Is this just dumb design?

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Ifthir_ESO
Ifthir_ESO
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Or is there a reason you "remove me from area" because I was groupleader and another groupmate left the group?

Seriously?
  • Natjur
    Natjur
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    Any instance you enter as a group, will auto kick anyone who is solo (not in a group)

    Being leader means nothing. (and sometimes randomly changes when you zone in)

    If you want to change members or you have cleared a instance but want to keep it open so others can pick up mage books etc, always have a min of two people grouped at all times.
    Edited by Natjur on July 24, 2014 2:24AM
  • Ifthir_ESO
    Ifthir_ESO
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    Makes no sense as you can enter the dungeon solo with no restrictions
  • SirAndy
    SirAndy
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    I find that annoying too.

    Especially if you group with random people for a dungeon and they just speed run through and exit while i'm going back to look for loot and then i get kicked right when i find that chest that has all the good stuff. Seriously annoying ...
    :(
  • _subjectnamehere_
    _subjectnamehere_
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    Hey everyone...

    They implemented the "remove from area" feature because way back when they had chests in instanced dungeons that only one person could loot (and there were many of them) players were joining groups and not fighting. During fights, this player would run around and find all the chests instead. If you kicked this player from the group, they would still be in the instance, free to run around and keep doing what he was doing without penalty.

    Furthermore, if you tried to replace this griefer/troll, you would receive an error which stated that only four people could be in the instance at one time. Even though you removed this guy from the group, he was still in the instance, and you were not able to replace him.

    So...Zenimax reduced the number of chests to two, made it so that everyone could loot the chest no matter who unlocked it (as long as you are within range), and implemented the remove from area feature so that if you did come across a griefer/troll, you could boot him, he'd be removed, and then you can add a fourth member.

    It may be annoying, but in all honesty, I am really happy Zenimax did what they did.

    If you want to stay in the instance to explore for chests/sacks, keep at least one person in the group with you. Might be something to discuss with your group before you start the run or have a friend with you.
    Edited by _subjectnamehere_ on July 25, 2014 12:57PM
  • _subjectnamehere_
    _subjectnamehere_
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    Ifthir_ESO wrote: »
    Makes no sense as you can enter the dungeon solo with no restrictions

    If you are entering the instance solo, you are most likely way above the level of the intsance and therefore will receive no loot from kills, only two chests and a few sacks, and even then the loot will most likely not be worth running the instance solo; there are better ways.

    Just my opinion.
  • Ifthir_ESO
    Ifthir_ESO
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    If you are entering the instance solo, you are most likely way above the level of the intsance and therefore will receive no loot from kills, only two chests and a few sacks, and even then the loot will most likely not be worth running the instance solo; there are better ways.

    Just my opinion.

    It's in Craglorn and I am v12.

  • _subjectnamehere_
    _subjectnamehere_
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    Ifthir_ESO wrote: »

    It's in Craglorn and I am v12.

    Well then, if you can solo the instance, go for it.

    If you are the only one left after your group members leave, the mechanic still applies. Please read my previous post on this forum that explains why Zenimax implemented this feature.

    I am sorry you don't agree.
  • zgrssd
    zgrssd
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    Is this just dumb design?
    After _subjectnamehere explained it, it seems like it is very intelligent design and a simple solution for a very annoying problem.

    Not sure it is still that usefull with the way Chests work nowadays.
    Hey everyone...

    They implemented the "remove from area" feature because way back when they had chests in instanced dungeons that only one person could loot (and there were many of them) players were joining groups and not fighting. During fights, this player would run around and find all the chests instead. If you kicked this player from the group, they would still be in the instance, free to run around and keep doing what he was doing without penalty.

    Furthermore, if you tried to replace this griefer/troll, you would receive an error which stated that only four people could be in the instance at one time. Even though you removed this guy from the group, he was still in the instance, and you were not able to replace him.

    So...Zenimax reduced the number of chests to two, made it so that everyone could loot the chest no matter who unlocked it (as long as you are within range), and implemented the remove from area feature so that if you did come across a griefer/troll, you could boot him, he'd be removed, and then you can add a fourth member.

    It may be annoying, but in all honesty, I am really happy Zenimax did what they did.

    If you want to stay in the instance to explore for chests/sacks, keep at least one person in the group with you. Might be something to discuss with your group before you start the run or have a friend with you.
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