be able to remain dominant the whole it time and prevent others from being able to experience the IC. that's coolZOS_BrianWheeler wrote: »"Access to the city is determined by whatever faction controls the most (not necessarily all) of the six inner keeps. If enough of the six keeps change hands to give your faction control of the city, your faction can then enter the city and wipe out players from the other factions who will no longer be able to enter into the city."
It's actually the majority of ALL keeps in Cyodiil, not just the ones that control Emperorship.
Also remember that population for Cyrodiil is dependent upon not only the Cyrodiil space but also players in Imperial City, so while an Alliance may flood into I.C. for the new treats, they will be leaving the Cyrodiil space for the enemy alliances. That is unless they make all new character and log them out in I.C. then log back into their other PVP characters and wait for it to flip
so you can't enter the city until your alliance controls a majority of the keeps, but you can remain inside when logged out, no matter who owns it?ZOS_BrianWheeler wrote: »@Fengrush That is actually 100% as designed. You won't be able to log into their starter areas, but you will be able to log out anywhere in I.C. and log back in regardless of who owns it.
ZOS_BrianWheeler wrote: »"SO once i get into the Imperial City, i can just stay there? Even if I die inside the walls I can re-spawn at the EP starting point in the sewers and just continue to go out and cause havoc?"
If your Alliance owns a district (there are only 3 to capture) in Imperial City, you can respawn at that district like Keeps, but if not, then if you die, you're out unless you are resurrected by soul gems.