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Imperial City Is Mostly a PVE Zone

  • FENGRUSH
    FENGRUSH
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    :'(
    Edited by FENGRUSH on July 25, 2014 3:16PM
  • pitdemon_ESO
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    I'm thinking about leveling up another Nightblade specifically to log out near the crafting tables >:)
    The Grixxitt of Melek - Alfar Nightblade
    Grixx of the Reach - Crafter/Reachwitch/Sorceror


    Must...downvote...stupidity... (clicks sidebar furiously)
  • LonePirate
    LonePirate
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    Sotha_Sil wrote: »
    what kind of majority is that ? if you have more keeps than other alliances or is that a special number, let's say 10/20 (I don't know how many keeps there actually are in cyrodiil).

    There are 18 keeps in Cyrodiil. Ten keeps will guarantee access to the IC; but as few as seven (in a seven-six-five) scenario could allow access if a simple plurality is sufficient.
  • pitdemon_ESO
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    QuakeCon: The Future of ESO Panel 1080p

    They don't allow us to post videos here but if you hit this link and skip to the 5:30 mark you can get a pretty good idea of the upcoming changes to Cyrodiil
    The Grixxitt of Melek - Alfar Nightblade
    Grixx of the Reach - Crafter/Reachwitch/Sorceror


    Must...downvote...stupidity... (clicks sidebar furiously)
  • frwinters_ESO
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    SO once i get into the Imperial City, i can just stay there? Even if I die inside the walls I can re-spawn at the EP starting point in the sewers and just continue to go out and cause havoc?

    @zos_brianwheeler
  • ZOS_BrianWheeler
    ZOS_BrianWheeler
    PvP & Combat Lead
    @sotha_sil It's the majority of all keeps in the Campaign you're in and not a specific number such as 7. If there is a tie, then access stays in control of the alliance which had it last.

    Also there will be more additions to Cyrodiil later on, but the team for now is focused on getting Imperial City completed and great for you guys and gals while supporting Cyrodiil live issues and fixes =)
    Edited by ZOS_BrianWheeler on July 25, 2014 3:37PM
    Wheeler
    ESO PVP Lead & Combat Lead
    Staff Post
  • Sotha_Sil
    Sotha_Sil
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    @sotha_sil It's the majority of all keeps in the Campaign you're in and not a specific number such as 7. If there is a tie, then access stays in control of the alliance which had it last.

    Ok thank you for your answer. It shows great promise. This content sounds amazing and thrilling. Will we get access to the Ruby throne room ? Can we go to the top of the White-Gold Tower ?
    Edited by Sotha_Sil on July 25, 2014 3:38PM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • Gilvoth
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    Sotha_Sil wrote: »
    @sotha_sil It's the majority of all keeps in the Campaign you're in and not a specific number such as 7. If there is a tie, then access stays in control of the alliance which had it last.
    Will we get access to the Ruby throne room ? Can we go to the top of the White-Gold Tower ?

    that's a very good question, i would like to know that also. and will we be able to have our guild hall in there as well? for social and stuff.

    Edited by Gilvoth on July 25, 2014 3:48PM
  • Anastasia
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    LonePirate wrote: »
    Sotha_Sil wrote: »
    I wonder if we can put tents in the imperial city to respawn in it even though it is controlled by the other alliances. It could be fun.

    It sounded like forward camps will not be permitted, unless they change their minds before release. Thus you have an ever dwindling number of players from the previous controlling faction battling an ever growing number of players from the new controlling faction. This is just like the top floor of a keep that is being overrun except there is no downed wall the previous faction can use to send reinforcements.
    Sotha_Sil wrote: »
    I wish that it would be working like this :

    At some point, an event starts with a timer. In that specific amount of time, you need to go in and take control of the zones of the imperial city from the daedras or you can't access it anymore until the timer restarts. Each alliance would rush into the sewers and go there to take the zones of the imperial city. When it is secured they would fight altogether just in the central plaza near the white-gold tower or even inside, at the throne room.

    They would have unlocked wayshrines to res out and come fighting again.

    Another idea : why wouldn't there be a big prince daedra coming to wipe you out ? (oblivion like)

    oh boy, that would be so epic.


    Excited! Alternatively worried, esp for my friend who still has issues while trying to play in Cyr... One word: LAG. :\

    Edited by Anastasia on July 25, 2014 4:08PM
  • Kewljag_66_ESO
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    LonePirate wrote: »
    Nick Konkle was the guest on a QGN Twitch cast on Thursday evening and he pretty much said the Imperial City will not offer much PVP except for wiping out the other factions that don't leave voluntarily when the city changes hands. If your faction does not control access to the city, you will not be able to enter it. Access to the city is determined by whatever faction controls the most (not necessarily all) of the 18 total keeps. If enough of the 18 keeps change hands to give your faction control of the city, your faction can then enter the city and wipe out players from the other factions who will no longer be able to enter into the city. Once your faction controls the city, you can spawn/transitus/wayshrine into it and bypass the sewer entrances, thus circumventing gankers who may be camping them.

    It sounds like the Imperial City will mostly be a PVE zone. The discussion begins around the 12:45 mark.

    http://www.twitch.tv/questgamingnetwork/b/550879608

    ETA: Corrected the number of keeps in play (all 18, not just the central 6) that determine control of the Imperial City. Thank you, @ZOS_BrianWheeler for providing this important correction.

    Yes its basically Darkness Falls from Darkage of Camelot, which was awesome, it gave a big goal on teh battle field and the rewards of clearing the enemy out of it, you dont have to stay for the pve, you can go back outside to cyrodiil, when an enemy side gains control that just means you can ambush them on the way to the entrance while they have control
  • Kewljag_66_ESO
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    LonePirate wrote: »
    c0rp wrote: »
    I think you underestimate the chaos that is going to ensue.

    If by chaos you mean those fleeting few moments when a faction with superior numbers overruns the few remaining players on the top floor of a keep shortly before it is captured, then I agree with you.

    In darkness Falls when ever the control changed hands the faction that was already in there would always try to make a last stand somewhere, There were some epic stands too. think 300 movie. i remember standoffs that lastd hours and hours before the new controllers were able to clear it out
  • Lord_Draevan
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    Brian Wheeler raises a good point: if lots of players from one Alliance are in the Imperial City doing the PvE stuff, then their keeps will be much easier pickings for the other two Alliances.
    I'm a man of few words. Any questions?
    NA/PC server
  • Agrippa_Invisus
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    LonePirate wrote: »
    c0rp wrote: »
    I think you underestimate the chaos that is going to ensue.

    If by chaos you mean those fleeting few moments when a faction with superior numbers overruns the few remaining players on the top floor of a keep shortly before it is captured, then I agree with you.

    In darkness Falls when ever the control changed hands the faction that was already in there would always try to make a last stand somewhere, There were some epic stands too. think 300 movie. i remember standoffs that lastd hours and hours before the new controllers were able to clear it out

    Darkness Falls was one of the best reward setups for PVP as well as a lot of fun to fight in. I'm really looking forward to Imp City.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Kewljag_66_ESO
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    Brian Wheeler raises a good point: if lots of players from one Alliance are in the Imperial City doing the PvE stuff, then their keeps will be much easier pickings for the other two Alliances.

    Yes it is a great balance tool, when teh stronger side goes into reap the rewards they take away defenders from what they own on the map and evetually they will start to lose keeps and access.
  • Agrippa_Invisus
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    Brian Wheeler raises a good point: if lots of players from one Alliance are in the Imperial City doing the PvE stuff, then their keeps will be much easier pickings for the other two Alliances.

    Yes it is a great balance tool, when teh stronger side goes into reap the rewards they take away defenders from what they own on the map and evetually they will start to lose keeps and access.

    Yup. That's exactly how it worked in DAoC. It was great. You get DF and then suddenly defenders start to drain away from your hard won keeps. Then you start to lose ground again and as you're weakening, due to DF closing, you get a flood of reinforcements. And it cycles.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Lord_Draevan
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    I would say "just go on a server where your faction is utterly in control for Imperial City PvE", but when Update 3 rolls out and it gets cut down to 5 Campaigns only you'll probably not have any of those... really it'll really be only 4, since you'll either be a Vet or a non-Vet and locked out of one of the Campaigns.
    I'm a man of few words. Any questions?
    NA/PC server
  • zdkazz
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    this might even bring in the pve crowd to cyrodill so they can experience the imperial city and get those motifs, more cannon fodder anyone?
  • Harnesh
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    Yea this Darkness Falls 2 which is great. Hey will there be a safe zone I can park my buff bot?
  • ZOS_BrianWheeler
    ZOS_BrianWheeler
    PvP & Combat Lead
    "SO once i get into the Imperial City, i can just stay there? Even if I die inside the walls I can re-spawn at the EP starting point in the sewers and just continue to go out and cause havoc?"

    If your Alliance owns a district (there are only 3 to capture) in Imperial City, you can respawn at that district like Keeps, but if not, then if you die, you're out unless you are resurrected by soul gems.
    Wheeler
    ESO PVP Lead & Combat Lead
    Staff Post
  • Xsorus
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    Brian Wheeler raises a good point: if lots of players from one Alliance are in the Imperial City doing the PvE stuff, then their keeps will be much easier pickings for the other two Alliances.

    Yeap, always one of the good things about DF..It got rid of some of the people who are zerging on the other side, allowing the other 2 realms to come back and compete
  • Trayyacakes
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    @ZOS_BrianWheeler‌
    The Imperial city is the only place we will be able to craft Imperial Deadric style correct?

    Will there be set bonus stations there? Will they be unique set bonuses only available in the Imperial City, or will there be stations for set bonuses that already exist?
    Bjorn Uldnost
  • Cody
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    "Access to the city is determined by whatever faction controls the most (not necessarily all) of the six inner keeps. If enough of the six keeps change hands to give your faction control of the city, your faction can then enter the city and wipe out players from the other factions who will no longer be able to enter into the city."

    It's actually the majority of ALL keeps in Cyodiil, not just the ones that control Emperorship.

    Also remember that population for Cyrodiil is dependent upon not only the Cyrodiil space but also players in Imperial City, so while an Alliance may flood into I.C. for the new treats, they will be leaving the Cyrodiil space for the enemy alliances. That is unless they make all new character and log them out in I.C. then log back into their other PVP characters and wait for it to flip ;)
    so one faction wont just be able to remain dominant the whole it time and prevent others from being able to experience the IC. that's cool
    Edited by Cody on July 25, 2014 6:08PM
  • Cody
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    @Fengrush That is actually 100% as designed. You won't be able to log into their starter areas, but you will be able to log out anywhere in I.C. and log back in regardless of who owns it.
    so you can't enter the city until your alliance controls a majority of the keeps, but you can remain inside when logged out, no matter who owns it?
  • Tintinabula
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    Ooohhhh I loved hells kitchen.
  • ZOS_BrianWheeler
    ZOS_BrianWheeler
    PvP & Combat Lead
    @NookyZooky‌ Yes.

    @Trayyacakes‌ We're still nailing down the Set bonuses and if you'll be able to learn the IC Daedric style like you do other racial styles.
    Wheeler
    ESO PVP Lead & Combat Lead
    Staff Post
  • Cody
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    Ooohhhh I loved hells kitchen.
    "why are you so stupid?!!"
    "I dont' know chef"
  • Kewljag_66_ESO
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    "SO once i get into the Imperial City, i can just stay there? Even if I die inside the walls I can re-spawn at the EP starting point in the sewers and just continue to go out and cause havoc?"

    If your Alliance owns a district (there are only 3 to capture) in Imperial City, you can respawn at that district like Keeps, but if not, then if you die, you're out unless you are resurrected by soul gems.

    Mr Brian, I am very concerned about how Guesting will Work on a campaign where that alliance has The Imperial city. Will people only be allowed to enter the Imperial City on their home campaign?

    I look back at DAOC and it was always a big goal with a big reward to push your side to get Darkness Falls control. Remember you could only play on your server so when you finally had access to it, it was a big deal and even a plan changer for that night. But if you look at ESO with guesting on it campaigns I fear people will just find out what campaign has their sides control of the Imperial City and they will just guest on it.
  • ZOS_BrianWheeler
    ZOS_BrianWheeler
    PvP & Combat Lead
    Guest vs. Home access is something we're still debating on and we are currently waiting to see how 1.3 is received in regards to that as well. We still want to encourage players gaming together as much as possible and enforcing that rule may splinter the population more than we want... however that's theory as opposed to practice at the moment.
    Wheeler
    ESO PVP Lead & Combat Lead
    Staff Post
  • gendarkb16_ESO
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    Brian just a question, has been said that you can respawn/transit to a wayshrine if your faction owns a district, how that works ? i mean can i teleport from any keep to IC market or i will have to travel to IC sewer entrance first ?
    once control is flipped i suppose a big wave of players will rush the sewers to the district where they can rewspawn so after a realm takes a district will the servers still be the way in (making fun small pvp in the sewers) or just wait to my faction take the wayshrine an tp to it making sewers useless ?
    Edited by gendarkb16_ESO on July 25, 2014 8:55PM
  • ZOS_BrianWheeler
    ZOS_BrianWheeler
    PvP & Combat Lead
    While inside the city and sewers you can respawn at a district you own, but you cannot choose to respawn at a district if you are in Cyrodiil.

    Getting into Imperial City is done by entering sewer pipes in Cyrodiil, and you cannot teleport to those but they are located near some keeps.
    Wheeler
    ESO PVP Lead & Combat Lead
    Staff Post
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