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Looking forward to the 'Martial Disciplines' update!

  • Teiji
    Teiji
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    Teiji wrote: »
    "The way they added polearms."

    I read through the entire original post and found no information on polearms.

    :\

    I'm disappointed, saddened and distraught.

    I am further confused by your confusion.

    A fellow loyalist of Boethiah, perhaps?

    I never said I was confused, friend. I fully support and look forward to the 'Martial Disciplines' I do, It's true, It's true.

    As per what you have enclosed in your post. Regarding at the presentation they didn't make at the event they've not had yet, where they added polearms.Polearms being such the important, incredible and majestic piece of perfection, you didn't deem that information pertinent to include with this post? I request it to be included, as it is most definitely pertinent, any and all information on spears should be divulged as well.
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • Ser Lobo
    Ser Lobo
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    I merely skimmed a simple example about swords, with the fact implied that there would be martial styles that focused on unarmed combat, short bows, polearms, javelins, etc, etc.

    The addition of a new weapon in this system isn't as complex as it is today (where all five abilities, while limited, have to be built and tested against others of their ilk). For Martial Disciplines, adding new weapons and weapon abilities is more centered on setting up basic rules (reach, damage, slots used, animations) and letting the player build from there.

    Sounds more complex, but is actually far simpler.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
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