Maintenance for the week of May 18:
· [COMPLETE] NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)

Are stamina builds viable in pve?

  • kitsinni
    kitsinni
    ✭✭✭✭✭
    kitsinni wrote: »
    For all Vet dungeons including CoH yes it is fine. I have been through them with DPS that used stamina and we have beat them .. all of them. As far as trials you would have to find a group actually doing them which is probably harder than being able to complete it with a stamina build.

    If you have still have a good magicka pool and use your class and stamina abilities together it can be viable. You probably won't be the top DPS in a group but they are not as bad as people claim.

    are you producing 1.k DPS in your stamina build?

    I said I ran them with people that are stamina DPS not that I am .. and no every DPS does not have to be at 1k+ for anything.
  • Aeratus
    Aeratus
    ✭✭✭✭✭
    the reason you were sucessful in COH is the magica DPS picked up the DPs you were no producing and pumped out a 1.5 k sustained.
    Just to clarify, I don't play stamina dps.

    I used to play stamina dps (NB) back when the vet dungeon groups for fungal and spindle were people of the intended level (when there were no v12 dps's to carry a bunch of v4s). When I realized that our our group had extreme difficulty in these dungeons when the other dps was stamina-based, that was when I switched to magicka.
  • Food4Thought
    Food4Thought
    ✭✭✭
    Aeratus wrote: »
    once you hit the last two VR dungeons , COH and Trials no your Build is no longer viable it will not work and you will likely be thrown from any group if you refuse switch to a caster spec
    For trials, it is very much possible that you will be thrown out, since they tend to be elitist.

    I don't think you'll be thrown out of dungeon groups automatically, since they are much more casual. Even for COH, I've completed this dungeon two times with archer dps. COH is ok with stamina builds as long as the magicka dps and/or CC is strong (and at V12 level, even the tank might be a destro staff tank to add further variability in the group's overall dps).

    I don't mean to bash you, but it seems like you are trying to sugar coat the situation. You are basically saying to can do the runs, but your team has to carry more than their fair share. So doesn't that defeat the purpose? If you can't carry your own weight, what reasonable team is going to want you?
  • Food4Thought
    Food4Thought
    ✭✭✭
    I'm a stamina build DK who is just a few levels away from vet content. Thanks for everyone's insite on this issue. It has given me quite a bit to ponder.

    So far it really doesn't seem like anyone has given a good argument in support of stamina builds for end game content.
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    iv done every veteran dungeon with my NB archer, except for crypt of hearts vet(apparently you have to have a dang staff to have a reasonable chance, which is a shame.) im not great in PvP, but I do reasonably well. the only build I cant beat without help from teammates is heavy armor tanks. they can block in all directions, making it impossible for me to even have a chance at beating them alone. stamina builds are viable, but not optimal. Don't expect to get into a serious trial group if you don't use a dress/jerkin and a gods forsaken magic stick. but in PvP you can still do very well If you play your build right. I actually can take out LA staffers quite easily in PvP with my NB archer. their crappy armor makes them quick and easy marks.
    Edited by Cody on July 25, 2014 5:39PM
  • Oberon
    Oberon
    ✭✭✭✭
    Aeratus wrote: »
    once you hit the last two VR dungeons , COH and Trials no your Build is no longer viable it will not work and you will likely be thrown from any group if you refuse switch to a caster spec
    For trials, it is very much possible that you will be thrown out, since they tend to be elitist.
    The moment ZOS added timers to Trials and gave more loot for fast times, "elitist" became a directly rewarded game play style for Trials.

    The failure of the inexperienced ZOS class designers with regard to the continued inferiority of stamina builds was simply exposed to one and all as a result of the addition of the timers (and subsequent banning of stamina builds from Trials teams by the player community). Timers. Are. Bad.
  • Aeratus
    Aeratus
    ✭✭✭✭✭
    Aeratus wrote: »
    once you hit the last two VR dungeons , COH and Trials no your Build is no longer viable it will not work and you will likely be thrown from any group if you refuse switch to a caster spec
    For trials, it is very much possible that you will be thrown out, since they tend to be elitist.

    I don't think you'll be thrown out of dungeon groups automatically, since they are much more casual. Even for COH, I've completed this dungeon two times with archer dps. COH is ok with stamina builds as long as the magicka dps and/or CC is strong (and at V12 level, even the tank might be a destro staff tank to add further variability in the group's overall dps).

    I don't mean to bash you, but it seems like you are trying to sugar coat the situation. You are basically saying to can do the runs, but your team has to carry more than their fair share. So doesn't that defeat the purpose? If you can't carry your own weight, what reasonable team is going to want you?
    The OP's question was whether stamina is viable. So, I'm saying that it is viable for COH, just that it is not optimal (and not preferable).

    To be clear, I personally do not like to be grouped with stamina dps (saying this as a magicka NB) in PUG groups. So I didn't intend to sugar coat anything. But I don't automatically kick them out if I have the lead in a COH group, and by all means I don't act rude and say that their build isn't any good.

    There will always be situations where some group members are pulling more weight than others, whether it's pvp or pve. So whether you are contributing less than other group members isn't the threshold for being viable.

    As for trials, I'm not convinced that stamina is viable, in a general sense at least. I have heard claims of high stamina dps (like argonian racials with potion cooldown gear), but haven't seen such first hand.

    COH was in the right direction in not having any hard dps checks.
    Edited by Aeratus on July 25, 2014 6:08PM
  • Westcoast14_ESO
    Westcoast14_ESO
    ✭✭✭
    Oberon wrote: »
    ...Timers. Are. Bad.

    To be fair, Trials and Timers may very well be one of the main reasons Stamina builds are being looked at for enhancement. 1.2.3 had modest enhancements for stamina builds. 1.3 will have more, so things are moving in the right direction, they just aren't there yet.

    The only fly in the ointment on the radar immediately is the up and coming Spell crafting system, which could either narrow the gap again, or blow it wide open. So if a player really wants to be highly competitive right now for end-game PvE, go Magicka. It gives better numbers and has a lower "skill cap".

    If a player is willing to wait and gamble a bit on future live patches based on the promise to address the current gap, or has a group willing to take them in in spite of the current gap, then stamina is fine.
Sign In or Register to comment.